Castle Master (Domark Ltd/Major Developments)

Last modified on April 4th, 2005

Castle Master

Cheat

Once you have started up the game press 'Shift', 'L' and the 'Right' mouse button about 25 times, until you hear a noise. Look forward and you'll see four colored boxes. Shoot them for infinite lives, all ten keys, the ending, rock travel. The key on the chapel roof can be difficult to get hold of if you don't know how to get up there. All you have to do is stand on the drawbridge and close it. You will then be lifted up, making it easy to get hold of the prize.

When trying to collect the pentacles in the caverns, fall down one of the trap doors and kill the spirit. Collect the first pentacle, then go to the other caverns and collect the pentacles and kill the spirits. This will make the going easier if you fall into a cavern, since you're saved the hassle of tackling a spirit that catches you unawares.

Entrances to Catacombs

  1. Well - crawl into well
  2. Hot baths - enter hot baths, empty entrance at bottom of pool
  3. Wizard's hut - under rug
  4. Under large rock - push rock after drinking strength potion
  5. Chapel - behind pulpit

These lead to catacomb caverns where pentacles are located. The final entrance is from the northwest tower.

Keys

  1. Kitchen - on left of door as you enter.
  2. Igor's chamber - in chest.
  3. Vault Vestibule - on north wall.
  4. In stable - on horse, under it's chest.
  5. Hay barn - behind hay stack immediately to right of door.
  6. Well - at top of well shaft.
  7. Chapel roof - on chapel roof, get by standing on drawbridge and closing it.
  8. Shrine - on top of gold nugget. Get into shrine by activating the book on the far left of top shelf in library, then stand on chair revealed.
  9. Wizard's hut - on top of chair back, stand on table to reach.
  10. Pentacle vault - north wall. Get all Pentacles.

Maps

Level 1 Map
Level 2 Map
Level 3 Map
Level 4 Map

Notes and Hints

Pentacles

  1. Bell tower - Pull rope until pentacle appears directly under bell pull.
  2. Gate House - enter from left ledge, immediately on right of entrance.
  3. Dragon's hoard - on chest, get all treasure, pentacle appears, replacing lock.
  4. Junk room - crawl onto bottom shelf, go to the back, then stand up.
  5. Display room - enter from granary by climbing into chest then closing it.

The rest of the pentacles are in catacomb caverns.

Potions

  1. Strength potion - Inn, on table. Required to open pottery and move large rock.
  2. Rock travel - pottery, throw rock at door, and normally you'll be teleported.
  3. Recuperation - under barrier in display chamber.

Riddles/Messages/Clues

  1. I bid thee welcome stranger
    To Castle Master's realm:
    Thine own twinself in danger
    To fail or overwhelm


  2. Be foot loose and fancy free
    To weave thine way without gloss.


  3. When my face is drained
    I stare down open mouthed


  4. The place of the word of the lord
    must be understood.


  5. A needle in a sneezling stack
    Is silver within gold


  6. A louse crawls faster
    A mole crawls deeper
    But a worm crawls very well


  7. Enshrined above that which
    Is the goal of alchemy


  8. The pointed eye of Heaven
    Sees all once overlooked


  9. To stand on high ceremony
    First leap off hinge and bracket


  10. Inside the blemish of the toes
    Within the heart
    Below the neck
    Above the gut


  11. What ails or ales
    one thing is clear
    Spirits are not served here


  12. With all spirits unemployed
    Magister maybe then destroyed


  13. Would a sore throat from Greece
    Free an emperor from Rome
    When one is born every minute


  14. The final guardian waits within
    Magister is his name
    But thou shalt not proceed to win
    Whilst spirits do remain


  15. When feeling not sick
    Look to liquid assets


  16. A well placed rock
    is all you need
    To make the drawbridge
    fall with speed
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