Dungeon Master - Level 11
(Faster Than Light (Software Heaven) and Mirrorsoft/Faster Than Light)

Last modified on April 8th, 2005

Dungeon Master Level 11 Map

(Clockwise Level)
FOODWEAPONSKEYSMISCELLANEOUSCREATURES
DrumstickMaceIronChest (2)Bees
SaberCross (2)Copper Coin (4)Thieves
StaffSkeletonWater Creatures
Armor Of Lyte  Blue Creatures
Morningstar Mace 
Fury 
Diamond Edge 
VEN Potion 
FUL Bomb 
Magic Defense 
Foot Plate 

Portions of this level are not mappable.

Beware of poison traps.

IMPORTANT ITEMS: fury sword, diamond sword, ruby key.

You seem to start out in a room which seems to have no exit. Stand in front of the writing on the wall and start walking counterclockwise. Be sure to bend with the corners. Walk all the way around to the same spot and you should see a key. Get it and open the gate. Now open the chest inside. Get the key inside there. Then you're going to have to do some more counterclockwise walking until you see either another key or a keyhole. Open the secret door in the chest chamber using the key. Go out from exit and go right first. Save your game here!

ROOM OF POISON: Run as fast as you can and grab the sword and then get out before the room starts filling up with poison gas. If you don't do it the first time (hope you saved your game), keep trying. You will probably have to make everyone completely naked to ensure running at maximum speed!

Go back toward the starting room and go past it to the room on the left. Get the FURY SWORD, which is a pretty powerful weapon. From the FURY SWORD room, go straight and take the first hall on the left after the hall in which you came up from at first. Follow it to a door and after it are three doors. Don't take the side doors, go for the middle door. Be prepared to fight the WATER ELEMENTALS. There are about six of them. They can be destroyed with "weaken non-element things" or you can use the vorpal weapons to kill them. When you find the door, go through it, and go right and then straight as far as you can. Then right again at the end of the hallway. Follow the hall until you can go left and keep following it until you come to two gates with wasps behind them. You'll have to kill them, then follow the hall to the very end. Turn left at the last place to turn left and you will see seven slots here. If you picked up enough coins, you can get some nifty treasure. Immediately to your left is box 1, then 2, 3, 4, 5, 6, and 7. Rom Chip did them in the following order: 4 (contains more coins), 6, then 5, then 3, then 2, then 7, and then 1. The order is unimportant. Go back to the hallway and go right down the first long corridor and use the magnifying glass on the eye on the wall. Now you can get a ruby key from the moving pressure plates. You'll also notice a skull key hole on the other wall, which opens an express stairway. Go downstairs to level 12.

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