Police Quest III: The Kindred - Solution (Sierra On-Line, Inc./Sierra On-Line, Inc.)

Last modified on May 2nd, 2005

Original solution by Michael Staiber and Thomas Hiller (hiller@fzi.de)
You can reach a score of 445 of 460 points with this solution.

First day

Your work begins in the second floor of the Lytton Police Department (LPD). First you go into the Sergeant's room where you find a disciplinary action form in your basket stating that you have to interview Officer Pat Morales. Then you examine the other rooms until you get to the briefing room. There you grab the clipboard and make the briefing. You speak to Morales and after going to your room, you sustain her (whatever that means???). By taking the computer ID request form and using the elevator to reach the third floor, you are able to get your computer access card from Mike the operator. Now you have time to look at the other room's of the LPD until a message from the speaker appears that you have to call dispatch. When, in the sergeant's room you do so, you are ordered to go to Aspen Falls. Before leaving, you enter the men's locker room at the first floor and get your equipment from your locker with the code: 776. You also open the Storage closet and get some batteries for your flashlight, loading them into it. Then you drive a police car to Aspen Falls. Stop on the road at the message and get out of the car.

At Aspen Falls - 25 points

You find some picnickers in the park, complaining about a mad man. You ask them about him and then you go to the right where you see him. After speaking to him, you try to grab him, but he overwhelms you. You find an ID card and a key in his clothes. You throw the key in the water whereupon the man attacks you. Use the nightstick on him to capture and handcuff him. You search him at the car, and find a knife in his briefs. At the LPD you deposit your gun in the locker at the jail and enter the jail with the man. You put the Id card and the knife in the drawer and book him by grabbing the drawer for not being in full control of faculties: 05150. Finally, get your handcuffs from the drawer. The officer behind the desk informs you that you must go to the highway ramp. You take your gun after you opening the locker with the key. Close the locker.

Highway Action - 53 points

After the highway ramp action, you have to patrol the highway to get the other action's. Each change of direction randomly gets you another case. You have to look at the cars in the street window to get the plate ID which you check with your car computer. The cars are stopped by driving behind them and using your signal lamps. All approaches to the stopped cars must be such that you have the car to your left or you will be killed by passing cars. Note that you need the time which appears after you leave your car, to fill in the tickets.

Highway ramp

The car stops automatically and you find Pat Morales who wants to take a pregnant woman to jail. It's Janice Wilkens, plate Id: 83756, vehicle Id: 09823. You witness her failure to sign.

Car too slow

You find a car which is driving too slow in the fast lane. It is driven by Juan Ruiz, plate ID: 22776, driver license: 4"4301 and vehicle ID: 88996. You fill in the form 900, in your car, with the right time and vehicle code: 21654. You get the ticket and hand it to Ruiz. He threatens to "see" you in jail.

Car too fast - 65 points

The car that was speeding is a convertible and belongs to an Orpheus Hanley, plate ID: "4567, driver license: 522"41, and vehicle ID: 77668. You fill in form 900, in your car, with the correct time and vehicle code: 22"49. You get the ticket and hand it to Hanley.

Black marked car - 70 points

After the message that the car is speeding, you follow in the left lane without using your signals and check the plate ID with your car computer. You see that it is a car from a police agent and wisely deciding not to stop him you, pull over to the right.

Drunk - 75 points

After you stopped the car which is driving erratically, you find the driver to be drunk. You ask him twice to take a field sobriety test. In the test, you move your finger left and right with the cursor and see his eyes flicker after each move. You grab the driver to search him and then cuff him. You must grab him again to get him into the car. Then you can check the plate ID: 01923 and get the vehicle ID: 69444, and the driver's name: Joseph Hoss. Then you drive to the LPD where you put your gun in the locker near the jail and lead the man into the booking room. You grab him to get your cuffs and turn on the chromatograph to make an alcohol test. The test is positive and you grab the drawer to get his pockets emptied. Then you touch the door and book him with vehicle code: 23152. An animated sequence follows.

Oak Tree Mall - 99 points

Mary is stabbed by two guys on her way home from work. Dispatch want's you to call, and you do so in the sergeant's office. You get to Oak Tree Mall after the assault and before Mary is transported to the hospital. Before you talk to the men, you take the broken chain out of Mary's hand. After the sequence in the hospital, you return to the Mall, where a reporter gives you his business card when you talk to him. Then you search the ground near Mary's Trans Am with your flashlight. You find a bronze star beneath the driver's door. You see the number: 09987 on it. The first day is over and you go home to sleep.

Second day - 112 points

Before you drive to the LPD, you get a call from the Captain to report to Homicide and handle the case of Mary Wilkens. Then you have the only opportunity to get Mary's music box out of the cabinet.

At LPD Homicide - 117 points

You inspect the trunk of your car at the LPD and find that there are no highway flares in the trunk. Therefore you go to the first floor to get some out of the storage locker. The Captain greets you in the homicide office and gives you Mary's case number: 199144, and the related case of Clifford Jones, 199137. He also introduces you to your partner, Morales. You speak to Morales and the other officer who tells you about the help of the press so you phone the reporter using the number on his business card: 555-0707. He promises his help. Then you turn on your desk computer, with your access card, and read the two cases (Clifford Jones, 280 West Palm ). You get another case number: 199124, of a Samuel Britt, 392 South Sixth) by entering the number of the bronze star as serial number. All cases are similar in their outfit. Then you can go into the garage to drop the chain and the star in the evidence drawer with Mary's case number. You drive automatically to the hospital.

At Hospital - 135 points

First you buy a rose in the shop in the background of the entrance. Then you talk to the nurse behind the desk. Using the elevator, you come to Mary and give her the music box and the rose in hopes of reviving her, but there's still one thing missing. The day ends automatically.

Third day - 161 points

At the LPD you put the highway flares in the trunk. You find a memo, in your office, that a witness has called because of the news report. So you drive to 325 South Second Street to meet Carla Reed. You show your police ID card and talk to her but she refuses to go with you because of her possessions in a cart. You don't get the cart in the trunk so you cuff it to the pipes at the house. Reed now comes with you to the LPD. You give her the lunch of your fellow officer because she is hungry. You can now get a description of the suspect by turning on your computer and activating the drawing composite menu in the tools part of the main menu. Place each part of the face until Carla says it looks okay. With the complete face you get the suspect's name as Steve Rocklin, No. 493027. Then you drive her home. Don't forget your handcuffs at the cart. Pat wants to phone at the mall, so you drive her and notice that she is taking her purse with her. So ends the day and you drive home.

Fourth day - 197 points

At the LPD you find a note that you are required to go to court because of the Juan Ruiz case. You first review the Ruiz case in your office computer. Before you start driving, you get the calibration chart out of the glove compartment of the police car. The court action needs only a few interactions and leads to the condemnation of the defendant.

Pat at Mall - 206 points

After the court case, Pat wants to use the phone again at the Mall. This time she forgets her purse, so you can take her keys and go to Zak the key maker at the left side of the Mall's parking lot to get a copy. When you return to the car, immediately return her keys to her purse, because she is soon to return.

Dead man in trash bin - 217 points

When you start the car at the Mall, you are called to a murder victim at 300 West Rose. You find an officer who has called the coroner. Pat is making the photographs. You go to the victim with the tools from the car trunk. You can get a sample of evidence under his fingernails, with the toothpicks, and you can touch his shirt to see the pentagram carved in his chest. Touching his trousers gets you some information concerning the deceased. It's Andrew Dent, driver license: 980453, 19 First Street. Use the scraper to get a paint sample from the car wreck at the left side of the scene. On the windshield is the vehicle Id 127633. Then the coroner arrives and you talk to him and hand him the driver's license. Place the tools in the trunk before leaving.

LPD - 232 points

You find a memo from Dr. Wagner back at the LPD. He would like you to stop by the hospital. Then you go to the computer and open a new case for Andrew Dent, 199145. When you open Pat's desk with your duplicate keys, you find the number: 386, on a piece of paper. Then you can book your evidence and drive to Mary.

Hospital - 254 points

You take the chart off the bed in Mary's room and read it. Looking at Mary, you notice that the I.V. meter shows too high a value. Pressing the call button, calls a nurse and the doctor who adjusts the I.V. dosage. Then the day is over.

Fifth day - 269 points

Your fellow officer tells you at LPD that he tried to locate the crimes on the map. So you turn on your computer and see that evidence is added to case 199145. Look at it, then go into the menu tools map. There you draw all four known locations in the map: "41 East Rose, 280 West Palm, 392 South Sixth Street, and 276 West Rose, and connect these points so that you get a message that you have drawn a perfect pentagram. The fifth point of this pentagram is at 200 East Palm. A search for Steve Rocklin is started after you have called dispatch. Before you leave the office, you read the note on the board that all female officers are being tested the next day. Then you go to the psychologist who is not in his office. You read the file about Pat Morales which is lying on his desk. You get a tracking device on the third floor, for you car, by touching Mike's desk at his right side. Now you drive to 200 East Palm.

Old Nugget 200 East Palm - 297 points

You find a car outside the Old Nugget Inn and take a look at it. With the tools from your trunk you get a paint sample from the car. You place the tracker underneath the car. You question the guests inside the inn, until the second billiard player arrives. Recognizing Steve Rocklin, you get your gun ready and when he stands behind the billiard table, click on your gun because he is going to shoot you. He runs away and escapes with his car. You pursue him and turn your signals and the tracker on. The bleep ends on the highway. When you arrive at the scene, you find a car overturned. First you have to use the highway flares by dropping them on the street. Then you search the car and take the car keys. The Coroner arrives and takes the body of Steve Rocklin with him. When you use the keys to open the trunk of the overturned car, five packets of cocaine fall out of the trunk. Pat says she'll take care of them while you speak to an officer.

LPD - 332 points

At the LPD, you put your tools in the trunk, book the paint sample, and go to your office to find a note from Dr. Wagner explaining that you should visit Mary every day. Then you drive to the hospital and the shift ends.

Sixth day - 333 points

The Captain tells you that you have to go to the coroner. Before you leave the office, you take a look in your computer and see that only four packets of cocaine are booked as evidence. Therefore you go to the first floor and try to enter the women's locker room. The janitor is against that attempt, but you can go into the men's room, grab the toilet paper and flush it down the toilet. Then you leave and talk to the janitor. He goes away to repair the damage and you can get to Pat's locker and open it with the code: 386. You find cocaine inside, so you go to your office and tell the Captain what you've seen. Then you drive to the coroner's office.

Coroner - 356 points

Nobody is in the coroner's room when you arrive, so you take the envelope from the table and look inside. You find a cult book, a cult ring, and Mary's locket. Then you open a few refrigerated chambers and read the notes at the toes until you find Steve Rocklin's body. The coroner appears after that and you talk to him. He gives you a news article about you with a pentagram drawn over your face and tells you the Rocklin's last home address was 500 West Peach. Automatically you drive to the hospital.

Hospital - 358 points

You give the locket to Mary in her room and she opens her eyes at last. When you start driving you are called immediately to look after a burning house at 500 West Peach.

Burning house - 358 points

At the burning house you talk to the man from the fire brigade and get your tools out of the trunk. Look at the floor when you enter the house and get the photo from Michael and Jesse Bains. Then enter the room in the background to the right. You find a pentagram of blood and get a sample with your scraper. Store your tools and start driving.

Pat at Mall - 368 points

You get an opportunity to visit the recruiting office at Oak Tree Mall because Pat wants to use the phone again. In that office show your police ID card and the Photo of the Bains brothers and you get the military record of Michael Bains.

LPD - 377 points

The blood and hair sample you drop on number 199144 at the LPD. Then you visit the psychologist and show him the military record (don't enter your office and talk to the Captain! The Captain sends you to the coroner again. That's wrong at this part of the story but I don't know if it's a bug in the game or just a mistake in this solution).

Crack house - 382 points

You have seen the house in the background in the photo of the Bains brothers and identified it as being at 522 West Palm. So you drive to that location and find a fortified house. No one opens the door so you need a search warrant and drive to the court.

Court - 392 points

In the judge's chamber you show the photo and the news article and get a search warrant. But upon returning to the crack house, nobody opens the door again and you have to find another way to present your warrant. In court, you get a judicial order when you talk to the judge and tell her you need backup.

Crack house - End Game - 410 points

Coming to the crack house you see that backup and a ram have arrived. Action begins when you draw your gun click with it on your person and move to the left side of the door. The ram opens the door and you go in automatically. Have your gun ready because a gangster appears to shoot you from the left side of the picture. However you shoot him and Michael Bains gives up. After you handcuff him, an officer takes him out. When you leave the house you can now get a K9 unit to help you find the rest. But you can do it alone. You find a TV remote control under the left cushion. Use it on the TV and press button 8 to open a passage in the fireplace. Get your gun ready when you enter the crack laboratory. When you go to the far left side of the cellar and back to the right, a man appears from the left side of the picture and you shoot him.

The remainder is fully animated. Pat wants to shoot you and get killed herself. You drive to the hospital and see that Mary is all right again and is getting a baby. The names of the programmers follow.

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