
Here's a cheat for the two player mode. When you're being attacked by a monster, you think may be too tough for your team, get the other player to lock his/her team behind a wooden partition. Then you lure the monster past the section of the partition, which hides your accomplice's team. That player then communicates with the monster through the partition (ensure that he/she's facing it). The other player then keeps clicking on "COMMUNICATE AND RECRUIT" (this's better done using an autofire joystick). You then hack the living daylights out of the monster while your accomplice carries on hacking the living daylights out of the "COMMUNICATE" option. This works with Zendik and Entropy, as well as every other creature in the castle.
If you're patient enough, a good way to start is to recruit your way through all of the Bloodwych characters taking their belongings, then dismissing them. You can now sell all the weapons you don't want, to end up with about 200 coinage. You'll also have a plentiful supply of food and keys, so remember to have only one character carrying the keys to save on backpack space.
Usually, the best combination of characters is to have two fighters at the front and two wizards at the back. It's difficult to say which colors are the best, since they all have spells which come in useful fairly often. The yellow Vivify spell is probably the best, but red spells such as Vitalise, Fireball and Firebath tend to be the most frequently used. Note that the first time you use the Vivify spell, you'll need about 70 or 80 spell points if the character casting the spell isn't yellow.
Any items you come across can be sold to any creature, so long as they're not one of the characters you robbed at the beginning of the game. You can quite easily reach and maintain the maximum of 99 coinage this way.
As far as fighting goes, make sure you don't get trapped while using the `hack and step back' method, only to realise that you haven't saved the game for some time. It'is occasionally possible to worm your way out of this situation by using the Confuse and Terror spells and talking to the creature. Keep boasting to it about how great you are and then threaten it. Every now and then the creature will turn and run, but unfortunately this is quite rare.
A tip which is used by quite a large number of Bloodwych players is the old "hiding behind the door" technique. Stand to one side of a wooden door with a creature on the other side and keep clicking on the fight icon until the creature opens the door. Sometimes it's possible to get a hit in from both of your front characters and close the door before the creature hits you. If the creature then opens the door straight away, you don't need to click on the fight icon again. If, however, there's a delay, then you'll probably have to keep hitting it. If you're worried that one of your characters is going to die, then lock the door using Magelock, as it's quite easy to make the mistake of locking the door open if you use a key. With the door locked, you can give your characters a rest, allowing them to recuperate and be ready for the next fight.
Control of the Bloodwych Character Editor is mainly by using the '*' , '-' , '+', and 'Enter' keys on the numeric keypad. E.G.
There're lots of possibilities. You can start the game with as many different keys as you want, thus enabling you to take shortcuts (you could, for instance, tackle the final tower without completing the rest, just by editing the key and the four crystals into your inventory).
You can of course re-edit your team at any time you wish. Most combinations will work, with the best results being achieved by experiment. But a few cautionary words are in order:
When editing the inventory, care should be taken when inserting items into the "dedicated" pockets or slots. For instance, putting a sword into the armor slot may produce some funny results and similarly with coinage and keys! The maximum of each that's allowed for a character is ninety-nine. You can start out with more but when you manipulate the inventory, the program steals them back!
Please note that the maximum level for each attribute is ninety-nine, with the exception of Hit Points which is two hundred fifty-five.
Dragon Tower Start Dragon Tower +1 Dragon Tower +2 Dragon Tower +3 Dragon Tower +4 Dragon Tower +5 Dragon Tower +6 Dragon Tower +7
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