Alternate Reality - Guilds

Last modified on February 23rd, 2005

35, 44Thieves Guildincrease skill, enter from west.
03, 56Assassins Guildincrease stealth, north from 2, 57 to south from 04, 56
15, 48Red Wizards Guildincrease strength, north from 13, 47 east to 14, 48 north
22, 34Dark Wizards Guildincrease charm
48, 19Blue Wizards Guildincrease speed, enter from west
12, 28Star Wizards Guildincrease hit points and strength
15, 06Physicians Guildincrease hit points, enter from west
05, 03Light Wizards Guildincrease wisdom, enter from west
60, 51Wizards of Chaos Guildincrease charm, enter from east
50, 58Guild of the Orderincrease intelligence
50, 62Wizards of Law Guildincrease wisdom
43, 12Green Wizards Academyincrease stamina, enter from north

Guilds will raise your stats on your first visit to them. Guilds can remove curses from armor and weapons. Costs will vary from guild to guild. Prices can be as low as 2,000 coppers or as high as 11,000 coppers.

Return to the Guilds index entry