
Find a dragon and cast "MON ZO GOR SAR" and hit 'Esc' to pause the game. Hold down the 'Alt' key and type in "LORD LIBRASULUS SMITHES THEE DOWN". Unpause the game and slay the beast. He leaves behind a firestaff and your party will be invincible. Apparently this cheat doesn't work on all versions of the game. Actually, I've heard that the "cheat" doesn't work at all. It was an April Fools joke. It must be April... the dragon thingy doesn't work for sure. :-) I didn't want to be invincible anyway...
![[Priest Spells]](Chaos.priest.png)
![[Wizard Spells]](Chaos.wizard.png)
| GOR IR KU | Detects Monsters |
| GOR IR ROS | Detects fake walls and "invisible" (actually hard to see) pits |
| GOR IR DAIN | Detects "magic" on screen? |
| ZO IR NETA | Anchors the map at the point of casting so that as you move
around, the map view stays at the anchored position. |
Level 0 Map Level 1 Map Level 2 Map Level 3 Map Level 4 Map Level 5 Map Level 6 Map Level 7 Map Level 8 Map Level 9 Map
If you don't have both Vorpal Blades, you can increase #hits/time by passing the weapon back and forth between the two attacking players (i.e. hit - >, pass blade to #2 - >, hit - >, pass back to #1 - >, hit - >...
Contrary to what I've read on the net, everything is affected by fireballs, including knights and dragons. The only exceptions are slime, black flames, and the thing that pops up from the floor.
What does one do in the Dragon's Den to get past the blue wall eye thingy with the sign: "Use your power"? The magnifier and/or Zokathra don't work!
You need to hold something up to the "eye" that you wear. If you've found it (it's in the area), you'll know what I'm talking about. Since you've gotten that far, I assume you've had your fill of dragon steak.
How do you kill those orange spiders? I walked into the room with the sword on the altar and I went down a staircase and there are about a jillion of those blue ant guys. After about six hours of chopping up these guys, you go down another staircase and there are about a zillion of those oitus spiders. You just get to hack those spiders and ant-men up. Some fun, eh? Wait 'till you run into the waves of Deth Knights. You'll think the ants and spiders were a picnic.
"Surrender your possessions" had me really peeved on this one - at least the "getting them back" part! Gee, figured it out by myself, At least I think so - got everything in the "Supplies for the Quick" room, although there's a section to that "upstairs" area blocked by a pit I couldn't get to - perhaps later.
Why do I have this terrible feeling I'm not FINISHING anything?? I.E., I think there's something left on a level, but I keep pushing along. I don't ever have this sense that I'm actually finishing anything. Hard to describe. I don't think I'm not doing anything terribly important - I'm at the "DDD " room already. I have been able to use a few items that were needed from earlier on... One thing I'm SERIOUSLY in need of are flasks. I've got ONE. I didn't open the room in the very very beginning that had all of the flasks, because I didn't have enough coins. I think I didn't open 2 rooms up, there. What I did, though, was to get another coin later - expecting to return. Anyway, this is a bit different. I read earlier that every level in the dungeon is divided into 4 sections, and you only complete 1 of the 4 in each level? Maybe that's why I have this feeling...
Hang in there... there are more flasks about. The first time I started, I nearly died because of lack of food. So the next time I killed so many worms in the first room that I swear I found the limit to objects about on the floor hee hee. Anyway I proceeded to dump this ton of worm meat down the shaft so I'd always have something to eat. Needless to say, that time I found lots of places with food. I will say that water appears to be important. Not so much in staying alive but there seems to be less and less near the upper levels. Water hasn't been a problem for a long time. Got about 7 water pouches now. You can get back to the beginning level. It's on level 5.
Just before the DDD room there's a big doorway with a keyhole. I have no keys out of several that goes into it. Will I be reward with a key to put into this hole? Also, I just found out I missed some nice armor up on Level 0 or level 1 (just before you start.) I hope I have a chance to get back up there (especially with a coin I've got). There is a key for that door somewhere. All four paths lead to the DDD, so you'll probably pick up that key elsewhere. Also the beginning scenario is on level 5. And you can get back there from where you are. Although you may have to kill a few demons, fire monsters, and a dragon first :-) Actually, if you've made it this far without that armor, don't worry about it. There are full sets of Dragon and Ra armor scattered about, as well as Mithral mail, not to mention what you can pick up from deceased Deth Knights.
In the Demon Director room, there is a pit with a corridor behind it. If something is thrown into the corridor, it goes very slowly, then drops. What is the secret to this spot? The 'slow' hallway has transporters that throw the object back.
How do you kill Deth Knights and Dragons? Nothing is working! Someone said that spells will work on Deth Knights, although I usually just duke it out with them. With decent weapons and some armor, they aren't that hard to kill. As far as Dragons go, if you use a poison gas spell, they are less likely to attack, especially with fireballs. So I usually try to fight them at a stairway so I can retreat and heal often. Then I cast the poison gas. This will cause them to retreat and return, often without attacking. When they are in front of you, either hack or fireball, or whatever. It takes a while, but it works. It would also seem that if you characters are reasonably strong (Master), they (Deth Knights) will drop quicker if ya duke it out with weapons instead of fireballin' 'em.
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