![Indiana Jones and the Fate Of Atlantis [The Action Game]](IndjAtln.png)
Pick up the newspaper and walk to back of theater. Push the crates to get to the ladder leading into theater. Then walk on stage a few times until you've finished watching the show. Give the newspaper to the stagehand. Push left lever. Push right lever. Push button.
Enter the jungle. Lead the rodent to the middle hole and then whip him to make him enter and he will die with the snake. Use tree. Try entering the pyramid. When Professor Sternhart asks you to answer a question, tell him you don't know, then ask the parrot. Talk to Sternhart again and correctly answer the question and he'll let you in the pyramid. Ask Sophia to distract Professor Sternhart. Then go outside and get the lantern. Re-enter the pyramid and open the lantern. Use the lantern with deeply etched design. Get design. Use design with animal head. Pull design. Professor Sternhart will now steal the Worldstone. Look at the mummy and get the orichalum stone. Walk to the car by using the path that Sophia found to the right.
Enter the dig site. Dr. Heimdall will now be frozen. Look at the eel. Put the orichalum stone in the eel head. Pick up the eel.
Open Door. Talk to Mr. Costa until he slams the door on your face. Ask Sophia to try talking to him. Ask him if he will trade with Indy. Switch back to Indy. Open the door. Ask him if he will trade the eel for information. He'll tell you where the lost dialog of Plator is.
Go to the basement. Get coal. Get dirty rag. Go up to the library. Use rope. Get arrowhead. Use arrowhead with rag. Unscrew bookcase. Open the bookcase (you should find the book in here. If not, there is another puzzle in the basement which I haven't solved). Look at the desk. Get gum from desk. Go to the basement again. Use gum on coal chute. Climb up the coal chute. Get the wax cat (one of the cat statues is made of wax). There is another book above you but I haven't figured out how to get it. Go to the other building where your office is. Open the fridge. Get the jar. Talk to Sophia and tell her about Plato's tenfold error. Ask her to join you.
After talking to Sophia, she goes inside. Look for a guy in a brown suit and ask him to enter the room and get a reading. When he is inside and you are with Sophia, say the following:
"He demands proof" (I forget what else, but eventually, the guy will ask you some questions about what he told Indy outside). When he asks you how many fingers he's holding up, answer 4 (save game before just in case). You now have the Sun stone.
Go to Algiers first! Get a mask from Al-Jabbar's place. Go back to Monte Carlo. Get a flashlight from the cupboards. Open the fuse box and turn off the lights. Grab the sheets from the bed. Wear your freaky looking mask :-) Use the flashlight (spooky isn't it?). You now have the first Sun stone!
Now let's go back to Algiers.
Go to Al-Jabbar's shop in the back and show him the disk. He'll give you a map and camels. You'll now go through a little animation and end up back with him. He'll give you a mask. Trade it for red lipstick (this is one way, but what you're supposed to give to the grocer is random! Give the lipstick to the grocer. He'll give you a squab. Talk to the knife-thrower. Ask him if you can help. Ask Sophie to help him. When she gets near him, push her. You'll get a knife. Give the squab to the beggar and he'll give you a pass for the hot-air balloon. Go to the roof and give the ticket to the man. Enter the balloon. Cut the rope with the knife. Stop at various nomad camps for directions until you see a big "X" on the map. Land near where the big "X" indicates.
Go to Al-Jabbar and show him your Sun stone. He'll give you a map and he'll give you camels and you're on your way. Not quite... you come back because your camels died during your journey. Trade him your mask for an object (any object). Show it to the grocer and see if he wants it. Keep trading for objects until you find a certain color which the grocer likes. This will make it easier for you to find the object that he wants. Once you give the grocer the right object, he'll give you a squab. Go to the beggar and give him the squab. The beggar gives you tickets. Go up the stairs and take your balloon ride. Cut the rope with your knife. Stop at various nomad camps and ask them what they think of your map. They will give you directions. You'll eventually get very close to the "X" and it will show on your map. Let's go to the X!
When Sophia falls down the hole, go to the site and climb down the ladder. Feel around in dark for: Peg, Jug, Hose, Ship Rib. Go to the car. Use the hose in the tank. Use the jug in the hose. Go back to darkness and open the gas cap and pour in some gas. Push the switch. Go to the left and you see a mural. Push the ball if you want to, but there will be nothing (if you are in FISTS mode there will be an object there). Go to the crumbling wall to the right and use the rib on it. Put the peg in the hole. Put the Sun stone in the hole. Use the Sun stone as per Plato's lost dialog (NOON SUN, NEW MOON, VOLCANO). Sophia will appear and give you a fish object and distributor cap. Open the generator. Use switch to turn off the generator. Get spark plug from the generator. Go to the car. Use the spark plug and distributor cap in the car. Use car.
Go left and climb bridge to get the transit (surveyor's instrument). Go into all the entrances until you find the mural and look at it. Look at the stones on the ground outside until you find two that look loose and push them. Put the transit on each of the two statues that are under the stones you moved. See the horns in the middle of the site? Well, for the right statue, use the transit so you see the right horn. Stop using transit and wait a second. You will see a line shoot out from the transit. Use the transit on the other statue and do the same thing, but with the other horn. Where the two lines intersect, there will be an "X". Use the ship rib on the "X". Get the moonstone. Go back to the main plaza to the right and use the two stones on the hole. Use the stones as per Plato's lost dialog. Enter door into labyrinth.
Get two heads. Enter gate. Use whip to get third head from behind door. Walk around until you get to the statue. Use the whip on its head. Stand on the platform and you'll go down. Get the worldstone and the staff. Read the note. Examine the waterfall. Climb up the chain. Find another statue with a shelf. Put the three heads on it. Walk around until you find a room with a gold box separated by a huge hole. Use the staff on the thing in the hole to free the ballast. Walk down and around to find the statue. Use the staff in it's mouth. Get the box. Go back to Sophia and go North. Talk her into climbing through the hole. Enter the room and put orichalum in the box and close it. Use the fish. Talk Sophia into putting her necklace into lead-lined box. Walk around and use the fish until you find it moving. Use the ship rib on that wall. Open the door and enter. Get the bead. Walk right. Use the three stones in the center as per Lost Dialog of Plato. (Animation sequence) Use ship rib on wall. (Animation sequence) Go to the sub. Go to the hatch. Open it.
Use the intercom to make the sailors go fore or aft. Get cold cuts, bread, mug. As you walk around, use the different switches and levers to gain more and more control of the submarine. Walk down trap door to wall behind Sophia and talk to her. Make her distract the guard. Walk back to main ladder and climb down to her and guard. She'll knock him out. Get the plunger and use it in the lever on the top lever (the lever breaks if you try to use it). Use the clay jar with the battery acid. Use that acid on strong box to get back the stone disks. In the strong box, there is also a key. Use the key with the padlock on the steering wheel. Turn the steering wheel. Now you are controlling the sub. Look for a rectangular hole somewhere way back there. It's labeled the "AIR LOCK". Drive your ship by the air lock and stop your sub. The game should automatically drive the sub in there for you.
Well, you are into the maze part of the game. Once you get off the sub, move to the right. Sophia will get captured and you are left in the dark (if you can't see, brighten up your monitor)! But don't worry, this game is realistic, and your eyes adapt to the dark. Now, move your cursor to the left of the screen, find the wood thing and pick it up. Use the ladder to the right of the screen (somewhere).. and find a place to put it. Now climb up the ladder and open the stone thing. In the stone thing there's a metal rod. Pick up the metal rod. Use an orichalcum on the metal rod. Tada! Light. There's a statue to the right. There's a spindle on it. Use your stones on the spindle. Look at the spindle and align the stones. According to the LOST DIALOGUE, the stones should be like this (I THINK): DARKNESS, FULL MOON, CITY. If and when the statue's mouth opens, pop in an orichalcum rich gold chocolate ball and the door will open. Don't be so impatient (here's where many people go wrong)! Grab the stones and take the ladder (this game is damn realistic). Now let's get a move on.
Once in here, you'll have to search in all those rooms with a "?". It is a bit confusing in here, so I'll just start somewhere.
Find a room where there is a hole separating you and a statue holding a cup. Use the ladder on the hole and cross over. Get the cup. Pick up the ladder on your way out.
Now let's go to the room where the lava is pumped. Use the cup and head and you will fill the cup with lava. Let's proceed to the 'machine room'. This machine room as one can guess is where orichalcum is manufactured. Use the steering wheel to repair the machine. Climb up the stairs and poor the lava down the funnel. Orichalcum is produced. Check your inventory and look at the orichalcums to see how many you have (if you want to be safe, make another bunch of orichalcums). Once you feel you have enough orichalcums, grab the steering wheel and leave.
You can proceed to TRY to save Sophia now. There are two rooms which lead to where Sophia is held in a cell. Go to the one where it leads straight to the big statue. Use an orichalcum bead in the statue and it will mash up the stupid guard. Now let's find a way to get to Sophia.
Let's go into the subway of the circle (the outer tunnel) and go clockwise until you reach a dead end. There you will see a skeleton dead in a "train". Take his juicy ribs and leave. Go to the room where the big gate is. Use an orichalcum bead in the eel figure you have. Some cool animation sequences and the water is cool. Use an orichalcum bead (or two) in the fish statue's mouth. The door is opened. Let's go rescue Sophia.
In the prison cell, pick up the robot part somewhere in the pile of junk. You can try to release Sophia but the bitch doesn't want to go. So let's leave her for a while.
Go inside the inner circle of the circular maze. You see a river in the middle of the screen and an octopus is scaring the shit out of you. If you fought one of the guards (you probably have), you got a bratwurst. Use the bratwurst on the ribs. Go to the crab room (crab central) and put it into the pool. You now have a crab. Let's go back to the octopus and feed him.
Now that the octopus is gone, let's cross the river and climb on to the crab raft. Use an orichalcum bead in the mouth of the crab raft and you're off. Open the first gate with a Sun stone. Proceed through a whole set of gates until you reach to the other end of the river. Up the stairs, you see a cupboard and there is an object in there. Pick it up.
Travel backwards to an archway and go in. You see a huge robot standing beside a huge door. There is a large pole in the middle of the screen with a chain attached to it. Use the chain and attach it to the ROBOT'S LEFT ARM. Once you have the chain attached, use your ladder on the statue robot. Save your game here! Look in the chest of the robot. If you see an Indy where your cursor is then click to the side of the screen. Keep looking in the chest until you don't have an Indy on your cursor. If you click on the robot parts when there is an Indy on your cursor, you will never see yourself again. Now, you will have to attach some parts. Make sure you have four parts (with an orichalcum bead). Here's the way it goes:
The arm will move extending the chain. Now it's long enough for you to attach the other end of the chain to the bronze ring on the door. Save again or you might get an INDY attack again when you look inside the chest. Okay, it's time to reverse the process. Take the bronze gear and attach it to the bottom left peg. Now insert another orichalcum bead into the mouth. Down goes the door. In the pile of junk, find and pick up the hinge pin. Look at the hinge pin. This gives you a clue! Let's go back to Sophia.
Once you free Sophia, remember to take the hinge pin with you. Some people always forget and thus get stuck in the game. Now go back to the opened door and you are in the INNER circle.
Sophia feels Nur-Ab-Sal's presence. You follow her into the huge chamber and she wants to stay there. She seems like she is possessed by Nurabsal. Move all the way to the left and you see a pile of skeletons. Pick up the scepter. Now let's get out of here and find the room where the big digging machine is. On your way there, you might see some weird symbols and diagrams on the wall. Take careful notice of it.
Once you find the big digging machine, climb onto it and give it an orichalcum bead. It'll start functioning. Use the scepter and rod and place it into the slots like you saw it on the symbols on the wall. One on the left side and the other on the right. Push both of them up.
The machine starts moving and you've dug your way out of the room. Cool machine isn't it? Once you're driving around on the thing, try fiddling around with the sticks. If you saw the diagram on the ground in the room where the machine was, you'd see what you were suppose to do with the sticks. I can't remember what to do now but figure it out for yourself. It shouldn't be too hard.
Once you've done a left turn you're on your way to hell. Now you'll have to go through a network of tunnels. Find your way down to the lava falls and while your finding your way down there, notice the big circle on the wall. Take note of this circle as it is obviously the next stone combination (this combination seems to be random? It seems to be different for everyone).
Once you're down at the lava falls, make sure you make the right steps to get across or you'll get stuck.
Here we go into the center. You'll decided you want to go save Sophia. Now let's go back to save Sophia from Nur-Ab-Sal. Go to the chamber. Try talking to Sophia. Nur-Ab-Sal seems to be controlling her. Look at her necklace. It's glowing red. Use an orichalcum bead in the mouth of the necklace. It'll scream out and Sophia will take it off and hold it in front of you. Open the gold box and use it on the necklace. Now you're rid of damn Nur-Ab-Sal. Let's proceed.
Make your way back into the center of Atlantis City. You'll see a spindle there. Put your stones on it and use the combination which you found on the wall. Et voila! The godhood machine has appeared. Here come the Nazis. Well, I guess you could do some figuring out in the last part of the game. Have fun!
| Return to the Indiana Jones and the Fate Of Atlantis [The Action Game] index entry |