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The pieces begin on the dots that run diagonally down the 9x10 board, with the power pieces in the center on the larger dots. The light and dark squares in the corners are the goal squares for each side; the object of the game is be the first to move your pieces into your goal square. Once a piece enters the goal area it may not leave again. No piece may enter the opponent’s goal area. The power pieces move as chess queens, any number of squares orthogonally or diagonally but without jumping over a piece. The ordinary pieces move as runaway chess rooks; that is, they can move in any orthogonal direction, but they must move to the farthest legal square in that direction: that is, the last square before the edge of the board, or before the edge of the opponent’s goal area, or before a piece. Thus the power piece’s ability to stop short in the middle of the board makes it useful as a barrier for your own pieces -- it would be terrible strategy to move it into the goal area before the endgame. |
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