
The moves described in Level 1, Level 2, Level3, and Level4, are only one possible way of completing each level. There are multiple ways of solving each world and numerous hidden rooms in the game. In general, you are presented here with the simplest and quickest way through each world plus one or two hidden areas and how to find them.
The playing of this game is not just about completing each level and moving on to the next one. Rather it is a game, which will constantly reward the player, who continues to experiment. There is no perfect way to complete the game. Players are still finding solutions to puzzles which were never designed to be solved in that way.
The difficulty level should gradually increase from level one to level four. If you come across a section in the game which seems particularly difficult to complete, this may be an indication that there is no need to complete the section to finish the game. Such difficult areas are generally bonus sections, which if completed will reward you with treasure.
Some worlds have "short cuts" which enable the level to be completed quickly but you may lose out on treasure and other bonuses by taking them. It is up to you to experiment with the game to find out what is best to do.
In "Gods", all monsters have attributes that define their strengths, weakness and behavior. The attribute which sets how many times a monster must be hit before it dies is called the "hit point" attribute. A weak (low hit point) monster would have perhaps ten hit points where a stronger monster could have more than two hundred and fifty. This is of course how all such computer programs work.
As you progress through the game you will notice that the monsters become more intelligent. This means that they will be more effective at carrying out their objectives, to either kill you, avoid you, or steal your treasure. In general it is not wise to attack thieves as they are usually helpful.
Weapons also have attributes which define their behavior and effectiveness. The weapons "hit point" score determines how powerful it is. Obviously, with weapons, the higher the "hit point" rating the better. A weapon can either stop when it hits a monster or travel through it and are more effective as they might do more damage to a monster behind the first one. Weapons which go through monsters also cause more damage to each monster.
This ability of weapons should be taken into account when choosing the right weapon (e.g. in a situation where you are firing at three monsters in a line, a throwing star (two hit points) will be much more effective than a mace (three hit points), because the throwing star will do at least two hit points damage to each alien (a total of six plus) where the mace will only achieve three hit points of damage.
The third characteristic which should be taken into account when selecting weapons is whether or not the weapon collides with walls when it is thrown. Weapons which go past walls are generally more effective and generally, the value of the weapon reflects its usefulness.
Correct use of potions can be helpful in completing many sections of the game. Because you can usually only carry three items in the inventory it is not always wise to buy too many potions in the shop as there will then be no room for carrying other objects that may be necessary for solving the puzzles. If you are familiar with the section of the game after the shop, try to think ahead and plan which potions would be most useful and where you would be most likely to use them. Then you can decide how many potions it is safe to buy without risking having to drop a potion when you don't want to.
Power potions are used to increase the effectiveness of weapons. Buying or picking up a power potion increases the damage done by ALL of your weapons. A weapon that is powered up once will have one extra hit point and fire in two directions. A weapon that is powered up twice will have two extra hit points and fire in three directions. After being powered up twice, weapons continue increasing in hit points each time you get another power potion. Small power potions power up weapons once. Large power potions power up weapons twice. The same effect can be achieved by picking up or buying multiples of the same weapon. For example, buying an ax and a large power potion is the same as buying three axes. Considering that power potions affect all the weapons, they are obviously a far more economical way of increasing weapon hit points than buying multiples of the same weapon.
Extra lives are plentiful in Gods. They can be found in treasure rooms, but they can also be awarded for clever play and for scoring points. Extra lives can also be given to help to a player, who is doing poorly. Extra lives are awarded for points at the following points:
| 50,000 Points | 160,000 Points | 300,000 Points | 500,000 Points |
| 100,000 Points | 250,000 Points | 400,000 Points | 600,000 Points |
The following bonuses only apply when playing from the level one. If you use a password to start from another level, then bonuses will be missed equivalent to the number of levels skipped (e.g. If you start at level three, your first extra life will be at 300,000 points and your first fire crystal will be awarded at 400,000 points).
NOTE: This game may generate unique passwords for each copy sold. Therefore the codes listed below in magazines probably won't work for you.
| 2 | JZS | or | CEL | or | APV |
| 3 | SFJ | or | HHO | or | AVJ |
| 4 | USX | or | DRA | or | LHH |
Learn the levels before going for the bonuses. It`s not always a good idea to collect valuable items as it tends to make the monsters much more aggressive. Sometimes it pays to lose a life before entering a new level to fool the computer into thinking you`re not that good a player, this means the next stage will be easier.
On level two, buy a shield and a magic potion, then get three fireballs and three stars. Spend all of your remaining money on food and health. Collect all the gems in the usual manner. Then get a key and make for the exit.
When you descend the last ladder, two thieves will appear, ensure that you don't quite have enough energy to survive a direct contact! Before going down the ladder, release your potion, then climb down and open the door. Stand in front of the door ready to leave, but don't push up yet! Wait until the thieves jump down at you and as soon as they touch you, push the joystick up. You may lose that life, but then something rather strange will happen. The bonus will start to whiz up for quite some time, until the game starts again on world two with 28 extra men and about 5 million points!
| Return to the Gods: Into the Wonderful index entry |