The Secret of Monkey Island (U.S. Gold/Lucasfilm)

Last modified on May 8th, 2005

The Secret of Monkey Island

Cheat

Press 'Ctrl' - 'W' (maybe 'Alt' - 'W') to skip to the ending of the game.

Solution

Solution to the Secret of Monkey Island
by VOLUME, Lee Beng Hai, benghai@iss.nus.sg

This solution only touches on the essentials of the game. You may wish to try other possibilities that are not mentioned here.

The Tree Trials

You must complete three trials in the main part of the story, in order to prove that you are fit to be a pirate.

  1. Mastering the sword: You will need to get a sword. Find someone to train you. Then challenge the sword master.
  2. Mastering the art of thievery: You need to steal the idol of many hands from the governor's mansion.
  3. Treasure hunting: You need to get the map to the treasure and get a shovel. Then go and dig for the treasure.

Walk to the Scumm Bar. Open the door and go inside. Talk to the important looking pirates to ascertain the situation on the island. They will tell you about the three trials. When the cook is serving the pirates, get inside the kitchen and get the meat and the pot. Chase the bird away by rocking the plank. When it flies away, get the fish.

Walk to the outside of the village and return to the outpost. Turn to the right after you pass through the arch and walk to the path. You will see a map with a tiny figure representing Threepwood. Go to the clearing where you will find a circus. Go inside and you will find the two Fettucini brothers quarreling. Talk to them and they will ask you to perform a dangerous feat. When asked whether you have brought a helmet, show them the pot you found in the kitchen. Agree to perform the feat, and at its completion, you will be paid 478 pieces of eight.

Now that you have some money, return to the village. Walk past the Scumm bar and through the arch. Walk up to the man with the parrot. Buy the map from him. Cross the street and talk to the three men standing in front of a rat. Take the minutes when they offer to give them to you along with two pieces of eight.

Walk to the voodoo house. It is one of the houses behind the man with the parrot. Walk inside and get the rubber chicken. Walk to the right and talk to the voodoo man inside. Ask him about your fortune.

Go to the old man's shop. It is the first house you will find after you walk past the archway under the clock. Press the bell if he is not around. Get the sword and shovel. Pay the required amount to the old man before you leave and do not haggle. The shopkeeper only sells certain items when you do certain things. So, after certain encounters, you might want to return here.

Again walk to the outside of the village and return to the outpost. Get back to the map. Walk to the bridge. Talk to the troll. Give it the fish and it will allow you to pass.

Go to the house. Open the door and talk to the one eyed jack. Pay him the required fee to learn sword fighting. Show him the sword you have bought. After many hours of training, you will learn how to fight.

In this game, sword fighting skill is dependent on how well you can insult your opponent as well as responding correctly to an insult. You will begin with a few insults and responses. As you come across other insults and responses, they will be added to your own list. So what you should do now is to fight with all those pirates that are moving around on the map. Just station yourself near the fork and they will automatically look for you. There is no need for you to go after them. Be sure to remember the correct responses. If you find a new insult, you should use it as soon as possible so that you will know its correct response. The better insults are listed at the top of your list. After you have won enough battles. You can then seek the sword master.

Go to the fork and take the following path to reach the sword master: North. You should see a plant with yellow flowers. Pick up the flowers. North. East twice. West. North. You should see a sign post. Push it to lower the bridge. Cross the bridge and you will find the sword master. Once the sword master's found, you can go there directly from the map. You will need to respond to her insult correctly for five times before you can defeat her. Choose the correct responses from those you have gathered. Try until you have defeated her. Once defeated, she will give you something to prove her defeat.

Go back to the village and go to the governor's house. The mansion is guarded by deadly piranha poodles. Use the yellow petal on the meat. The meat will become drugged. Give the meat to the dogs. After they fall asleep, go inside the mansion. Open the door, which is just to the right of the door you just came through, and you will get into the fight. This sequence is automatic, so just sit back and watch it. After the fight, a few items will have been added to your inventory. You will need a file in order to get the idol.

Go to the prison and talk to the prisoner. You will find that he will need some breath refreshers. Go back to the shopkeeper and this time you can buy the breath mints from him. Get the breath mints and give them to the prisoner. Ask him for the file. He will then ask you for some rat repellent. Give the gopher repellent you found in the mansion, to the prisoner and he will give you a carrot cake in return. Eat (use) the cake. There is a file inside.

Now, go back to the mansion to get the idol. Jump into the gaping hole and you will get into another fight. After getting the idol. Talk to the sheriff. The governor will appears and chase the sheriff away. Talk to her (if you can). After she leaves, open the door and exit the mansion. The sheriff will be waiting for you. You will be then be thrown into the sea by the sheriff. Inside the water, get the idol and then walk up. Talk to the governor on the docks.

Go to the Scumm Bar and talk to important pirates and tell them of your progress.

Now go the fork again. This time you will need to find the lost treasure. Take the following path. North. You should see yellow flowers. West. You will find a campsite here. Take the left path to the north. West. North. West. You should see a skeleton here. North twice. East. West. North. You should find a place full of red flowers. East. You will find an 'X' on the ground. Use the shovel on the 'X' to get the treasure.

Return to the village. You see the ghost ship sailing away. Talk to the cook. He will tell you that the governor was kidnapped by the ghost pirate, LeChuck. Now, you must find a ship and get a crew of three to go after the ghost ship.

Go to the Scumm Bar. Pick up all the five mugs that are on the tables. Go to the kitchen. Use the mug with the barrel which contains grog. The grog inside is very corrosive and thus a mug will not hold the grog for very long. When the mug is nearly eaten through, pour the grog into another mug (use it with another mug). You've got no time to loose now, so better hurry up. Find the shortest path to the prison. Change the mugs on the way. When you reach the prison. Use the melting mug on the lock to melt it. Ask the prisoner to join your crew. If the mug is dead before you switch, return to the bar and try again. Don't worry, you can always get new mugs in the bar.

Go to the sword master's place. Ask her to join you. She will agree and ask you to meet her at the docks.

Walk outside the village to the map and take the path to the island. Use the rubber chicken on the cable to get to and from the island. The man: Meathook, will ask you to take a test, which is quite simple. Touch the beast and he will join you.

Go to the place where you find lights. You can find Stan's Used Ship Emporium there. Talk to Stan. Be sure to mention buying the ships on credit. Well, you might want to look through all the ships, but you will not be able to buy a single one. Before you leave, he will give you a business card and a compass.

Now go the shopkeeper's house. You might want to save the game at this point. Ask him to get a note of credit for you. He will open the safe to get the note. Watch how he opens the safe. When you are sure of the correct combination (Note that it is different at the start of each game. So, it is not possible to provide it in this solution). If you miss the combination, go outside and come back again. The shopkeeper will repeat the sequence again. When you are sure of the combination, ask him to look for the sword master. Open the safe while he is away. Get the note of credit from the safe.

Walk outside the village. Go the Used Ship Emporium. Talk to the man. Buy the Sea Monkey from him with the note of credit. Be sure to bargain with him. You can do away with all the extras in order to cut the price. Start your offer with a minimum amount and gradually increase it. When you have bought the ship, he will give you a magnetic compass.

Return to the village. Your crew and ship will be waiting for you to set sail.

The Journey

After your conversation with the crew, you'll find yourself in the captain's room. Get the feather pen, and ink. Open drawer and get the dusty book. Read the book carefully as it gives hints as to how to reach Monkey Island. Walk to the deck and talk to the crew. Walk to rope ladder and get the Jolly Roger (pirate flag) on top.

Go down to the deck and walk to the hatch behind the crew. You will find another hatch that leads to the store and a door that leads to the kitchen. Walk to the kitchen and get the pot. Open the cupboard and get the cereal. Open cereal to get the prize. Look at the prize. It's a small key! Go down the second hatch to the store room. Open the chest to get the fine wine. Get the giant coil of rope. Open the kegs to get gunpowder.

Now go the captain's room. Open the cabinet with the small key. Open the chest that's inside the cabinet to get a recipe and some cinnamon sticks. Read the recipe.

Go to the kitchen. It's time to get rid of all your redundant inventory items. Note that not all items need necessarily be thrown into the pot. You are doing so just to reduce your inventory list. Don't worry! Any items that can be thrown into the pot are not important. Throw in the gunpowder only after all redundant items have already been thrown in. Use the pot with the following: breath mints, business card, cereal, cinnamon sticks, dusty book, feather pen, fine wine, gunpowder, ink, Jolly Roger, minutes, note, 100% cotton T-shirt, piece of paper, rubber chicken, small key, staple remover, and T-shirt. The pot will explode and release a voodoo spell that will bring the ship to Monkey Island.

Use the map on the red hot fire to get a flaming mass. Go to the storeroom to get more gunpowder. Go to the deck and use the gunpowder in the cannon nozzle. Use the rope on the cannon to serve as a fuse. Now, use the pot as a helmet. Light the cannon and send yourself to Monkey Island.

Under Monkey Island

Some explanations:

The island can be accessed by clicking at the cross hairs to move your character. When you move to a place of interest, its name will be shown. The names of locations used here are exactly those used in the game. When in doubt, move around until the appropriate place is found.

The cannon will send you to the beach. Pick up the banana.

Go to the fort on the western side of the island. Push cannon. Get cannonball. Get gunpowder. Get rope. Get spyglass. Talk to Herman Toothrot.

Go to the river fork. Pick up the stone under the note and look at it. It's a piece of flint. Climb up the hill with the footholds. At the middle of the hill, you will find a catapult. You can push/pull it to adjust its aim. Go to the hill top. Use the spyglass. If you don't see the banana tree, go down and adjust the catapult again. Do so until you have the banana tree correctly targeted. Push the rock to activate the catapult. A message will be shown if you hit the banana tree. If your hit is not successful, pick up another rock from the heap and try again. Hitting the tree will cause the bananas to drop. You can collect them later when you go to the beach. Go down the hill.

Go to the pond at the end of the dry river bed. You will find a man hanging from a tree. There is a coil of rope in his hand. So, in order to get the rope, go back to the river fork. Walk to the dam. Use gunpowder on the dam. Use the flint on the cannon ball to produce a spark. This will blow up the dam and release the water. Go back to the pond, where the log will be floating and the dead body is on the ground. Get the rope from the dead body. Go to the crack. There is pair of oars at the bottom. Tie the rope on the strong branch. Go down the rope. Tie the other rope on the sturdy stump. Climb down to get the oars.

Go the beach with the banana tree. Pick up the bananas. Use the oars on the boat. Now, you can travel by sea to the northern part of the island. Note that you must land your boat on a beach before you can travel on foot.

Go to the village to the north. Walk to the giant head to the left. Pick up the bananas on the fruit bowl. Walk out of the village. You will be stopped by three cannibals. Talk to them. They will then lock you inside their guest room. Inside the hut, get skull. Open the loose board underneath the skull. The hole will let you get out of the village.

Go to the forest north of the beach with the banana tree to find the monkey. Look at the monkey. Give all five bananas to the monkey. This will make him happy and he follows you. When successful, you will find a gray dot following you wherever you go. If you happen to lose sight of him, return to look for him (this only happens when you travel by boat).

Go to the clearing at the eastern end of the island. Make sure the monkey is following you. Walk to totem pole. Move the cursor around until you find the nose on the totem pole. Pull the nose to open the gate. The monkey will then pull the nose for you so that you can go near the Gigantic Monkey's Head. Pick up the wimpy little idol and look at it.

Return to the village. Give the idol to the cannibals. They will then become friendly with you. Walk to the hut where you were taken to the other time. This time the door is opened. Get the banana picker and walk to the right. The hermit Toothrot will be waiting for you. Give him the banana picker and he will give you the monkey head key. Exit the village and come back again. The cannibals will talk to you. Give them the leaflet. They will give you the navigator's head and necklace.

Go to the Gigantic Monkey Head. Use the key, then dig the Gigantic Monkey Ear to open the Monkey Head. This will open the Gigantic Monkey Head. Walk inside the Monkey Head. Use the navigator's head. Its nose will be pointing to the correct direction. Follow it until you have found the ghost ship.

Don't go inside the ship yet. Talk to the navigator's head. Ask him until he agrees to give you the necklace. Wear the necklace before you enter the ghost ship. It will make you invisible to the ghosts.

Go to the captain's room. Use the magnetic compass on the key. Walk to the deck and climb down the hatch. You will be in the bedroom. Walk to the passage to the right. You will find some ghost chickens there. Get the ghost feather. Unlock the hatch with the key. Go down and you will find yourself surrounded by rats. You will need to get something in order to get past the rats. Go back to the bedroom. Use the ghost feather on the sleeping ghost. When tickled, he will drop the wine bottle. Get the jug o'grog and go back to the rat's room. Pour the jug o'grog on the dish. The rats will get drunk after drinking it. Get the glob of grease.

Go back to the deck. Use the glob of grease on the squeaky door. Open the door. Get the ghost tools beside the ghost guard. Go back to the ghost chickens. Use the ghost tools on the glowing crate to open it. Get the voodoo root and return to the cave.

Cut screen: You will travel back to the village and give the root to the cannibals. They will then prepare the root for you. Then you will travel all the way back to the ghost ship. You will find that the ship is gone. The ghost pirate, LeChuck, is going to marry the governor. So, you will need to go back to Melee Island to stop the wedding. Talk to the funny ghost. Don't kill him. When your crew has returned, listen to their conversation.

Guy Brush Kicks Butt

After another journey, you will be at the docks in the village. Use the potion on any ghost you encounter.

Find you way to the church. Talk to LeChuck. Your potion will become jammed and you will be continually whacked by the ghost pirate. You will be flying all over the place.

When you find yourself in the emporium, try to get the root beer before the ghost hits you. After you get the root beer, try to use it on the ghost. If you do so successfully, you will destroy the ghost. Talk to governor and then watch the fireworks.

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