Deja Vu: A Nightmare Comes True!! (Mindscape International/Pacesetter Laboratories)

Last modified on April 6th, 2005

Deja Vu: A Nightmare Comes True!!

Solution:

Deja Vu - Addresses

11212 West End St. (found in glove compartment)
2520 S. Kedzie (found in Penthouse Apartment)
3934 West Sherman (found in Office)
41060 South Peoria St. (found by memory flash when you look at the map after taking antidote)
5626 Auburn Rd. (Mrs. Sternwood tells you)
6Same as Number 4

Deja Vu - Annoying characters

MuggerHit him! You can get by with this several times.
HookerHit her! Then search her purse.
BeggarGive him money or ignore him.
Big Bad GuyHope you don't meet him. He hangs out in the alley. You can fight him and might even survive.
AlligatorAvoid

Deja Vu - Money

You have a few quarters and a 20 dollar bill, which isn't quite enough. You can play the slot machines in the Casino. Sometimes you win. Sometimes you loose. You can take the Hooker's purse as there's money in it.

Deja Vu - Washroom

You wake up in the washroom. Take coat, gun and holster. Examine the contents of the coat. There's a wallet in it so examine its contents also. You might want to look in the mirror and tidy up a bit before you exit. Notice the puddle in the hallway and take a look in the Ladies' Room. You'll find a gaudy earring on the toilet.

Deja Vu - Bar

Not much to do here. But, it's a good reference point. You can see several exits and a big black Mercedes.

Deja Vu - Upstairs (above the bar)

Look at the pictures in the hallway. Then enter the Office. Search the desk. Take envelope. You have just found Address 3. To enter the Private Office, use the key from the wallet. Search the body. Take the Mercedes' key. Open desk. Take pencil and key marked "Front." There's more than one way to explore the building; however, I chose to exit through the window using the fire escape to get to the Weird Room.

Deja Vu - Weird room

Examine everything. Ah ha! You must have been strapped in the chair and injected with DIETHANOL TRIMENE -- or was it SODIUM PENTATHOL? Take the syringe from the waste can. You can ride the elevator or whatever to explore the rest of the building.

Deja Vu - Casino

Put a few coins in the slot machine. Maybe you'll get lucky!

Deja Vu - Sewer

Explore this area carefully. Beware the alligator! Try to find the whirlpool for you'll need to know about it. It's down, down, and down (I forgot how many times).

Deja Vu - Mercedes

(Unlock it with key from corpse.) Look in glove compartment. Take photo, car registration, and map. You have just found address 1.

Deja Vu - Gun shop

You can buy or trade; but it isn't worth the trouble. If you play the game on Sunday, you can't get in.

Deja Vu - First address (1212 West End St.)

Put plastic card in slot by elevator door. Search the Penthouse. Take photograph. You've just found address 2.

Deja Vu - Second address (520 S. Kedzie)

Shoot the door! Take paper (combination to safe), diary, and key.

Deja Vu - Third address (934 West Sherman)

The key from 520 S. Kedzie unlocks both the pharmacy and Ace's Office. In Dr. Brody's Pharmacy, shoot file cabinet and read the files to learn the antidote for DIETHANOL TRIMENE. I believe it's BISODIUMITIS. Fill syringe and inject yourself. You might as well take a vial of SODIUM PENTATHOL while you're here. Then go upstairs to Ace's Office.

Shoot the shadowy figure you see through the glass door (You can drag the thug from behind the desk if you want to). Read Ace's files. Since you've just run out of addresses and the antidote is beginning to work, you should review the things you've found. Look at the map you found in the glove compartment. This should cause a flash of memory giving you address 4.

Deja Vu - Fourth address (1060 South Peoria St.)

In Private Office, open safe using combination found at 520 S. Kedzie. Take key (it might open the Mercedes trunk).

Deja Vu - Mercedes trunk

The key from the safe unlocks it. Remove gag (drag with mouse). Give Mrs. Sternwood a shot of SODIUM PENTATHOL. She will tell you address 5.

Deja Vu - Fifth address (626 Auburn Rd.)


Open mailbox. Take letter (ransom note). Use the door knocker. Hit the butler. In Guest Room, open bedside table and take notepad. Rub notepad with pencil (this is the Timetable). In the Master Bedroom, get briefcase and blackmail letter (you may consume the chocolates). In kitchen, consume the bologna.

Deja Vu - Sixth address (1060 South Peoria St.)

You're almost back where you started. You should have all the evidence you need to solve the case and become a hero; however, there's one small problem. You still have the murder weapon and, no matter how much evidence you have, the police just won't believe you. So, before you go to the police, get rid of that gun!

Deja Vu - Gun

Remember the Whirlpool in the sewer? Seems like a good place to lose a gun.

Deja Vu - Police

When you have enough evidence and do not have a gun, go to the Police Station. The three "important" bits of evidence are:

  1. The diary from Vicker's house.
  2. The blackmail letter.
  3. The timetable from Sternwood's bedroom.

Return to the Deja Vu: A Nightmare Comes True!! index entry