Drakkhen (Draconian (Data East) and Infogames))

Last modified on April 7th, 2005


Cheat


Create a new set of characters using procedure described in the manual, but with the following changes. When you are asked for the first name, type "SUPERVISOR" and press 'Return'. Now enter a normal name and continue the creation process. When you use this team of characters, the game works as usual except that when you press 'F10', all wounds are healed and dead characters are resurrected.

Info magazine says: When the program asks you for the first character, type: "31415927" and hit 'Return' then type "SUPERVISOR". Then give your character a name. This will give all your characters higher attributes. Now start to play and press 'CTRL' when a monster appears and 'RETURN', the monster should do a half turn. Use this time to turn and run.

General Notes


All armor, treasure and weapons inside palaces are restocked every time you enter. Send the strongest character in to grab the equipment, then distribute it among your band. If you need some quick gold, do this repeatedly, then go see the weapon smith.

Get all the experience points you want by going to Prince Haagkens castle. Make your way past the bats, past the first fireplace with the trap to the second fireplace. In front of the fireplace is a switch that activates a door two or three rooms farther on in the castle when you step on it. This door leads to a water fountain. Looking into the fountain transports you to a room filled with water that has a never ending supply of water monsters. Take your best weapon and armor with you. Set your character on 'auto kill' and if he or she is able to hang in there, you can leave the character in the room for several hours or all night killing off zillions of monsters. Do this for each of your characters and you'll easily be able to kill the giant dragon.

When you are low level, you can increase your experience by deliberately touching the wrong elemental symbol in the foyer of any castle with symbols, and then killing them. Over, and over, and over... Higher level characters kill these simple creatures too easily to gain much experience. For them, the "water-monster room" in the Prince of Water's castle is an excellent training area. The original author put his party in there just before going to bed and saved the game when he got up for work the next morning with no character under 19th level (Don't try this unless you have a protection of 60 or better. His lowest protection was 60, and that character was very near death after only 7 hours :-)

Following the road North from the Princess of Earth (or the Princess of Water), you will find the Weapon Smith's. This is a good place to visit if you find yourself getting killed a lot. He will sell you some improved armor and weapons over what you start with. If you play your cards correctly, you can get MUCH, MUCH better equipment than the Weapon Smith has from various castles.

Unless you are certain that you are in a hostile castle (like the Prince of Water's), it is a good idea NOT to have "auto-attack" on. When you meet a new creature, hit the greet button. If it responds with something like "You seem to be glorious warriors..." or "Hello.." or something that does not seem terribly unfriendly, leave them alone and they won't bother you! This is EXTREMELY important when dealing with the Dragon Princes!

When you find yourself outside, it is still possible to escape from a monster. It's very easy, but you must be quick. Do the following:

When the monster appears, press the return button and you'll automatically perform a half turn. Take advantage of this and run a way... Beware, if you stay in the same place, the monster will return. This trick is very useful. Especially when you`re not feeling 100% up to par.

As an assist in exploring the exterior world (outside dungeons), note that the sun rises in the east and of course sets in the west. Following the moon, which can be found in the south. Another method is to observe the shape of the mountains. For this method it's best if you draw a small plan as a guide for your movements.

Certain monsters are poisonous (e.g. certain monsters, spiders, snakes, and maybe even the scorpions). If you've been stung by them, you'll not be killed by their sting, but your life points will go down, and if you're stung enough you'll die. Hence check check you fitness level after each fight. If you see the word "poisoned", drink the flask (if you have it). If not, you must look for it immediately. You can also escape this tingling situation by using the healing powers of the group.

When you are with Hordtkhen, the dragon prince of the first dungeon, go immediately to the sister hortkhen, who can be found due south. You'll find the temple with a little luck. It's the magic place where you can get your strength together. Go to the field of magnetic force`s and all you need to do is press the button, which can be found under the triangle with the point on top.

Then you can take the path to the left. Be careful not to be too aggressive and you'll find information. The door which you'll see to the left of you, is the door for the kitchens and the cellars. Take the torch from the kitchens. The door is locked with a key, that can be found somewhere in the dungeon. Be careful because a snake lurks in the kitchen and the cellars and it`s poisonous.

When you are with Hordtkhen, you can enter the armory (the right hand door at the entrance), but only at night because the guards are sleeping. Once inside, you can help yourself to the arms, that are there (these take the form of swords and shields).

If your magician has enough experience points, you are going to benefit from quickly made spells. For example you can use magic to quickly explore an unfamiliar dungeon. Sending all your troops to explore is dangerous. For this type of situation, the invisible spell is useful. Don't attack everyone you meet as you'll follow many paths and meet many strangers who are a vital source of information.

Help


Priest spells
Potions
Wizard spells

Map


Drakkhen Map

The red ellipses are the eight castles, which are specified according to the key at the end of this file.

The red boxes are houses, tents, and igloos. Typically you will receive hints from the occupants of same. They are also a good place for a low level party to spend the midnights when attacks from the constellations are most frequent.

The red boxes with a cross inside represent the temples where healing is available. The temple in the desert is especially important. It is the "hermit of the sands", who dishes out clues in the form of riddles.

The little crosses are graveyards. Anyone who disturbs these deserves what he or she gets (the original author learned after the first time).

The extremely small crosses at the north end of roadways are teleporters. They exist in matched pairs. The two in the green areas will transfer between themselves, as do the two in the swamp area. The one teleporter in the ice plains will send you to the far southeast one in the desert, but either desert teleporter will send you to the ice plains.

The two white lines that run North - South between the castles of the Prince and Princess of Earth is a double row of North pointing arrows, whose function was not ascertained. The wise traveler does not cross this (same deal as graves. It only takes once.).

The numbers are:

  1. Prince of Earth (Hordthken) castle. You should go here first.
  2. Princess of Earth (Hordthka) castle.
  3. Prince of Water (Haaggkhen) castle.
  4. Prince of Air (Naakhtkhen) castle.
  5. Princess of Air (Naakhtka) castle.
  6. Princess of Water (Haaggkha) castle.
  7. Princess of Fire (Hazhulkha) castle.
  8. Prince of Fire (Hazhulkhen) castle.
  9. Weapon shop. You NEED to go here if you wanna live!
  10. Temple of Redemption.
  11. Tavern. Trade hints for Jade (only use I've found for it).

Note: This was written before completing the game. Some information may be incomplete or just plain wrong. There are little guys that you will meet at various places on the roads. Their locations are not indicated in any way. They will give you hints for free (if you can understand them, that is).

Solution

Solution by Eric Penn, 04/09/1990

EQUIP YOUR CHARACTER! You start the game with equipment, but none of it is readied.

Enter the very first castle you see. One of the red symbols will turn off the force fields. Touching the wrong one will cause monsters to appear. If you win the combat, leave the castle and save the game. You will be able to acquire experience this way. Explore the castle and you will find better armor and weapons.

Up the stairs and to the left you will find the Prince's apartments. When you enter each room, be sure that you are not in "auto-attack" mode, or the Prince will walk all over you. The Prince will give you a message to take to his sister, and directions to the castle.

Go to the Princess of Earth's castle, and the return to the Prince of Earth. He will give you (bad) directions to the next castle, the Prince of Water's.

Use the "unlock" spell to hold the drawbridge open. Go through the castle, and you'll pick up some AWESOME armor and weapons. If you find that you can't survive in here, you need to either TRAIN or VISIT THE WEAPONSMITH (see note below). If you are leaving through the same door you came in by, you haven't seen all the castle....

At this point, I had no clue what to do, but stumbled across it anyway. From the Weapon Smith's go North to the Prince of Air's castle. You should receive a ring that will lead you to the Princess of Air's castle (due West, in case you have trouble finding it).

In the Princess of Air's castle go through the first door to the right, and then continue along until you find the Princess of Earth. She gives you her gem, and tell you to go to the Princess of Water's castle (which until this point has been impossible to enter). From this point on, the game flow was very easy to follow.

Visit the Princess of Water, and she will tell you to go kill the Prince of Earth (he's a weenie. piece of cake, really), and gives you a real nice weapon and some cool armor to help you.

Kill the Prince of Earth and take his gem.

Return to the Princess of Water. She will give you her gem, and direct you to the Princess of Fire's castle (again, you should not have been able to enter here yet... the original author was able to, and assumes it was a bug).

You will get yet another gem at the Princess of Fire's castle, and you will meet the Prince of Air, who will instruct you to kill his sister, the Princess of Air.

Kill the Princess of Air and take her gem (another easy combat, compared with what is to follow...). On leaving the castle, the Prince of Air will meet you and give you his gem. He will note that you do not have the Prince of Water's gem, and tell you to go get him. Also he tells you that the armies of the conspiracy surround the Prince of Fire.

13. Go to the Prince of Water's castle. You will find him there, even though he was not there the last time you entered. I killed him by doing the following: Before entering, have the mage prepare the Paralyze spell, and give all your best equipment to your best fighter-type. Have the mage enter the room alone, and not in combat mode. Quickly cast Paralyze on the Prince. Then have your best fighter-type enter. Move the fighter so that he is directly in FRONT of the Prince (position is very important!) and attack several times. Occasionally re-Paralyze the Prince (or heal your fighter) with the mage if necessary.

Go to the "Inca-pyramid" castle in the desert. This is the humble abode of the Prince of Fire (and Death, if you believe what the game says, Nah...). Strangely enough he was easier to kill than the Prince of Water. Also, inside this castle you will find some blue Greaves +1 and Cuirass +1. These seem to be the best armor in the game (so far) giving a fully dressed (shirt, jacket, etc) unshielded person a protection value OVER 100! Wow!

You now need to read the four 'holy scriptures'. If you have already read some of them, you need not read them again. Once is enough.

  1. Prince of Earth castle - Take three members of your party into the room behind where the Prince was. Have the remaining character go past the 'temple', and walk over both pentagrams. You should see some text when you pass over each one. A handle on the shape of a dragon's head will appear on the altar. Turn it. Switch back to the first three members of the group. A secret door leading down will have appeared. Go through it. Have two of the three characters wait in the room with the coffin. The third character should continue down, past the pool of liquid (6 x 8 hp healing potions!), and stand on the "manhole cover". You should hear a 'click' and see some text. Switch back to the first two members. Another secret door will have opened, this time leading down and to the right. Through this door are two altars. Stand next to each one in turn and examine it. You will be told the first part of the scripture.
  2. Prince of Water castle - Past the 'water-monster' room, where the force field protects the armor, there are two altars. Examine them both and you will get the second part of the scripture.
  3. Princess of Air ice castle - Look for two miniature castle-like altars in one room. Look at them and they will reveal the third part of the scripture.
  4. Prince of Fire pyramid - Again, look for two altars in the same room. You will gain the fourth and final part of the scripture by looking at them both.

Go to the firestone path in the center of the island. This is the double row of flickering arrows pointing North that lies between the Prince of Earth's and his sister's castles. Before walking onto the firestone path you must DROP ALL YOUR EQUIPMENT! Simply un-equipping is not good enough! Throw everything away. Make sure that no lasting spells are still active (such as shield, anti-magic, etc.).

Walk onto the path. If four dragons do not appear, you have not completed the quest. Congratulations You've won!

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