Darkmere: The Nightmare's Begun (Core Design Limited/Zero Hour)

Last modified on April 6th, 2005

Darkmere

Solution

Level 1


Ask the Blacksmith about the Ingots, then collect and give them to him. This will cause a beggar on Algan Street to give you the key to Granny's house later on in the game. Get a Battle Axe from the Armorer. Give it to Dhobar, who'll let you pass over the bridge. Ask the Armorer about the forest. Ask the Barbarian about the spider. Then ask the Armorer about the Inn Keeper. Go to the Inn Keeper and ask him about Skullbuster and the Alchemist. Collect all three potions and give them to the Alchemist. Take the Dewas herb and give it to the Inn Keeper. Take the Skullbuster brew from him. Go to Algan Street and buy the key to Granny's house. Go to Granny's house and ask her about the Gate Keeper. Return to the Inn Keeper and give the Skullbuster brew to the Gate Keeper's brother in room 038. He'll then give you the password. Go back to the start. Go to the Temple and save the Druid from the Orcs. Then return to the start to exit the level.

Level 2


You must collect as much money as possible throughout this level as you'll come across four bridge Guardians who require ten gold pieces each. Keep an eye out for skulls on the floor, which mark the entrances to various paths. Kill and collect the rabbits, which you'll need for the Spider's Glade. Go to see your Grandfather, who's in a tree. Ask him for a password. Go to see Malthar, the Mage, who lives in a house surrounded by quicksand. Have a word with him and he'll then tell you to collect three items:

  1. a Unicorn's Horn
  2. some Dragon Bones
  3. a piece of the Mushroom Throne.

As soon as you have these three items, give them to Malthar and he'll give you an incantation. He'll also tell you to make your way to the stone circle. When you reach the circle, say the incantation and you'll then be able to exit the level.

Level 3


You'll need to collect as much food and drink as possible in order to maintain your strength for the final battle. Find the Library and read one of the books to increase your knowledge. Find the Orc Shaman and kill him and you'll then be able to collect the Dagger of Fear. Go to the cells and free all of the prisoners. One of the prisoners will be Uncle Bob, who'll tell you the combination to the lift. Find the lift and get in. Make your way to the Dragon's room, where Ebryn's mother, Enywas, lies awaiting the final conflict. Destroy all of the Dragons along the way and then drink a strength potion so that you'll have the power to defeat Enywas and thus complete the game.


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