Paul H. Groh
Woodbury University and Eric Owen Moss Architects
A good piece of architecture contains many levels of interrelated complexity. Understanding these levels and their interrelationship is critical to the understanding of a building to both architects and non-architects alike. A building's form, function, structure, materials, and details all relate to and impact one another. By selectively dissecting and taking apart buildings through their representations, one can carefully examine and understand the interrelationship of these building components.
With the recent introduction of computer graphics, much attention has been given to the representation of architecture. Floor plans and elevations have remained relatively unchanged, while digital animation and photorealistic renderings have become exciting new means of representation. A problem with the majority of this work and especially photorealistic rendering is that it represents the building as a image and concentrates on how a building looks as opposed to how it works. Often times this "look" is artificial, expressing the incapacity of programs (or their users) to represent the complexities of materials, lighting, and perspective. By using digital representation in a descriptive, less realistic way, one can explore the rich complexities and interrelationships of architecture. Instead of representing architecture as a finished product, it is possible to represent the ideas and concepts of the project.
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