The first world of the game is used to enable the player to get used to the control method and to solve some simple puzzles. The first key the player will need is the treasure key to open the treasure room. The world key is in the treasure room and opens the door to the end of the world.
Get the trap door key on the left of the screen to open the trap door on the right. Ensure that you go over the top platforms as the lower path is more difficult but will yield bonus crystals. Collect the vase and take it to the stores at the bottom of the map, ensuring that you collect the room key on the way. Get the world key from stores to exit on the right.
Pull switch 2 to close the trap doors and blow up the spike in the pit. Get the giant jump to jump up over the trap doors. Alternatively you can wait for two minutes and a teleport crystal will appear to move you up, although you will not get the special bonus. Get the trapdoor key on the top left platform to open the trap door to the right. Go up the ladder which leads to the towers. Go up the ladders to the bridge and jump across the platforms to the left to collect the trap door key. Go right and collect the teleport key. Open the door by pulling lever 1i and this will teleport you to the platform on the far left of the map. Collect the door key. Go right and pull lever 7 and drop down through the trap door. Pull lever 8 to teleport to the top door on the right. Pull lever 9 to enter the treasure room and collect the lightning bolt. Pulling lever 10 opens the door and takes you back. Collect the world key, descend the ladder, and when you reach the bottom platform, you will receive a trap door key. Pull lever 12 and go down to defeat the centurion protecting the temple. Go up the ladder to the temple and enter the door to exit the level.
The Centurion is the easiest of the bosses. Watch the Centurion as he throws out fireballs and note the point where they bounce the highest. This is where you should stand to kill the Boss without being hit. Move backwards and forwards in concert with the Centurion, keeping the same relative position in order to avoid being hit.
| Return to the Gods: Into the Wonderful - Level 1 index entry |