Don't continue reading this if you want to get through Tomahawk's "The Geisha Adventure" all by yourself. It took the original author some 15 - 20 hours to get right to the end. The fun is in the discovery, which is in fact, the exact goal of this kind of game. Geisha is smaller than Leisure Suit Larry but is more fun especially since it's French and there're naked women (even animated photos), and dirty talk. If you're female and likely uninterested in such things, it would probably be best to avoid it.
After getting through the introduction, you'll come to your hotel room. First thing you do, before clicking on anything in the picture, is to save the scene into slot #1. Pick up (i.e. click on) the bottle of oil at the lower right of the picture. Next click on the bottom drawer of the closet to open the drawer. There should be an empty box therein, which you should take. Now press 'F2' to use the Hinoki oil that you've collected, followed by the empty box. While the picture of the box is still on the screen, move your cursor to the base of the bonsai stem. Click it when it says "female cricket". Never let the cricket run away!
Now press 'F3' and choose "ADS". Press the 'Right Arrow' button until you get to the last page of the ad, "Tsuki Pastilles", and select it. Then choose 'F4' "SHEERS" to enable your entrance into the next scene. Save this situation over the #1 slot. Press 'F1' "Mr. O".
Press 'Esc' to get rid of the talkative Mr. O. Pick up the cocktail and position it over the back of the girl. Move the glass to and fro and it should tilt over and pour its contents on the girl's back. She should then swear at you and in so doing reveal an access pass. If this doesn't happen, then you got it wrong and have to restart from the slot #1 saved position. You should now have the five items in your inventory to complete the game. Even before proceeding, you should save right now into slot #2.
This is one of the most difficult parts of the game. It's a variation of MasterMind in which you will have to guess five correct numbers in their correct sequence.
Concentrate on guessing the correct numbers first. Once five numbers are correctly picked, juggle the numbers around each time noting the length of movement made by the girl. The more the girl moves, the closer you are. If the girl doesn't move at all, it's really a very good sign meaning that all five numbers are in their wrong position.
It's probable that you'll have to redo this caressing stage many times before you're able to proceed into the card game (The Erotic Fight) stage. Unfortunately you're unable to save before the fight.
You're given five cards and you should logically choose the trump sign of which you have the most because trump cards win any non-trumps. Note the Actor cards: Samurai, Empresses, Sumotori, Geisha. There'is no sure way of winning but maybe you could practice when you were in the hotel room with 'F3' "Games". It's thought to be helpful to place a low trump or an Actor card first to exclude his trumps. If he wins this set, it's likely to be his highest card. If he loses then he doesn't have trumps. You really have the edge over him by being able to choose the trump signs.
Once you win this stage, you should save immediately into slot #3. While in the hotel room, click at the left door of the closet which should open. Double click on the advertisements and look for the species "OSTREADAE". Note the number. Press 'F2' and move into "At Oko".
Oko will speak to you and ask whether you have information for her. Say "Yes" and give her the number for OSTREADAE. This is so that she knows the region of the sea that abounds with black pearls. There's no need to save since you already have done so in slot #3.
Shoot the white fishes that comes for Oko. When white sparkling pearls drift across, dive for them by continuously pressing the 'Space Bar'. White pearls are useless, but randomly some of them are black ones. All you have to do is collect two. If you don't give Oko the zone number, then you can continue collecting pearls but will never find any black ones.
A good way to do this is while Oko is still filled with air, destroy any fish in levels two and three while letting them swim in level one while Oko swims in two. This is because the fishes will thus never touch Oko. Be careful that if Oko's lungs are half exhausted, she'll want to surface. When this happens, destroy the top level fishes and press "E" to hurry her to re-surface. Incidentally Oko is allowed to be bitten four times.
When done with this stage and back in the hotel room, save this into slot #4. Choose 'F3' and "White Willow".
Be aware of: SWORD, FAN, STATUS, SWORD. You pick the top batch and click the mouse to stop the spin. Every time you win, you click on her clothes. You must be able to win seven times.
When you have undressed the girl, click at her crotch to proceed to the next stage. Save this into slot #5.
First choose 'F2' and use "Access pass" and then "Tsuki Lozenge". When you press "go into the maze", move right one step (using a keypad 'Arrow' key) and then diagonally top-right through the walls into the trap door. Forget about the door on the lower left. You must shoot with the 'Space Bar', any of the robots that drain your energy.
On the second level, move down some six steps and then turn right. Move right and diagonally into the next level.
On the final level, move down one step and diagonally lower-right to pick up the shield. Notice a trap door on the top-right. You get to this by moving diagonally through the wall somewhere at the kissing lips, then over the biting lips, and then into the trap door.
The next stage is the hardest. You must be very quick. You need all the help you can get to slow down your PC. The object is to arrange fifteen panels into a picture of a dragon. It's difficult to explain what the picture looks like using ASCII, but there're some characteristics that can be noted:
There's one thing that you should have done at the very beginning of the program. When you first start off, you remember that there's a part where you can move your view-finder around in a room to take a snapshot with a click of the 'Mouse'. You should have moved you view-finder to the top-left where the code letter is printed.
Never mind, if you haven't done this, you can quit the game now and restart again. The code letter changes for every session of GEISHA. Before you can position the pot of bonsai on the square, you must get rid of the male cricket living in it. First use the Hinoki oil and then the box with the female cricket. While the picture of the box is still on the screen, move your cursor to the male cricket and click. The two insects will run off.
Now, bring the pot onto the square with the code that appeared in the photograph. The door will open and you'll see Napadmi. You must quickly position your cursor on his crotch and click it.
The scene freezes and the clothes covering his crotch are removed. Keep clicking on all parts of his body until his clothes and mask are fully uncovered. Thus done, you've ended the adventure and are treated to the ending animation.
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