Jumpin, published by Minnesota Mining and Manufacturing Company (3M), 1964 (author uncredited) Jumpin is played on a 6x11 board. In the handsome original bookshelf edition the two armies are Silver and Gold, and each starts with twelve pawns as shown. The object is to maneuver all your pawns into the opposite home area. So far this sounds like a version of Chinese Checkers on a square grid, but Jumpin makes an interesting change to the rule of movement. Pawns may not move except by jumping, and a jump consists of leaping over a single pawn or an unbroken line of pawns, in any orthogonal direction. The pawns being jumped can be of either color, and are not removed. The jumping pawn lands on the first vacant square after the jumped pawn(s). Multiple jumps (using the same pawn) are allowed on the same turn. |