Prison (Actionware and Krisalis/Krisalis)
Last modified on May 3rd, 2005
Players Guide:
- Standing next to an object to pick it up isn`t good enough. You have to be right in front of it.
- The red light to the right of and below pocket one will light up when you enter a screen where there is something hidden.
- A very important point is save the game regularly!
- Search packing cases after killing the droids.
- Search the unit to the left of the one that explodes in the room containing the booby trap, and you'll find a detonating device. Pull the red wire to disarm it.
- Search the unit to the right to find explosives.
- Drop the explosives on the rubble blocking the door and remember to get out of the way when they go off.
- Jump two mines and one hole to find the room containing the stooge.
- Trade the jewel found under the bed for a vending token.
- Wear a tie and go to the night club to find a plank.
- Place the plank on the edge of the large hole and jump the gap.
- Put the token in the vending machine, choose inner city as the destination, and take the ticket to the guard.
- Find plug two and take it up the first lift to open the door. Get plug three to open the locked door on the first level.
- Take an object and wonder around the park until you meet a stooge.
- Go to the agreed place at the correct time while carrying another object and swap it for the combination. Enter the vault and collect the credit.
- Go southwest from the bank and search near the dustbin.
- Go past the teleport to find something useful.
- Take it to the secretary and insert it. I know it sounds rude, but that`s what you do!
- Go up in the lifts and search there. Use credit to teleport to the next screen.
- Find the vibe-o-mat and the fuel. Arm it and drop it near the row of mines. Now take the right hand lift in the building and search there.
- Find the room with a grille placed in the left hand wall. Fill the torch and burn away the grille.