
Go to front of mansion and pick up the left bushes, door mat, and key. Unlock the front door and enter. Open the far right door and enter. Open the far right door again and enter (notice the key in the chandelier). Turn the lamp on and go to the far right to the loose panel. Pull it. Pick up the cassette tape and exit from both rooms. Push the right gargoyle while another player goes to the basement.
Turn on the light, pick up the silver key and exit the basement for the time being. Enter the door by the grandfather clock and pick up the flashlight. Open the refrigerator and pick up the old batteries and the can of Pepsi. Go through the dining room to the storage room. Pick up the jar and the fruit drink. Use the silver key to unlock the door and enter the swimming pool area. Fill the jar in the pool and return to the main entrance.
Position someone by the mail box to wait for the package to arrive. IT'S BETTER TO SAVE YOUR GAME NOW! Go upstairs and enter the room on the left. Pick up the wax fruit and paint remover. Exit the room and use the key pad to enter the correct codes. Enter the security door. Go upstairs on the right and give the wax fruit and then the fruit drink to the green tentacle. Go upstairs on the left and enter the first door on the left.
Pick up the dime and walk to the ladder by the bed. Climb the ladder to the room above. Pick up the record and key on the right wall. Exit to the hallway. Go to 4th room on the right and use the hunk-a-matic machine. Exit. IT'S BETTER TO SAVE YOUR GAME NOW! When the doorbell rings, switch to the mailbox and pick up the stamps on the package (don't pick up the package!). Return to the person on the top floor.
While Ed is out of his room, you must enter the room. Pick up the hamster, the card key, and open the bank and pick up at least the dimes. You'd better be quick or he'll catch you! YOU SHOULD HAVE SAVED YOUR GAME BEFORE! Enter the far right door and use the jar on the man-eater. Use the paint remover on the blotch on the wall. Return to the second floor and enter the codes for the security door. Enter.
Go to the door on the right and enter the room that contains the piano. Use the cassette in the player. Use the record in the Victrola. Turn the cassette and Victrola on. Turn off the cassette and pick up the tape. Exit. Go downstairs to the room on the right. Open the cabinet door, use the cassette in the player. Turn on the player. Pick up the old rusty key(it'll get you out of the dungeon). Pick up the cassette tape. Exit.
Go upstairs to the piano room with someone who can play it. Use the cassette in the record. Turn on the recorder and play piano. Turn on the TV and watch it. Pick up the cassette. Exit the room. LET DAVE WATCH TV FOR THE ADDRESS!! Go to the room where the green tentacle is and give the tape to it. Pick up the demo tape. Exit the rooms. Bring another member to the top floor and give them both dimes. Have them enter the room with the man-eater and switch to Dave.
Position Dave by the door to the right of the Radio room on the top floor. SAVE THE GAME. Enter the room of the old lady and quickly go up the ladder to the right. Turn the light on and pull the picture in front of the safe. Switch to the person in the man-eater room. USE THE CAN OF PEPSI ON THE MAN-EATING PLANT. Walk to the hatch. Use the dime in the coin slot. Push the right button. Use the second dime in the coin slot and push the right button again. Use the telescope and read the safe combination (1029).
Switch to the safe room and open the safe. Pick up the envelope but don't open it yet. You'll be caught when leaving. Just use the old rusty key to get out of the dungeon. Exit the telescope room and the man-eater room. Use the hunk-a-matic if you've not used it yet before leaving this floor. Return to the main floor to meet Dave. Send one strong person with the yellow key to the garage door behind the pool area.
Open the door, open the trunk, pick up the tool box. Go to the pool. If the power goes out, wait five or six minutes for it to come back on. Switch to another strong person and go to the grating outside by porch. Open the grating and enter. Go to the water valve at the right. Turn on the water. Switch to the pool and enter. Pick up the glowing key and radio. Exit.
Switch to the valve and turn off the water. Exit to the kitchen. Switch to the pool and have him return to kitchen. Give the items to Dave. Fill the jar with water from the faucet. Use the envelope and the jar in the microwave. Turn on the microwave. Remove the envelope and jar when they're cool. Open the envelope. SAVE THE GAME NOW. Take the envelope to the man-eater room and use it with the typewriter. You'll need the tools and the flashlight with the good batteries with you.
Open the room to the right and enter the room above. Turn on the lights and walk to the open wires on the left. Put the good batteries from the radio in the flashlight and wait. Switch to another person and send that person to the circuit breakers in the basement. Open the breaker box. SAVE THE GAME NOW! Turn off the breakers and switch back to the person in the wire room. Turn on the flashlight and fix the wires using the tools. Turn off the flashlight and switch back to the basement. Turn on the breakers and return both members to the main lobby.
Use the stamps on the envelope and put the demo tape in the envelope. Put the envelope in the mail box. Pull the flag and leave someone there at the mailbox. After Dr. Fred plays the video game, go to the room where the video games are (second floor far right door). Enter the room and walk to the Meteor Mess machine. Use a quarter in the coin slot. Write down the high scores (8640). Return to the front door and wait for the doorbell to ring.
Go to the mailbox and open it. Pick up the contract and return to the house. SAVE THE GAME. Give the contract to the green tentacle in the large speaker room. Go to the basement and open the door with the old rusty key. Open the padlocks using the glowing key. Open the inner door with the numbers from the video game machine. SAVE THE GAME AGAIN! Enter the laboratory and walk to the right. Open the door and enter. Walk to the cabinet on the right. Open the cabinet and pick up the suit. Use the card key on the door and enter. Turn off the switch and pick up meteor at the right. Open the door and enter the garage. Use meteor in the trunk. Use the yellow key in the weird Edsel.
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