| 35, 44 | Thieves Guild | increase skill, enter from west. |
| 03, 56 | Assassins Guild | increase stealth, north from 2, 57 to south from
04, 56 |
| 15, 48 | Red Wizards Guild | increase strength, north from 13, 47 east to
14, 48 north |
| 22, 34 | Dark Wizards Guild | increase charm |
| 48, 19 | Blue Wizards Guild | increase speed, enter from
west |
| 12, 28 | Star Wizards Guild | increase hit points and
strength |
| 15, 06 | Physicians Guild | increase hit points, enter
from west |
| 05, 03 | Light Wizards Guild | increase wisdom, enter
from west |
| 60, 51 | Wizards of Chaos Guild | increase charm, enter
from east |
| 50, 58 | Guild of the Order | increase intelligence |
| 50, 62 | Wizards of Law Guild | increase wisdom |
| 43, 12 | Green Wizards Academy | increase stamina, enter
from north |
Guilds will raise your stats on your first visit to them. Guilds can remove curses from armor and weapons. Costs will vary from guild to guild. Prices can be as low as 2,000 coppers or as high as 11,000 coppers.