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New as of June 17, 2000: Venn Polyominos, an original problem in combinatorial geometry April 9, 2000: W. R. Marshall and Casey Mann have pushed the envelope on Self-surrounding tiles: see this page for a tile of Mann’s that self-surrounds five times! February 18, 2000: Urn problem February 3, 2000: In Self-surrounding tiles, new and corrected information New as of January 8, 2000: In Latin Squares, a link to Stephen Bennett’s website where you can find a Java applet for working that type of puzzle. December 12, 1999: Hip Solitaire November 20, 1999: Update on Self-surrounding tiles: a tile that surrounds itself three times! October 24, 1999: Preliminary version of a new page on Self-surrounding tiles, to which I hope to add additional illustrations in the near future Here are some links to people who present new mathematical problems and puzzles regularly: Ed Pegg’s weekly Math Puzzle, Erich Friedmann’s monthly Math Magic I’ve been writing puzzles for GAMES magazine freelance for almost twenty years, and lately I’ve begun writing a monthly puzzle column for the newsletter of the Chicago chapter of Mensa. Someday I hope to collect these into a book. A somewhat obscure, but interesting, corner of tiling theory, with an interesting unsolved question, involves self-surrounding tiles that will not tile the entire plane. There are a few illustrations of such tiles that I’ve discovered, which as far as I know have not been published elsewhere. Here are a few of my puzzles based on the beautiful Cairo tiling. I also originated a puzzle type involving Latin Squares, a few of which were printed in the July 1996 issue of GAMES World of Puzzles. I’m also interested in Latin Squares as a topic of combinatorial math, and I’ve found some minor new discoveries. Some miscellaneous original puzzles: Domino triangle, Hip Solitaire, Twiddling Digits, Triamond dissection, Urn problem, Venn Polyominos Numerology, of the sort practiced by Martin Gardner’s creation, Dr. Matrix, interests me. I’ve written a story of a similar type which was printed in GAMES magazine, in their November 1999 issue. |
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