Historyline 1914-1918 (Blue Byte Software GmbH/Blue Byte Software GmbH)

Last modified on April 15th, 2005

Historyline 1914-1918

Single Player Mode

(German)

01PULSE07ORKAN 13GOTHA19COBRA
02CIVIL08FRONT 14BALON20ATLAS
03MOUSE09RATIO 15PAUSE21AMPER
04VENOM10PARTS 16ELITE22RHEIN
05NOISE11PLANE 17INFRA23CANDL
06RIGHT12FLAME 18HILLS24STERN

(Allied)

01BATLE07BUMMM 13SIGNS19BLADE
02GOOSE08LEVEL 14HOUSE20ZORRO
03SPORT09TOXIN 15SIGMA21STONE
04BIMBO10PRINC 16SEVEN22MOSEL
05TEMPO11CLEAN 17ZOMBI23ORDER
06BARON12XENON 18MOVES24SODOM

(Level codes for 2 players)

01TRACK07VIRUS 13GRAND19SPELL
02HUSAR08BISON 14ROYAL20CAMEL
03BEAST09DRUCK 15WATER21FLAGS
04PLATE10TROLL 16SKILL22STORY
05LIGHT11UBOOT 17SKULL23SCOUT
06SCROL12DROID 18AUDIO24GREEN

Playing Tips:

To make the game easier, go to the player options and press 'Fire' on the human option. Then move down and press 'Fire' on the computer option. Then, when the game starts, you'll have all the computer's units and it'll have yours. Because the game usually gives the computer more units, you'll now gain this advantage, and so you should be able to beat the computer easily.

The game uses the German keyboard layout. So if you are asked to press 'Y' to confirm something during the game just press 'Z' instead.

The most ingenious feature of this game is that when you repair a unit, which has been cut down to e.g. 1 man (vehicle or weapon) but has increased its experience points to e.g. 6, it retains its experience (or hit points, which are denoted by the sign beside the number) after the repair. Those with a cross sign (6 hp) are almost invincible! So you multiply your power by repairing the experienced units rather than creating new ones! The original author thought that this is the key to success in this game if you are going to play it without cheating!

You need a Hex Editor to edit soma data files. (Make a copy of all files before changing them!)

  1. If you play as GERMANY against COMPUTER:

    You can make your army stronger (and the opponent weaker) by editing some data files in the MAP sub directory. The files to edit have (.SHP) as the file extension. 00.SHP to 23.SHP are levels for human player as AXIS against computer player as ENTENTE, 24.SHP to 47.SHP are for human as ENTENTE, 48.SHP to 71.SHP are levels for two human players playing against each other.

    You'll get seven Armored Cars at your HQ by increasing the value of the byte at the position (hex) 33 by one (e.g. if it's 04 make it 05, if it's 09 make it 0A, 0B make it 0C, etc.). This applies to all (.SHP) files from 00.SHP to 23.SHP. This will help you to stand against the usual enemy surge at the beginning of the level. Don't increase this value by more than one or the map won't load.

    You can increase or decrease the "resources income" of the two sides by first starting a level and writing down the values that the stores and factories have and then hex editing them in the respective .SHP file. For example if one of your stores has 15 (0F) resources, you can change this to 255 by changing 0F to FF. Or if your opponent has "too much geld" you can take him down a bit too! Thus you can create new units or refurbish cut down units right away which would otherwise require too much time to accumulate the necessary amount.

    In order to "have seven armored cars at your headquarters cheat" function, you have to reset your computer after a completed level. It seems to function from cold start only, especially when new types of units are introduced or some messages shown at the start of a new level.

  2. If you play as FRANCE against COMPUTER:

    Just edit the byte at position 43 (hex). The highest value you can put here is 255 (FF). So you get 255 resources right at your Headquarters to start with. You can also edit the stores and the factories as well.

  3. If you will play against a friend:

    First of all you need a "Mouse-Joystick switch" plugged in the mouse port for the mouse control in the game is absolutely useless (but the mouse functions OK in the Menu screens). So both players use their own joysticks.

    Edit the .SHP files 48 to 71 in the same manner as the previous ones: Position 33 for German HQ and position 43 for French HQ.

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