Dungeon Master - Level 12
(Faster Than Light (Software Heaven) and Mirrorsoft/Faster Than Light)

Last modified on April 8th, 2005

Dungeon Master Level 12 Map

(KNIGHTS of the Round Table)
FOODWEAPONSKEYSMISCELLANEOUSCREATURES
Corn (3)Health PotionTopazWater FlaskKnights
Apple (4)VEN PotionEmeraldSpeed BootsOctopus
BreadFUL BombMaster Spiders
CheeseArmor Of DarcRA- KeyCrystal Ball 
DrumstickArrowSkeleton 
 Helmet of Lyte 

One of the Knights has a key you need. Spells do not affect him.

Some spiders proliferate more than others.

A distinct monster boundary is in place. Use it to your advantage.

This level is getting pretty tough. When you come down the stairs and go into the first "open" area, look two spaces off to your right upon entering the area. There are pits which are really hard too see. If they are open, you can close them by passing over them again. A pressure plate at the beginning of the hallway (going back towards the stairwell you came from)... I liked to close the pit and then have monsters follow me and free them on the pit and then go and have it open and they would fall to their deaths, heh heh.

The first thing you want to do is go right into the open space. Follow the hall and go left twice. Find the secret switch in the dead end alcove. Press it and then go all the way back to the open area and go into the left opening this time. Go left again at the hallway junction. You should meet up with a black knight. Retreat to where you see a door at the end of the hallway. Open the door (don't worry, there's nothing in there) and use the same slam door fighting technique. After killing the knight, go forward down the hall and into another large area and you should see a small room with an open door (that's where the knight was, you opened the door by pressing the secret switch a bit ago). Get the topaz key inside. Now go all the way back almost to where that secret switch was and you should see a gate which has a keyhole next to it. Inside is another black knight who holds a needed emerald key.

Go all the way back past the black knight's first tiny room and into the corridor where you should meet up with a spider or two. After killing them, you should see a secret switch on the right wall, a few paces in front of you. Press it and you find a secret room with the best armor, shield, and helmet that you can get in the game. Now go all the way back to where the knight you killed who had the emerald key was. Continue until you come to a room, which you open and inside is the last RA-key. Get it and continue going forward past a right passage. Don't go in there as there is a switch that when pulled creates a bunch of knights to fight. Take the next right corridor and continue until you can go either left or right. Take a left and follow it. Pass by all right turnoffs until the last one. Keep following it until you see a two space alcove on the right side. Press the button in the alcove and continue walking past the right hallway until it turns right. Keep going until you come to the right hallway (you'll know you've got the right hallway when you see a door and another right hallway). Going beyond the door gives you an option to enter three doors filled with nasty spiders. So don't go to the three door spider room, instead take the right corridor right before the 3 door spider room. Fight the AIR ELEMENTALS and continue to the four trap doors that are rotating at a constant speed. Time it just right and run past them. Now when you come to a left - right corridor, you must get back up to the level where the firestaff is kept. Now that you've got the required first three RA-keys (you may have already used the first of the three back on level 6, when told that you could), go left first and you will come to stairs (you may have to use another skeleton key here). So go up to level 8 and then make your way back to level 6.

Back on level 6: open the two remaining doors with the RA-keys and go left. Find the last door on your right. One of your keys should open it. Go in and walk all the way down the corridor and go into the room. Find the turquoise key and a secret button near it. Press it and get the final RA-key. Go out and take about four or five steps. After the doorway on your right is a button. Push it and a secret door will open way down at the other end. Go down and you'll see an opening now. Follow the corridor about eight paces up and start looking for a secret switch on the left side. Push it and then turn around and you should see a secret room with yet another needed key! Use the last Ra-key to open last "RA-key" keyhole and follow the hallway all the way, twisting and turning, until you see a door (clear) and just barely around the corner is a stone golem. Don't bother him, use your master key to open that door. Get in and get the FIRESTAFF and get out fast. Go all the way back to the entrance to where you just used your last ra-key. Now on your left are four doors. You have one turquoise key and can open only one door. Door number one (closest to the stairs at the far end) holds the SCEPTER of HEALING, and 2 necklaces. Door number two holds Dragons spit (food), and boots of SPEED. Door number three holds a Crown, which increases mana. Magic box number four holds "The Inquisitor", a sword which spits fire. Rom Chip thought that door number four holds the best item. Now go back down to level 11 reversing the trail that brought you here and this time, go down to the deepest level you can which should be the dragon level.


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(KNIGHTS of the Round Table)
FOODWEAPONSKEYSMISCELLANEOUSCREATURES
NONEEye Of TimePlain CrownDragon
 Power Gem Various Gems 
 Crown 
 Silver Coins 
 Gold Coins 

When you emerge from the stairway, you're in a big open area. The dragon is somewhat slow. You can hear him clumping around, so let him get near you and then shoot for the opposite end of the stairs area. The dragon will slowly follow and enter the area that looks like a hallway and room (if you have time, look right by the entrance for a gem of time stop). In the room you'll see THE GEM OF POWER, which appears to be lodged in the wall. Cast the Zokathra spell while wielding the firestaff, and the gem should come loose and attach itself to the firestaff. This now makes the firestaff a powerful weapon. If you want to, you can battle the dragon, but its not necessary in order to win the game. You're in for a long battle of hide and go seek if you do. Rom Chip gave up after casting close to 40 powerful fireballs at him. To kill the dragon: Lead him back to the stairway you came down and attack him. When you see a fireball coming, go up the stairs. Go back down and let him have it. Repeat as necessary. Now go back upstairs to level 13.

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