Spirit Of Excalibur (Virgin Games/Synergistic)

Last modified on May 13th, 2005

Spirit Of Excalibur

Introduction

Spirit of Excalibur is an epic quest to restore the grandeur and glory of Arthur's Roundtable. The game is accompanied by a grand Wagnerian orchestral score to top off the excitement. You explore over 100 beautifully illustrated unique locations and listen to the conversations of the colorful cast of characters in this rich adventure game.

Spirit of Excalibur is Virgin Mastertronic's Fantasy Role Playing Adventure, based on Arthurian Legend, primarily after the death of King Arthur. It's the first of a two part series in which Sir Constantine, the rightful successor to Arthur's throne, must use his power and forces to gain overall control of the land of Britain and defend his lands against the many enemies who seek to remove him and the Round Table from power.

In the Spirit of Excalibur you, the player, are the controller or mediator of all actions made by the characters represented. You command all of the troops and knights that have allegiance to the Round Table. When the Round Table is presented with a problem or an advancing enemy force, it's up to you to coordinate the actions and movements of the Round Table troops to successfully vanquish the foes.

The game is divided into five major episodes. Each episode has one primary mission goal and a number of smaller additional quests to complete. Not all of the smaller sub quests must be finished to successfully complete the game. However you'll often gain the support of kingdoms that're not part of the Round Table allegiance by completing the smaller quests. These newly acquired allies will then reward you by lending you troops and giving you helpful information or items that'll aid you in completing your overall mission goal.

Throughout the five episodes, your overall goal is to rule the entire land of Britain. You'll see a map that displays all of the lands that're under the rule of Constantine after each episode is completed. If you've successfully gained control of the British domain at the end of the game, then you truly are worthy to be the King. Good Luck!

General Strategies

At the beginning of the game, and at the beginning of each episode, you'll be shown the Round Table and all of the knights that're present at the Table, along with some text that'll inform you of problems that're currently facing the Round Table. This text gives you a general idea of what type of problem you are faced with. This text is rather vague and will not give you a detailed description of your task. To obtain the knowledge needed to complete the episode, you must talk to the inhabitants of the land. Many of these people will offer an interesting piece of information, while others may know little or nothing of the happenings in the realm. Be wary, though, as some of the people you encounter will attempt to mislead you with their tales and others may require a few bits of coin to aid their memory.

If you are unable to bribe an honest answer out of someone, due to your meager circumstances, using a charm spell cast by one of the magic users would certainly guarantee truthful answers. Use magic with discretion, however, as you've a limited number of spells, which you can cast before needing to replenish your magical abilities. More powerful spells require ingredients to perform, such as the shield spell. Many of the spells are very useful, while others will serve little purpose for you in your quests.

In episodes where you are faced with a large number of enemy forces moving on Camelot, look throughout the map for characters whose troops you can use. Some will not help you at all, while others will lend themselves and their troops if you can aid them in some way (for example, by rescuing a kidnapped maiden for them). Still, others will not rally behind you until you've gained the support of others whom they respect. Once you've a sizable number of troops to command, join them together and send them to intercept an oncoming force before they reach Camelot, for without Camelot, you cannot succeed.

Take heed, if a character is killed in a particular episode, you still may be able to complete that episode, but you may not be able to complete later episodes without him or her. A few of the very important characters whom you should never allow to die are: Lancelot, Merlin, Nineve, Bedivere and, of course, Sir Constantine. If other leaders are killed, you'll still be able to complete the game, but not without some difficulties. For instance, if Sir Ector was killed in an early episode, the troops that he would have commanded in a later episode would no longer be a part of the Round Table's numerous armies. With a limited number of troops to work with, your chances of success against a formidable foe are reduced.

Use caution when a normally armed character is to battle a magical foe. A magic user is the best character to handle a magical beast. Only if a character is very well shielded, with magical armor and a magical sword, will they be able to stand against an evil creature of Satan. Take note, many helpful and important items can be found by searching a vanquished enemy's person. Look for what the deceased foe has dropped upon the site of his death.

Combat Strategies

Single Combat

The two modes of single combat are Automatic and Manual. The game will automatically default to Automatic mode. Your character will fight the foe without any interference from you. To select Manual mode combat, you must press the 'space bar' or click on the automatic icon on the left side of the combat screen, which will switch you to Manual mode. In Manual mode, the commands are different for each type of input device, as follows:

The default position is the parry position when in manual mode. You'll not be wounded in this position. Your chances of being hit are increased when attempting to attack. You increase your chances of being hit when you attempt to strike your opponent. An overhead blow produces more damage to the opponent but leaves you more susceptible to opposing attacks. A thrust is less effective, but leaves you in a better position to fend off further attacks. The most effective way to defeat an attacker is to go immediately into Manual Mode. When your opponent tries to use an overhead blow, immediately give him a couple of quick thrusts. If you are not able to defeat a foe with this strategy after few attempts, you're probably fighting someone who is impossible for you to defeat with the character you are currently controlling.

Large Scale Combat

There are a few strategies to work with in large scale combat. The basic commands of large combat simulation are quite easy to manipulate. Simply click on the character you want to move. This'll highlight the action options available for that particular character. After selecting one of the available actions, the force you selected will carry out the action you commanded.

If at all possible, it's best to have your troops awaiting an oncoming force in a castle or city that has a surrounding wall. It's much easier to defend a city from an advancing foe than to do battle with one in the rural areas of the kingdom. Two good examples of cities which are best to defend are London and Camelot. If you are defending against a larger force than your own, you'll have a better kill ratio if you stay in the battle for more than a single melee round. Unless your troops are suffering severe losses, it's recommended that you remain in combat for at least two melee rounds.

Another good tactic to utilize during a longer term battle is to have a number of your knights flank your opponent. This'll reduce your kill ratio during the flanking procedure, but should greatly increase your kill ratio when your knights fall on the enemies from the rear. Although this maneuver may help to sway the outcome in your favor, it's best to only use the flanking procedure during a very large battle when you've extra knights to spare.

Although it may seem wise to have your troops divided into two or more groups when attacking a large foe, do not use this tactic. Because of the system design, you can only control one battle at one time. If you've two groups trying to attack a single foe, only one of those troops will actually attack at one time, this'll leave you'll a greatly reduced number of troops and you'll be defeated rather quickly. Mass all of your men into one singular fighting entity, then go and do battle with your enemy.

Episodes

Episode 1

Tips

This first episode is mainly a training episode. It allows you, the user, to see how each icon works, how to go between the Scene Level and the Map Level and how individual and group battles take place. In Episode One, you are told that Sir Constantine is to be the king. However, many knights do not feel he has the ability to be a great leader and will not follow his commands. Constantine is in York when a messenger tells him that he must go at once to Camelot to answer the challenges to his sovereignty.

You'll then automatically be brought to Camelot. Along the way, you should stop to talk to the travelers, holy men, and townspeople as they'll help inform you of events taking place in the episode. On your journey to Camelot, you'll be faced with two major challenges: first, you'll confront an evil Saxon knight and second, you'll have to defend yourself against a small Saxon force. By making noble and skilled decisions, you should easily be able to finish this episode. Remember to gather as much information as possible while you travel towards Camelot.

Solution

Episode One is rather easy to complete. To assist the player in future levels, there're a few items hidden throughout this episode that'll become very valuable for the player in later episodes. Your primary objective for this level is to move from York to Camelot without being killed. On your journey you must prove yourself a worthy successor of King Arthur by doing noble deeds and acts.

When you start the game, you'll be told of the current status of Camelot and its surrounding lands. Then you'll see a graphic of a King Clariance speaking to Sir Constantine, telling him that he must go to Camelot and claim his rightful throne. After reading this text, click past it and you'll automatically go to the Map Level where you'll see Sir Constantine again, automatically moving towards Camelot. On your way, you'll meet with different characters at towns and on pathways. It's not necessary to talk to all of the people you meet, but it's a good idea if you are new to the game.

Upon reaching Lincoln, you'll be challenged to a fight to the death against an evil knight named Lupinus (see Single Combat Strategies). If you defeat Lupinus, you'll gain the fealty of Sir Villars and his troops in future episodes. To be considered a worthy King, you must be able to defeat an evil knight such as Lupinus.

After defeating Lupinus, go to the Map Level and where you'll again see Sir Constantine moving toward Camelot. Approximately halfway to Leicester, you'll be met by Sir Bellengerus and his troops. If you join with them, they'll escort you to Camelot.

You should now be able to see another icon moving on the screen. If you're unable to see another icon, move the cursor to the bottom of the screen. This'll force the map to scroll down in the direction in which your characters are traveling. This other icon is Andulf, a Saxon leader along with his troops who're moving against Leicester. When Andulf and his troops reach Leicester, you'll be prompted to view or ignore a battle about to take place there. If you view it, you'll not be allowed to control any of the characters moving. Thus, it's recommended that you ignore the battle unless you would like to view how a large scale battle works. After joining with Sir Bellengerus, you'll automatically move towards Leicester. Upon reaching Leicester, your troops will attack Andulf and you'll again be prompted to view the battle. You should be able to defeat Andulf rather easily. If you are prompted to fall back to the walls due to heavy troop losses, select no and you'll continue fighting until you've defeated Andulf (see also Large Scale Combat Strategies). Once you've defeated Andulf, you'll gain the fealty of Sir Gahalantine. These two acts of Nobility will ensure your position as a worthy successor to King Arthur.

By returning to the Map Level, you'll see that your group will again be moving towards Camelot. You should intercept them by selecting the horse icon. This'll change your pointer to a red arrow. Place the red arrow over the shield icon of Sir Constantine (has a blue shield with three white chevrons across it) and his group. Doing this'll change your pointer to a red arrow with a the word "TO" next to the arrow. Place the icon over the town of Water Newton (just to the right of Leicester). This command will send your group to Water Newton.

Once in Water Newton, you'll meet with a Healer who has a few items your future parties may need. Since the Healer has a number of items that you'll require from him, you should bribe him with five gold pieces and select that Constantine request each item from the Healer. You'll not be able to retrieve the gold you've given him. Return to the Map Level and send your characters to Rochester (almost straight south of Water Newton), approximately in the middle of your map. Moving these characters will now require a slightly different command sequence. Because Sir Constantine is at a city with another Round Table knight, you must select the "G" or horse icon, select or click on the city that the characters are in, and select or click on Sir Constantine from the list of characters. Next, select or click on the city you which to send the characters to, which is Rochester. Now, because Sir Bellengerus and his troops are followers of Sir Constantine, they'll follow Sir Constantine to their common destination of Rochester.

In Rochester, you'll meet another Healer, who, again, will have some items for you. Select Constantine to bribe the Healer with five gold pieces and request each item from the Healer. Return to the Map Level and send your characters to Salisbury (just to the left of Camelot on your game map).

Constantine will meet with an Apothecary in Salisbury. Have Bellengerus give all of his gold to Constantine. Why? Because this'll make it easier for one character to hand out all of the items in forthcoming episodes. Again, select Constantine to bribe the Apothecary and request each of the items. When finished with this task, feel free to travel the countryside, familiarizing yourself with all of the different locations on your map.

Now send Constantine to Camelot where he'll be met by a guard. After speaking with the guard, select the "GATE" icon to go inside where Sir Bedivere awaits you to give you the final text of the episode. If you've successfully completed the previous instructions, you'll have won the episode. If you've made a mistake, you'll have to repeat the episode from the start until you've gained a higher level of Nobility.

Episode 2

Tips

This Episode becomes a bit more difficult. You learn of a massive gathering of troops in the north. These troops, led by the evil Melehan, will soon march towards Camelot. Before too long, you'll also learn that there's another large army of Saxon invaders moving towards Camelot. You're faced with a difficult task.

When selecting the characters for this quest, it's advised to bring two knights, the leader of which should be one of the strongest knights at the table. Bring along the holy man and all of the items that you can. Also, bring along the magic user and all of the potions that she's available. Don't forget to stop by Camelot's treasury upstairs where you can collect several items. It's very important that the leader bring an extra shield and extra helm. The leader is the best character to wield the powerful Runic Blade.

At the beginning of the episode, you simply do not have enough man power to stop the advancing armies. Send the troops that you command to London at the Map Level. You can hold off the Saxon forces there, with the aid of Sir Lionel. There are two other armies at Dover and Arundel. Send two more Knights from the Round Table to each of these cities. These knights should be well selected. You'll need a fast knight to go to Arundel and a knight with a special potion to go to Dover. These cities each have problems of their own and can't lend any aid to Camelot. If you can solve their problems, you'll gain the use of the leaders and their troops. Send the troops to London after you've gained their fealty. You should be able to defeat Arcus and the Saxon invaders with these troops.

Even with their aid, you'll find that you cannot defeat Melehan and his huge army. There're just too many troops there to defeat. While Constantine is a good leader of knights, you need a leader of Armies. You must find Lancelot Du Lac! Talk to the people and the clergy of Britain, as they'll lead you to Lancelot. But, be wary when traveling west of Camelot, for there're evil leaders who'll kill you upon your arrival. Even if you survive an initial attack, there're still more evil beasts to face. There's even a Maiden who desperately needs your help and you must help her or you'll suffer a great loss of nobility. However, in order to help her you'll lose valuable time. Therefore, you must find a way to aid her but still continue on with your quest for Lancelot.

After finding find Lancelot and defeating his powerful captors, many more troops will come under your control. Send them to fight against Melehan. If you've found Lancelot in a reasonable amount of time, you should be able to stop Melehan and defeat his troops and win the episode. If not, you must find Lancelot faster. It's a good practice to save the game often in this episode just before each of the major confrontations.

Solution

NOTE: This episode may become a bit confusing as different characters arrive at different locations at nearly the same time. The movements of characters has been segmented to avoid a rash of multiple messages which are character specific or character related. Depending on your efficiency to initiate commands which halt time relative to actions, there's a possibility that numerous different characters will arrive in different locations and that these different characters will require specific commands that may confuse a novice user. To reduce confusion, read ahead through this episode walk-through and familiarize yourself with each character's starting place, destination and objective.

At the beginning of Episode Two, you'll be shown a picture of the Round Table and a few different knights. The knights that're present are the only ones who're following the leadership of King Constantine. You're told of great unrest in the northern regions of the realm, and that someone must go and investigate the problem. Melehan is moving towards Camelot. He and his troops are coming to avenge his father's death. Not only are these men moving against you, there's a large group of murderous Saxons moving through the land as well. With the number of troops that you now command, you've a very slim to nil chance of defeating both of these foes. You're going to require the help of a great leader. The only man known in the realm who possesses such a high level of leadership abilities is Lancelot Du Lac. Once you've found Lancelot, many of the other leaders and their troops will join him again in Camelot. This episode is a true test of a player's skills. It would be wise to begin saving your game frequently.

Begin by selecting Sir Bedivere to lead a party. Do not select any other knights to follow him as you'll use them shortly. After you've selected Bedivere to lead, select the finished icon on the bottom right area of the screen (or select "f" from the keyboard). You'll now be in the main hall of Camelot. Go to the chapel where you'll meet with a holy man named Baudwin. He'll offer a few items to you. Select the Holy Water. He'll now ask if you would like him to join you. Select Join Party. After selecting for Baudwin to Join Party, you'll again be in the main hall of Camelot. Return to the chapel and have Bedivere pick up the rest of the items there. Now, click on the left side of the screen to go back to the main hall. Next, you shall go to the Enchanter's Lab.

Click on the staircase in the main hall to go to the Enchanter's Lab. Here you'll meet with Nineve, who was a pupil of Merlin's before his disappearance. Select Vitality Potion and Prowess Potion from the items she'll offer you. She'll then ask if she can join you on your quest. Again, select for Nineve to Join Party. Have Nineve pick up the Bat's Wing, Belladonna and Elixir of Loftus. Select for Bedivere to pick up the Healing Balm. Do not have any character pick up the Dragon's Bane. Instead leave it in the lab for now. Next you'll go to the Treasury room by clicking on the staircase in the background of the Enchanter's Lab. You'll now be in the entrance to the Treasury. there's a key and a knife here. The knife is not needed to complete the game and should be left there. The key opens the door on the right side of the room, but leave it here for now. Nineve already has a key in her inventory, so you may select for her to "USE" the key. After she's unlocked the door, click on the area of the open door and you'll enter the Treasury. Once in the Treasury, have Sir Bedivere pick up the helm, the Runic Blade, the shield and 30 gold pieces. Have Sir Bedivere "USE" the Runic Blade. This'll give him the added power that the blade holds. Now have Nineve pick up the Fascinum Terrere, the Fascinum Laxus and the Fyrd's Stone. You're now finished with the first part of character set-up and it's time to select the map icon. The characters who're led by Sir Bedivere will now automatically travel to Salisbury where they'll meet with a guard. It's not necessary to stop and talk to the guard, but if you feel an urge to do so, then so be it.

You must now prepare another character for a different sub-task. Select the Magnify action and move the cursor over to Camelot. Use the Gate Icon to go inside and click on the left side of the screen to go to the Round Table. Select Ector to lead a new party. From the main hall, go to the Enchanter's Lab and have Ector pick up the Dragon's Bane. From here, go up to the Treasury entrance and have Sir Ector pick up the key, use the key and then drop the key. Proceed to enter the Treasury. Command Sir Ector to pick up 20 gold pieces. Select the Map Icon and Ector will now go to Salisbury where Bedivere and his party are. When Ector arrives, DO NOT join with Sir Bedivere. Instead, select to continue on or stop and talk if you would like to view the scene. If you continue on past Bedivere, also continue past the townsman.

It's time to start moving some of your characters to more strategic positions throughout the land. Use the "G" command (or click on the horse and rider icon), and send Sir Gahalantine and troops from Leicester to London on your map. Again, select "G" or applicable icon and send Villars and his troops from Lincoln to London. Rather than entering Camelot at this point, just use the "G" command to send Sir Lavain from Camelot to Arundel. Sir Baldric has a small problem which he'll inform you of when Lavain reaches Arundel. Send Sir Ector, who should by now be in Salisbury, to Dover, which is on the eastern most side of the map slightly below the middle of the map. Now, send Sir Melias, who is in Camelot, to Dorchester.

The characters you've commanded are going to start arriving in various locations rather quickly. If you carried out the directions accurately, they should arrive in the following order. Lavain will reach Arundel, where he'll meet with Sir Baldric. Stop and talk to Sir Baldric. Sir Baldric explains that his daughter has been kidnapped and that he cannot help the Round Table forces until her safe return. After clicking past this text, you'll be automatically sent back to the Map Level. There'll now be a new icon just north of Arundel. This's Cynewulf, another Saxon. Quickly select the "GO" icon and then click on Lavain at Arundel. Next, click on the icon of Cynewulf. Sir Lavain will now seek Cynewulf. Choose Lavain to go to Arundel earlier because Sir Lavain is fast and will catch Cynewulf before he has a chance to escape. Now would be a good time to save the game.

Sir Ector will encounter a traveler. It's not necessary for you to stop and talk to this traveler as he'll only tell you of a group of Saxons that're gathering in East Anglia. Be careful when traveling north. Sir Ector will now continue on his way to Dover.

Send Baudwin to Almesbury to build his faith, for he has a great task to perform at the end of the last episode.

Send Sir Bedivere and his followers to Dorchester, now trailing behind Sir Melias. We sent these two different groups to the same place for a reason that'll come up soon enough.

Now, Sir Lavain should catch up with Cynewulf. If, by chance, Sir Ector runs across Cynewulf prior to Sir Lavain catching him, stop and restore your latest saved game. Sir Lavain must be the one who kills Cynewulf. Go there and fight Cynewulf. If you defeat him, Sir Baldric's daughter will say that you must get word to her father. If you do not defeat him, you must replay a previously saved game until you do. After reading what the daughter has said, return to the Map Level where you find the daughter now leading Sir Lavain to Arundel.

At about this time Sir Gahalantine will be reaching London. When he does, he'll be met by Sir Lionel. Do not stop and talk to Sir Lionel. He'll just speak of his problems and why he cannot help the Round Table forces.

Sir Melias should now reach Dorchester where he'll be met by a knight who'll challenge him to a contest of arms. Decline this challenge. Sir Melias has a very difficult task ahead of him in which he'll need all of his hit points to survive. As soon as he arrives, send him to the point between Bath and Ilchester, at the "T" in the road that leads to Glastonbury. We have sent Sir Melias ahead, because he'll meet with a maiden here whom we don't want Sir Bedivere to meet.

Sir Bedivere will arrive at Dorchester about now and be met by the same knight. Continue on past the knight and send Sir Bedivere north and just slightly east to the edge of the tree line. Be sure to save now. When Sir Bedivere sights the Fell Beast and prepares for single combat select "Go There". Sir Bedivere, with the aid of the Runic Blade, should be able to kill the Fell Beast without too much trouble. If he dies, restore your saved game and play it until he can. If Sir Bedivere is taking a large amount of damage during battle, have him use a Healing Balm. You need him fairly healthy in the near future, so if you're having a very difficult time defeating this Fell Beast, just continue on through the game. You do not have to kill this beast to win the game. Just be sure that you've a good amount of distance between Sir Bedivere and Sir Melias and send Sir Bedivere to Glastonbury following Sir Melias. After killing the Fell Beast, Select Sir Bedivere to pick up all he can see. Once you've done this Search the Fell Beast until you find the Crown of Command, which is useful when in the midst of a large scene battle. As soon as you've returned to the Map Level, send Sir Bedivere to Glastonbury (if you haven't already done so).

When the daughter reaches Arundel, she'll meet with her father Sir Baldric. Stop and talk to him and he'll give his fealty to you and the Round Table forces for saving his daughter. You'll now be automatically returned to the Map Level. Select Sir Baldric and send he and his troops to London.

Sir Melias will encounter a maiden and you'll automatically be brought to the Scene Level where she'll ask for your aid in rescuing her sister from the evil knight who is holding her captive. Select to Assist the maiden and she'll lead Sir Melias to Lyonesse Castle.

When Sir Ector reaches Dover, Magnify in on the castle and go inside. Once inside, you'll be met by Sir Palomides who'll challenge Sir Ector to a contest of arms. Decline his challenge. Sir Palomides will also speak of a foul beast that is now plaguing the roads leaving Dover. You'll automatically be returned to the Map Level. Next send Sir Ector slightly east of Dover where he'll meet with a Fell Beast. Go there to view the battle. As soon as the battle begins, select "Use Item" and have Sir Ector use the Dragon's Bane on the Fell Beast. You'll be pleasantly surprised. Once the beast is dead, return to the Map Level and send Sir Ector back to Dover. Again in Dover, go inside and decline the contest of arms. Sir Palomides will now give his loyalty to the crown. Send him and his knights to London. Also, send Sir Ector to Rochester. He'll be traveling now to seek some more items.

When Sir Villars and Sir Baldric reach London, have them all join together. As you may have noticed, there's a new icon moving closer to London. This's a Saxon leader named "Arcaus". You'll soon be in a large scale battle with these two groups. Sir Palomides should also be able to reach London before Arcaus. Again, have him join with all of the others there.

When Sir Bedivere reaches Glastonbury, Magnify on the holy grounds and go inside. Once inside, you'll meet with a man named Sir Bors who is a holy man, and also a knight of the Round Table. He's a difficult man and will not be willing to give you any good information about Lancelot at this time. You're going to have to take more drastic measures. Have Nineve use her magic to charm Sir Bors. He'll then be a bit more willing to talk to you. After gaining this newly found knowledge, send Sir Bedivere and Nineve to Cardiff.

By now, Arcaus should have reached London. Go to the battle and take note of the actions going on there. Fall back to the walls if you are prompted to do so. It may take a couple of rounds, but you'll defeat him. Once you've fallen back to the walls, be sure to keep moving your characters that're on the map but not engaged in the battle. Now would be a good time to read ahead a ways to know what to do with your characters once they begin arriving at their various destinations. Also, keep a close eye on your leaders. If one or more of them take more than two hits of damage, be sure to have them retreat from the battle. By defeating Arcaus, you'll gain the fealty of Sir Lionel who now believes in the power of the Round Table.

Sir Ector will reach Rochester sometime during the battle with Arcaus and his Saxon hordes, and he'll be met by a townsman. Continue past the townsman and wait until the battle with the Saxons is over. Then send Sir Ector to the small hut which is due north at the top of the lands of East Anglia.

Once Sir Bedivere reaches Cardiff, he'll be met by an old woman who'll tell him that the master is not home and that she does not know when he'll return. Maybe a little monetary compensation would aid her memory. Bribe her with five gold pieces and she'll tell you of a man named Grud who is at Caerwent. This's the guide that Sir Bors was speaking of. Send Sir Bedivere to Caerwent. Once there, stop and talk to Grud. He'll also require a small donation of five gold pieces before he gives you some worthwhile information. Not only will he be willing to tell you that his master has traveled north, but also that he himself has a key that you'll need. Have Sir Bedivere request this key and return to Cardiff. This would be a good time to save. Sir Melias is approaching Lyonesse Castle and you'll have a very tough fight ahead of you.

Sir Bedivere will again reach Cardiff. This time go inside the castle where you'll find a golden chalice and a locked door. Have Nineve take the chalice, and command Sir Bedivere to open the door with the gold key that he received from Grud. Go inside the room that was locked and you'll find a map and the Livre D'Sangrail, a book which speaks of the many tales of the Grail. Have Nineve pick up both of these items. If you use this map, it'll show you where Lancelot was going, to a destination some distance north of here, which you have not seen before. When you return to the Map Level, you'll find a new castle between the castle of Chester and the kingdom of York. Send Sir Bedivere to that location which is Morgolon's Castle.

Sir Melias will soon reach Lyonesse castle. Outside of the Castle is a powerful and evil knight named Morwick. You must do battle with Morwick to save the Damsel whom he is holding. This's extremely difficult and may take a few attempts, but it's very important that you complete this rescue if you want to control all of the lands at the end of the game. If you can kill Morwick, you are indeed a worthy fighter, for the ignoble Morwick will usually run from combat when he realizes that he is about to be beaten. Once you've defeated him, go inside where the Damsel is. As your reward, she'll give you a flask of Healing Balm and also control of her lands in the area of Cornwall. Having taken the Healing Balm, return to the Map Level and send Sir Melias back to Dorchester.

When Sir Ector reaches the small hut, you should stop and talk to the old crone. She'll have little information for you, but she'll have a portion of Bat's Wing that you'll need. You should trade her two of your gold pieces in exchange for her Bat's Wing. After acquiring the Bat's Wing, send Sir Ector to Water Newton.

Sir Bedivere will arrive at Morgolon's Castle and be met by two guards. Go there and kill the two guards. Continue on inside, where you'll be met by two more guards. Have Sir Bedivere kill these two guards as well. If you haven't saved recently, go back to the Map Level and save the game. Now, go upstairs inside Morgolon's Castle where you'll find a brass key. Pick up this key and again go upstairs. Next, you'll be faced by a difficult opponent, a Necromancer, who is a powerful magic user. You should be able to defeat him if Sir Bedivere can strike the first blow. Otherwise be prepared for a tough battle. Once you've defeated the Necromancer, use the key to open the door. Inside you'll find Lancelot, who has been held captive by the Necromancer.

After saving Sir Lancelot, he'll again rejoin the Round Table forces, bringing with him a large number of his followers. After reading some of his text, you'll be returned to the Map Level, where you'll see a large number of icons now moving towards Camelot. Intercept the following knights and send them to London: Sir Galihodin, Sir Nerovens, Sir Balamore, and Sir Sadok. Send all of the other new icons to Camelot except for Sir Lancelot. Send Sir Lancelot to Salisbury, where he'll meet a few of the other knights. You now have a very large group of forces going to Camelot, many of whom will meet with travelers and others on their journey. Send your forces on to London. Once your individual forces begin to arrive in London, have them all join with one another.

Once you've all of your forces moving in the right direction, send Bedivere to Cardiff. When Sir Ector reaches Cardiff, send him on to Carmarthen to acquire some necessary items. Pay attention! You'll only be prompted that Sir Bedivere has reached Cardiff and then you'll see many messages coming up regarding troop movement throughout the lands. Check to be sure that Ector is still moving towards Water Newton, as he has a tendency to become lost in the vast lands of the Round Table. Once Ector reaches Water Newton, he'll be met by a healer. Trade two gold pieces for the Healing Balm that she's and then send Ector to Brough-on-Humber, just north of Water Newton. Once in Brough-on-Humber, Sir Ector will meet with an Herbalist. Again, trade with the Herbalist for the Healing Balm. By now, Melehan should be almost to Lincoln, so be very careful when moving Sir Ector. If Melehan meets with Sir Ector, he'll have Sir Ector killed. Sir Ector's journey is now finished and we will send him to meet with Sir Lancelot and give him the items that he has gotten on his travels. Next, send Sir Ector to London and then onward to Salisbury where he'll meet with Sir Lancelot.

Sir Melias should now have reached Dorchester. You may have him fight with the guard now if you so please, but, when he has finished with his skirmish, move him on to Salisbury where Lancelot should be awaiting him. Once Melias reaches Salisbury, do not join him with Sir Lancelot. Instead, stop and talk to Sir Lancelot. On the Scene Level, have Sir Melias give the Healing Balm he acquired from the damsel to Sir Lancelot and then send Sir Melias on to Camelot.

When Sir Bedivere reaches Carmarthen, he'll be met by an Apothecary, stop and talk to the Apothecary and bribe him for the items that he has. After acquiring these three items, send him to Cardiff and then on to the second small hut on the trail to Salisbury. Once at the hut, trade with the old crone for the Belladonna and send Sir Bedivere to Salisbury to meet with Sir Lancelot. When Sir Bedivere arrives in Salisbury have him give the following items to Sir Lancelot: Vitality Potion, Prowess potion, all of the Healing Balms and Holy Water. Now have Sir Bedivere give to Nineve the Belladona, the Mandrake, and the Hellsbane. These items will be required for Nineve to cast certain spells in the future.

King Constantine should now be sent to Salisbury to meet with Sir Lancelot. Upon the King's arrival, select for him give to Lancelot both of his Vitality Potions and both of his Healing Balms. Now, have King Constantine give Nineve both of the Hellsbanes, the Bat's Wing and the Belladonna. When you've completed the above actions have Sir Lancelot use all three of the Vitality Potions and the Prowress Potion. After having completed this, send all of the members of the group to Camelot.

You should now be awaiting the arrival of Melehan, along with a large group of evil knights he's commanding. Check to be sure that Sir Nerovens, Sir Balamoure, Sir Galihodin, Sir Palomides, Sir Gahalantine, Sir Baldric, Sir Villars, Sir Lionel and finally, Sir Sadok, and their troops are in London. If any of these knights are not present, find them on the map and send them to London. However, if all of these knights as present, simply wait until Melehan and his troops arrive. With this sizable group, you should be able to defeat him in just a couple of Rounds. After doing so, you'll have completed this episode. Congratulations, you've just completed the most difficult episode of the game.

Episode 3

Tips

In Episode Three, you are faced with a giant, who is protected by magical armor, and who no ordinary knight stands a chance of defeating. Not even the powerful Lancelot can defeat the giant. You must find items that'll give Lancelot the power to vanquish this magical giant. Melehan, who was thought to have been killed in the previous episode, is gathering a great army while the giant is in Camelot. Melehan and his troops plan to again march on Camelot along with his blood brother Morgolon. At about this time, King Andred of Cornwall will learn of the giant and Melehan's advances, and he too will begin to attempt an invasion of the lands of Camelot.

Because the giant has challenged the knights of the Round Table, you must select a knight to go and face him. Select only one knight from the Round Table. When the battle begins, you must withdraw that knight or he'll most certainly be killed. As time passes throughout the episode, other knights will go out to battle the giant and they too must be withdrawn or will suffer a horrible defeat. Do not allow your knights to be killed by the giant.

If Lancelot, Dinas, Bedivere, or Nineve have been killed in the previous episode, it's strongly recommended that you replay the previous episode and be sure to spare the lives of these nobles.

Meanwhile, Sir Lancelot and Nineve will be traveling towards Camelot. Don't allow them to reach Camelot or they'll be killed. Intercept them and send them to the cities of the land to gather information. Sir Lancelot can kill the giant, but he needs magical items to do so. He and Nineve must find EXCALIBUR! Only with this mighty sword will Sir Lancelot have any chance of defeating the giant. The sword has been lost for years now and only a few have clues regarding its whereabouts. Seek the help of the clergy.

Also at the beginning of the episode, Sir Bedivere and Sir Dinas should be returning from the treasury at Tintagel. These two have access to powerful armor that can aid Sir Lancelot in slaying the giant. Send them back to Tintagel, and get the goods found there. Then, send Sir Bedivere and Sir Dinas to look for other clues that could help aid Sir Lancelot in defeating the giant. Again use care, some folk you may question are sly and deceitful.

As Lancelot and Nineve are traveling the lands, word will spread to rival King Andred of Exeter that Camelot is besieged by the giant, and he and his army will begin marching through the lands. King Andred is very powerful and he carries the Gauntlets of Power. His weaponry, combined with his unshakable faith in his abilities as a warrior, make him a tough adversary. However, if you can send one of your knights to defeat him in a fight to the death, his army will cease in its march against Camelot. Be warned, he truly is a very admirable fighter, and your knight will need powerful weapons and armor to defeat him.

Only Lancelot can use Excalibur, but even with this sword he may not be able to defeat the giant. If you can aid him by supplying additional armor, then he'll certainly be able to kill the giant. After the giant has been killed, your leaders will move out of Camelot to gather their armies and then return. Be sure that all of the commandable forces are at Camelot. If you can get enough forces to Camelot in time, you should be able to defeat Morgolon and Melehan.

Solution

Before the start of Episode Three, you'll see a cliff hanger of a giant outside of Camelot. This giant has magical armor and can't be killed by feeble non-magical attacks. Lancelot alone can't defeat this foe. He'll need to use a magical item which allows him to defeat magical beings. Lancelot must find Excalibur. Only then will he stand a chance of defeating the giant. By doing so, he'll release all of the knights that're now held in Camelot. At the start of this episode, you must choose a character to meet with the giant. You can select any one of the characters displayed. Once you've done so, go to the Map Level where you'll be prompted to view the battle. Always view the battles with the giant. As soon as the fighting begins at the battle scene, select the character to withdraw from combat, as only Lancelot can defeat this creature. If you let other knights do battle with the Giant, they'll all be killed. Therefore, be sure to have them all withdraw until Sir Lancelot brings Excalibur to slay the beast.

At the start of the episode, select Lionel to face the foe. Again, go straight to the Map Level. Immediately withdraw from the combat when you meet with the Giant. Withdrawing will make Sir Lionel suffer a loss of nobility, but this way he'll keep his life.

Meanwhile, back at the Map Level, you'll find that Sir Bedivere and Sir Dinas are in the Dorchester area and that there are Bandits close by. Send Bedivere north about a inch on the map until the Bandits have passed and then send he and Sir Dinas to Tintagel.

Just north of Camelot, you'll also find Sir Lancelot and Nineve traveling towards Camelot. You must not allow them to reach Camelot. They must be intercepted and sent to St. Albans.

Soon, you'll learn that Melehan is again moving towards Camelot starting in York, forcing King Clariance to flee from his realm. This's yet another reason why you must defeat the giant, so that you can free your knights and get them organized to defeat Melehan before he can reach Camelot. There're also many groups of Bandits running across the lands but, at this point, they do not present a direct problem to the Round Table forces. Although these vermin can kill any traveler and destroy many towns, they'll not attack Camelot.

Sir Lancelot should reach St. Albans where he'll meet with a townsman who'll inform him that the Friar is not in and that he's at Canterbury visiting the Arch Bishop. Send Sir Lancelot to Canterbury. Do not send Nineve with him. Once Sir Lancelot's icon begins to move, intercept it and send Nineve back to St. Albans. She'll again meet with the townsman who only has the same information as before. Thus, it's recommended that you continue past him and wait for Sir Lancelot to reach Canterbury.

Once Sir Lancelot reaches Canterbury, he'll meet with the Archbishop Dubric. Dubric will inform you that although the church holds many relics of power, he has none that could be used against a giant. He also tells you that Friar Albert has just left to return to St. Albans. Go back to the Map Level and send Sir Lancelot to Cambridge.

Now Magnify on St. Albans. Nineve, who's still there, will meet and talk with Friar Albert. The Friar does not find Nineve noble enough to go find the sword of Excalibur let alone wield it, at this time. A bit of magical persuasion would make him much more willing to give you all of his information. However, as much as the Friar is respected as a knowledgeable person, this time his information is not exactly correct. Send Nineve directly to rendezvous with Sir Lancelot at Cambridge.

By now, Sir Bedivere and Sir Dinas should have arrived at the Treasury at Tintagel. Go inside of Tintagel, where you'll see a locked door. It just so happens that Sir Bedivere now has a new iron key in his inventory. Have Sir Bedivere use this key and then go in to the Treasury room. Inside, you'll find Arthur's Shield and Helm. Have Sir Bedivere pick up and use both of these. Once you've completed these actions, send Sir Bedivere to Exeter to await Kind Andred's attack against the Round Table forces.

If Sir Lancelot reaches Cardiff first, he'll be challenged to a contest of arms by the guard there. Do not accept this challenge unless you've a recent saved game. It's very easy to kill this guard, but if you do you can't get the very important information that he has. The guard will tell you of a few places that would be a fitting resting place for the magical blade. Once you have this information, wait for the other character to arrive and join up with him or her. Now send Sir Lancelot and his companion to the east edge of the small lake, which is just north of Oxford. Be sure that they do not actually reach the lake itself. On your way out of Cambridge, your characters will meet with a traveler. This traveler will tell of Kind Andred, who's now beginning to move against the Round Table. If Sir Bedivere has not yet reached Exeter, you'll have to select for him to seek King Andred. Be sure and save before you do battle with King Andred. He carries a pair of the Gauntlets of Power, which make every attack twice as normally powerful. He'll be a worthy opponent for Sir Bedivere with these gloves, even if Bedivere is wearing Arthur's magical armor. Once you've caught and defeated King Andred, his troops, who hold little respect for the ignoble king, will stop their advance and allow King Constantine to rule their lands. Now, search the body of King Andred until you find both the Gauntlets of Power and a brass key.

Once you've the key and the Gauntlets, go to Exeter. Inside the back of the castle, you'll find a locked door. Use the brass key to gain access to the room and get the Dragon's Bane, the gold, and the Fryd's Stone, which are locked in the Treasury there. Once you've these, send Sir Bedivere to the small lake where Nineve and Lancelot are waiting. Be wary of the Bandits that're moving across the lands in that area. If you're caught by the Bandits, both Sir Dinas and Sir Bedivere will be killed, making the completion of this episode virtually impossible.

Sir Bedivere will encounter a Fell Beast upon reaching the small lake. Go there and use the Dragon's Bane to defeat the beast. Return to the Map Level and have Sir Lancelot and Nineve go to the small lake and meet with the others. When Sir Lancelot and Sir Bedivere meet, you'll be prompted to join, continue or stop and talk to them. Stop and talk so that you can go to the Scene Level and recover the lost sword, Excalibur. At the Scene Level, select for Nineve to use magic and cast the Sumon Undine spell. This'll awaken the Lady of the Lake, who'll give the sword to you. After the animation of the sword coming out of the water, Magnify on the small lake and have Sir Bedivere use the shield and the helm that're in his inventory. Now, have Sir Bedivere give Excalibur, Arthur's Shield, Arthur's Helm, and the Guants D'Poeir, to Sir Lancelot. Lancelot should now use each of the items to increase his attack and defense abilities to a level high enough to defeat the giant. Next, have Sir Bedivere give twenty gold pieces and the Fryd's Stone to Nineve. Once you've completed this task, send Sir Lancelot and Nineve to Camelot to battle with the giant. Also, send Sir Bedivere along with Sir Dinas to Cardiff. Again, be careful of the Bandits that're traveling the lands.

Once you've defeated the giant, all of the people that're trapped inside Camelot are going to begin to move to their respective castles to gather troops to defend Camelot against the forces of Melehan and Morgolon, who're slowly moving closer to Camelot. Once again, there'll be a large number of people moving at the same time, so be sure that you get all of the troops to their correct locations and back. As each knight reaches his castle, he'll meet with several knights or soldiers. Join with the soldiers and send each Round Table knight and his troops to London. This's where you'll again stand against Melehan's army. Some of your knights will meet with one another on their way to each castle. Do not allow them to join with one another, or you'll not have the total number of forces needed to defeat Melehan.

Also at this time, send King Constantine to London where he must meet with King Clairance. Be sure King Constantine meets with King Clairance and stops to talk to him. He has a very important subject to speak about. Sir Galihodin and his men are now also able to move. Send them to Glouchester. Just to the west of Glouchester is a group of soldiers who do not at this time have a leader. Send them to Glouchester to meet and join with Sir Galihodin. After they have joined, send them to London. The forces gathered there will probably need their aid.

Start to collect some more items while all of these troops are moving about. Sir Bedivere will reach Cardiff. After he and Dinas arrive, send them on to Carmarthen, where they'll meet with an Apothecary who has a number of items that'll come in handy. Bribe the Apothecary for all of the items that he has.

Be sure to save your game before Melehan reaches London. You should now be able to defeat him with the number of troops you have there. If you seem to be losing a large number of troops, fall back to the walls and wait for the large group of forces coming with Sir Galihodin. Once you've defeated Melehan and Morgolon, you'll have won the episode, and prevented these two from ever moving against Camelot again.

Episode 4

Tips

In Episode Four, fear is spreading throughout the land and you're told of many folk simply disappearing in the night. You must send Knights to find out just what is causing these disappearances before you can even find a solution to it. Among these Knights include Sir Lancelot, Nineve, and Baudwin.

During your travels, you'll find some townspeople have been turned to stone by an enchanted being. Discover how to return them to life and they'll tell you of a creature who's roaming the lands. You must then seek the help of the clergy. There's only one holy man who has the right resources to tell you of this creature. Be sure to get the book that he used to find his information, as you'll need it. He'll then direct you to a scholar who knows of these creatures and of a man who can defeat them.

As your travelers seek information, you'll learn that the last great Saxon chief is planning to move against Camelot. Again, send all of your troops to Camelot to defend it against the Saxon hordes. Be wary, many of the roads are filled with evil creatures and knights. If Sir Lancelot is not available, you'll have to gather a small army to kill them. The road from Lincoln to Camelot is heavily plagued with these evil beings, so it's a good idea to have Lancelot clear the way before sending your troops down from Lincoln. With the support of the Round Table troops, you should have no problem defeating the last of the Saxon chiefs, thereby gaining control of the last of the lands of Anglia.

The scholar will tell of an old magician, who in times gone by, was seen in the lands of Cornwall. Go to the capital of Cornwall and there, with a bit of persuasion, you'll learn of Merlin's dwelling and that it's he who can kill the Demons.

Many evils are lurking on the paths to Merlin's cave. Be sure to have Lancelot lead your group as it finds its way to the coast where Merlin dwells. When you find Merlin, he won't be of much help as he's unfortunately fallen prey to a magical prison of sorts. Nineve will speak of a Fascinum which can be used to free Merlin. However for Nineve to use this item she'll require a number of ingredients. Search the map for these items and you'll be able to free Merlin from his bonds.

Once Merlin is free, he'll tell you that it was Morgan who cast the spell which imprisoned him. Only Merlin can find the point of evil where Morgan's evil is based. The resource that you took from the clergyman has the information needed for Merlin to defeat the evil. Make sure Merlin has the items required to cast the necessary spell.

Send your party of Sir Lancelot, Nineve, Merlin and Baudwin to the point of evil. Sir Lancelot must defeat various beasts and knights before you can reach the evil being there. After each screen, be sure the Sir Lancelot has his full hit points before continuing on. You can replenish his health, along with the health of all the others by administering a healing balm or holy water, which will regenerate good health as will a healing spell cast by a magic user.

When you reach the evil spawn of hell in the upper level of the point of evil, have Merlin cast one of the spells that he has learned from the book on the creature and you'll complete the episode.

Solution

At the beginning of Episode Four, you are told about strange disappearances occurring throughout the realm. Many townspeople and a number of Knights have strangely vanished in the Forest Savauge. Someone must go and find the cause of these disappearances. Select Lancelot to lead, with no other knights to follow him. You do not have to have Baudwin join with you at this time, so just continue straight up to the Enchanter's lab where you'll meet with Nineve again. When you greet Nineve, request the Dragon's Bane and the Prowess Potion from her. Now have Sir Lancelot pick up the healing balm and Nineve pick the Fascinum Tererre there. Go to the treasury and pick up another thirty gold pieces to help persuade some of the characters you'll soon come across. Once you've done this, you are ready to go to the Map Level and start shuffling some troops around.

First order of business is to send Baudwin to Almesbury to continue his studies of the Lord. Now, hearing rumors of another Saxon force readying to move against Camelot, it's recommended that you move a number of troops to Camelot to defend it against an upcoming attack. You must defend Camelot directly because there are a number of random attack routines built into the system for the last Saxon battle. Send Sir Baldric from Arundel, Sir Palomides from Dover and Sir Lionel from London, to Camelot. Once again, send Sir Galihodin to Gloucester to meet with the leaderless knights from Carlion. There're also a number of troops with Sir Villars in Leicester, but the road from Camelot to Leicester is heavily plagued with beasts that must be cleared away before Sir Villars and his men can move down it. Along with Nineve, send Sir Lancelot north to Leicester via London route to help clear the way for Sir Villars and his troops. You'll meet with many different foes who'll challenge you to a fight to the death on the way. Sir Lancelot should be able to defeat these opponents without much difficulty. Once Sir Lancelot reaches Leicester do not join with Sir Villars. Instead, send Sir Villars to Camelot to help defend against the soon to be moving Saxon force.

Now send Sir Lancelot and Nineve to Water Newton to meet with an unfortunate townsman who has been turned to stone. Select Nineve to disenchant the townsman. The townsman will now tell you of a Demon who came to him and with a wave of his clawed hand turned him to stone. You'll have to visit Arch Bishop Dubric again in Canterbury to gain more information about Demons and how to defeat them. Before returning to Canterbury, stop by the hut just to the northeast and stop to speak with the old crone. Now, have Sir Lancelot bribe the old crone and collect the three items she's holding. Give the Hellsbane and the Belladonna to Nineve, and have Sir Lancelot keep the Dragon's Bane for his own use.

Send Sir Lancelot and Nineve south to Canterbury via London. You must Magnify and go inside of Canterbury to meet with the Arch Bishop, who'll tell you about a book that he has taken from the libraries of the church which contains information of Demons. However, no holy man can use the tools of evil. He has no relics in the Cathedral which are known to defeat Demons, but he does tell you of a scholar who lives in Rochester who has knowledge of matters such as these. Before sending Sir Lancelot and Nineve to Rochester to meet with the scholar, have Sir Lancelot request the book from Dubric. Only Lancelot and Constantine have enough Nobility and Faith to receive this book from Dubric. Have Sir Lancelot give the book to Nineve and then send them both to Rochester.

Soon, you're going to notice the Icon of Sygebright moving across the land. Use great care when you move each of your characters. The Saxons are now moving freely across the land. Be sure that Sir Lancelot and Nineve stay a good distance away from the Sygebright armies. If they were to accidentally come across the Saxon army, Sir Lancelot and Nineve would be captured and killed. Now, to reduce the difficulty of the impending battle soon to come against the Saxons, send all of the unnecessary Knights at Camelot to Stonehenge. Doing this with make the large scale battle much easier to control. When you see that Sygebright is getting close to Camelot, move Baudwin to Stonehenge. He has a very important task ahead of him and you must make sure that no harm comes to him.

Once you've reached Rochester, stop and talk to the scholar who'll tell you that only a powerful magician can defeat a Demon. Now, this information is not entirely true. It's also possible to kill a Demon with holy water. Having a powerful magician around helps greatly. In fact, you're going to need a powerful Magician to even locate the place where the Demons reside. The scholar speaks of the old Magician Merlin. Merlin has not been seen lately. However, he has been known to spend much of his time in the area of Cornwall. There's a man in Exeter who has knowledge of Merlin's whereabouts. You'll be going there soon enough, but first you've a few items to again collect.

Send Sir Lancelot and Nineve to Cambridge to talk to the Friar there. The Friar has possession of some Holy Water that he'll not part with easily. Have Nineve cast the Charm spell on him and retrieve the holy water from him. Now, send Sir Lancelot and Nineve to Chichester. Once in Chichester, have Sir Lancelot bribe the Apothecary and get all of the items that she has. Have Sir Lancelot give the Hellsbane and the Mandrake to Nineve and have Lancelot keep the Healing Balm for himself. Now send Sir Lancelot to Dorchester, where you'll meet with another Apothecary. You should again have Sir Lancelot bribe the Apothecary and give all of the items to Nineve. Continuing the quest for potions and items, send Sir Lancelot along with Nineve to Bath. In Bath, you'll meet with a goodwife. This goodwife has a very important item that you'll need to free Merlin once you've found him. Bribe the goodwife and give all of her items to Nineve.

Sometime during your quest for items, Sygebright should have reached Camelot. With the number of troops you have in Camelot, you should be able to crush him quite easily. Once you've defeated him, you should send the characters gathered from Stonehenge to Camelot, as there'll be a couple of magic users that'll be needing the use of the stones. Also, if Sygebright did get to Camelot by way of Almsbury and you've moved Baudwin to Stonehenge, you should now move Baudwin to Glastonbury where he can continue his following of the book.

Now that you've gathered all of the necessary items, there are a few noblemen who've been turned to stone in northeastern regions of the Cambrian Mountains. Send Sir Lancelot to Llandbardan, which is just to the north of Cardigan. Watch Sir Lancelot carefully as he may get lost. It's a good policy to let him go there city by city rather than by traveling the whole distance at once. In Llandbardan, you'll meet with King Gywnedd, who's been turned to stone. Have Nineve cast the Disenchant spell on King Gywnedd and he'll pledge his fealty to the Round Table forces. Having done this again, send Sir Lancelot north to White Tower to meet with King Hyfaiid who's suffering from the same affliction as the others.. Have Nineve cast the Disenchant spell on the King and then he too will give his fealty to the realm.

With that done, send Sir Lancelot and Nineve back to Stonehenge. She's going have to recharge her magic powers after disenchanting all of the nobility in the land. Once Sir Lancelot and Nineve arrive, select Lancelot to go to the Church of Almesbury. If the church has been destroyed by Sygebright, you can still send Sir Lancelot to the church but you won't be able to view the location until it's rebuilt. Nineve will automatically follow Sir Lancelot to the church. You must intercept her and send her to Stonehenge alone. With Nineve in Stonehenge, Magnify on the magical stones and you'll see her standing among the stones. Have Nineve cast the Repletion spell which will not only display a nice graphic, but will also replenish her magical powers. With this done, send her back to Almesbury and join forces with Sir Lancelot.

You'll now go questing for Merlin. Send Sir Lancelot and Nineve to Exeter where there's a townsman who has knowledge of Merlin. This's a very greedy townsman. If Sir Lancelot doesn't have enough gold left to persuade him to talk, have Nineve bribe him or cast the charm spell on him to gain his knowledge. The townsman will reluctantly tell you that Merlin has a cave just to the northwest of Exeter. If you return to the Map Level, there should now be a small icon on the coast which represents Merlin's cave. Send Sir Lancelot to the cave. Along the way he'll encounter a number of beasts, created by the evil Morgan. Sir Lancelot should have no trouble clearing the path to the cave. Once you are at Merlin's cave, go inside where you'll find Merlin locked solid in a chamber of ice. A spell cast by Morgan has put him there. Nineve knows of a spell that can release him. Have Nineve use the Fascinum Laxus. Once he's thawed, he can be added to the Round Table's arsenal of forces.

Next, you'll need to recharge Merlin's powers. Send Sir Lancelot, along with his noble followers, to Stonehenge where you'll prepare the characters for an upcoming battle with the Demon. With all the characters in Stonehenge, give all of the Belladonas, Heyle's Book, all of the Fyrd's stones, all of the Fascinum Tereree's, the Elixir of Loftus, one holy water, and the Livre D'Sangrail (Lancelot's book found on his quests for the Holy Grail) to Merlin. Now have Nineve give any Holy Water she has in her possession to Sir Lancelot, who'll be able to use it more quickly against evil foes than Nineve would. Have Merlin Use Heyle's book. If you look into Merlin's spell casting inventory, you'll find that he now has three new spells, two of which you'll need to use. The third is a dangerous spell that should never be used throughout the entire game. Merlin now has all of the spells and items that he'll need to complete the game.

Have Merlin cast the Point Of Evil spell, which'll show you where the evil powers in the forest are when you return to the Map Level. Now have Nineve cast the Shield spell on Sir Lancelot as many times as she can until she runs out of magical power doing so. Send Sir Lancelot and Nineve to the church and have Merlin remain at Stonehenge and cast the spell of Repletion. Now that Merlin has his full magic powers restored, send him to the church and have Nineve return to Stonehenge. After she's replenished her magical powers, send her back to the church. Have Nineve stop and talk with Sir Lancelot, but do not have her join Sir Lancelot at this time. Instead, have her continue to cast the Shield spell on Sir Lancelot until she's run out of the items needed to cast the spell. Again, send Nineve back to Stonehenge to replenish her powers, and then send her to the church to meet with Sir Lancelot and Merlin. Now have her cast the Defend spell on Sir Lancelot until she's run out of the item needed to cast the spell. You have now completed the character preparation needed to defend almost any being. Both Merlin and Sir Lancelot should have very high attack and defense abilities.

Next, return to the Map Level and send Sir Lancelot and Merlin to the ruins in the Forest Savuage. While Sir Lancelot and Merlin are traveling to the forest, check to see if Baudwin at Glastonbury has a faith level of at least 19. If he doesn't, stop Sir Lancelot and Merlin from reaching the ruins until he does. He's going to need a faith level this high to be able to complete the next episode, and you'll not have time to allow him to increase his faith in the next episode. When Sir Lancelot and Merlin reach the ruins, Sir Lancelot will be met by a very evil, blue-colored Fell Beast and a number of powerful evil knights. Sir Lancelot should be able to defeat each of his opponents without too much trouble. After all, he's now the most powerful knight the Round Table has ever seen. After Sir Lancelot has defeated all of the knights, he'll need to track down the Demon in the upper level of the ruined castle. When you meet with the Demon, Sir Lancelot will automatically prepare for single combat. When the battle begins, have Merlin cast the Nomed Nommus spell on the Demon by selecting Merlin, selecting Magic, and then selecting Nomed Nummus.

The Demon will be killed by the spell and you'll have won the episode. The Round Table forces will now control the majority of the lands of Britain.

Episode 5

Tips

Once again, in this level, you'll find that there are evil forces working in the land. Be sure to bring only the most powerful of all of your people to battle the Demons, that're plaguing the countryside. Have Lancelot lead with Merlin, Nineve and Baudwin following. Be prepared to meet with many difficult foes.

there's a rogue Priest running freely in the lands whom you should pay no attention to. There're many in the land who have been taken away by the Demons who're roaming about the land. You must assist the people who're in need and lead them to their kin. By helping the distressed people you'll gain their loyalty to the crown and gather information about the other locations where evil dwells. After you've defeated a large number of your foes, you'll have to recharge your magic users. It's wise to gather as many flasks of Holy Water as you can as these will make defeating the Demons much easier. Be sure you talk to the leaders after you've rescued their kin. This's the only way to ensure their loyalty.

Once you've located the origin of the evil, you'll be only halfway through your quest. The evil Morgan is far too powerful to defeat without the help of God. You must find the holiest relic in the realm. There're few in the realm who know anything about this relic. Look to the wise and old woman as she may be able to aid you. With her help and Merlin's abilities combined you should be able to find the location of the Holy Grail. Once you've found the Holy Grail you now must find the key that'll remove it from it's bonds.

With the Grail in hand, you now have the ability to defeat the powerful Morgan. She's very well guarded by many Demons and beasts. It's best to save your leader's magic powers and defeat the beasts without the use of magic as you'll need your magic when you face the powerful Morgan.

When you've reached Morgan, you can't just use the Holy Grail alone to defeat her. You must first Negate all of her power. Only then, can you rely on the power of the Grail to help you defeat Morgan Le Fay.

Solution

At the start of Episode Five, you're again informed of evil occurrences in the realm. Select Sir Lancelot to lead a party, but do not have any other knights of the Round Table follow him. You'll meet with Nineve in the main hall. Have Nineve join with Sir Lancelot and continue into the Holy Chapel within. In the Chapel, you'll meet with Baudwin. Select for Baudwin to Join with Sir Lancelot and Nineve. Make sure that Baudwin has a faith level of at least 19. If he does not, you must replay the previously saved Episode Four game and watch and wait for his faith to rise to 19. Next, go upstairs to the Enchanter's Lab where you'll meet with Merlin. Select for Merlin to join your party. Continue on by going to the Treasury where you'll select for Sir Lancelot to gather up all of the gold that remains there. Next, go to the Map Level, where the first order of business is to send Sir Bors from Glastonbury to Turnance. When he arrives, he'll find a key. Take this key and send Sir Bors to Holyhead, which is straight north of Turnance. The best route for Sir Bors to follow would be by water, as this route is much faster than traveling through the rugged lands of Estregales.

While Sir Bors is traveling, send Sir Lancelot and his party to Almsbury to meet with the Friar there. Do not stop and talk to any travelers on the way because they'll only request that you aid them in a quest, and you've more important tasks at hand. Also, beware of a rouge masquerading as a Holy Man who's near Camelot. When Sir Lancelot meets the Friar at Almsbury, select Nineve to charm the Friar and request the Holy Water from him. Now, command Nineve to give the Holy Water to Sir Lancelot.

After he has received the Holy Water, send Sir Lancelot and his party to the second hut just to the northwest of Almsbury. When the party arrives, have Sir Lancelot bribe the old woman and request the Belladonna from her. When Sir Lancelot has the Belladonna, have Sir Lancelot give the Belladonna to Merlin. You're now ready to go and do battle with the first set of Demons. Send Sir Lancelot to the ruins you were just at in the end of Episode Four.

When Sir Lancelot reaches the ruins he'll be met by a very powerful Grey Fell Beast. However, Sir Lancelot should be able to defeat the beast without the use of a Dragon's Bane. If Sir Lancelot is wounded in combat during this episode, have him use a Healing Balm to regenerate his health. Next, continue through the gate. Sir Lancelot will now be challenged by a number of Fey Knight. Again, Sir Lancelot should have no troubles defeating the evil foes. Next, go into the castle where Sir Lancelot will meet with a Demon. Again, have Merlin cast the Nomed Nommus spell to defeat the Demon. Go upstairs where you'll meet with a large group of ladies that were captured by the Demon and his vermin followers. One of the ladies will ask for Sir Lancelot's assistance in escorting her to her husband's castle in Wroxeter. Have Sir Lancelot assist the lady.

When the lady reaches Wroxeter, have Sir Lancelot talk to Sir Peredur a number of times. Sir Peredur will not only pledge his kingdom to the Round Table, he'll also give Sir Lancelot some important information regarding the evil Morgan. When you return to the Map Level, you'll see another castle in the northern region of Estregales. This's Morgan's castle. Do not go there yet! You're not yet ready to do battle with such a powerful foe.

Send Sir Lancelot and party to Tsuroc. Sir Owain is in Tsuroc and he has lost his son to an evil Demon. Once Sir Lancelot reaches Tsuroc, Sir Owain will tell you of the disappearance of his son. When you return to the Map Level, you'll see that another new set of ruins has appeared on the map in the mountains to the west of the first set of ruins. Send Sir Lancelot and his party to the new set of ruins.

Sometime during Sir Lancelot's travels, Sir Bors will reach Holyhead. Send Sir Bors inside of Holyhead where you'll find a locked door. Open the door with the key that Sir Bors collected in Turnance. In the room, you'll find a ring. Command Sir Bors to take the ring and send him to Castle Anguish. In Castle Anguish, Sir Bors will find the Holy Grail. With the Holy Grail in Sir Bors' possession, send him to back to Holyhead and from there on to Tsuroc. In Tsuroc, have Sir Bors go in the castle and talk to Sir Owain. This'll secure Sir Owain's loyalty to the Round Table.

Sir Lancelot will meet with a Demon just outside of the ruins. Have Merlin again use the spell and kill the Demon, which will free Sir Owain's son. Now, continue inside of the ruins where a woman's scream has been heard. You'll again meet with another Demon inside the ruins. Once again, have Merlin use the Nomed Nommus spell on the Demon. The Maiden who was to be sacrificed by the Demon, will now automatically lead Sir Lancelot and the party though numerous towns and then finally to Cardigan. When she's reached Cardigan, Magnify on the city and go into the castle there. Inside the castle, Sir Lancelot will meet and speak with Sir Selises who'll proclaim that he's pledging his fealty to the realm. With this action performed, you've now secured all of the lands of Britain. All that's left to do is defeat Morgan herself.

Send the party to Stonehenge and let Merlin recharge his powers. Merlin will need all the help he can get, so send Sir Lancelot and his party back north to Tsuroc where Sir Bors is. There're going to be some Demons traveling the lands now. However, as long as none of the Demons reach Camelot, you'll not lose the game. Unfortunately, you'll lose some of your lesser characters, but you can still complete the game without them. When Sir Lancelot meets with Sir Bors, have Sir Lancelot stop and talk to him. At the Scene Level, have Sir Bors give the Holy Grail to Baudwin.

Now, you are prepared for the final battle. Send Sir Lancelot to Morgan's Castle. Be absolutely sure to save your game. Before you reach the castle, you are going to meet with six challenges. The first three will be Fell Beasts. You can have Sir Lancelot use three Dragon's Banes to defeat these foes quickly. If you do not have three Dragon's Banes to use against the Fell Beasts, Lancelot should be able to defeat them without the exotic item. Sir Lancelot is now powerful enough to defeat even the most powerful black Fell Beast. The next three Demons that Sir Lancelot will encounter are a bit more powerful.

Merlin should only have two Belladonnas, which is going to make killing the third beast a bit more difficult. Have Merlin quickly dispose of the first two Demons with the Nomed Nommus spell. When you reach the third Demon have Sir Lancelot use Holy Water on it five times. This should kill the Demon. You'll need two separate flasks of Holy Water to kill this one Demon. Lancelot should have at least two of these flasks. if he doesn't, Merlin has one. Be sure not to use Merlin's flask of Holy Water more than three times. He's going to need one portion to help defeat Morgan in the very near future. If you don't have enough Holy Water to defeat this last Demon, you must restore a previously saved game and collect one or two extra Holy Waters that you neglected to gather previously.

With the third Demon defeated, you're now going to meet with Morgan herself. During your first contact with her, she'll tell you that you've come to meet your deaths. Sir Lancelot will quickly jump into battle with her. Before Sir Lancelot becomes gravely wounded, have Merlin cast the spell Negra Potis. This'll defeat all the magic in the room. This spell only lasts for ten seconds in real time, so you must act quickly now. Have Baudwin use the Holy Grail on Morgan. With the power of God, you'll have defeated the evil, beautiful Morgan Le Fey.

Congratulations, you've completed the entire game! If you've followed the directions carefully, you should now have all of the lands of Britain under your control. You have proven yourself worthy to be a ruler of the realm and all of the Knights of the Round Table have pledged their allegiance to you. Long live the Noble King.

Potions, etc.


Bartering

Money

You'll soon learn that each character starts each episode with a certain amount of gold. Regardless of how much gold a character finds or seizes in an episode, he'll start the next episode with only his default amount of gold. It would be very wise if, when you take gold from your treasury, you take only what you think you'll need so that you don't waste any gold when switching from one episode to another. If you find a large quantity of gold and you would like to be able to access this gold in the future episodes, you can hide it behind any locked door and the gold will remain safe there until you unlock and retake the gold.

Trading versus Bribery

In this section you'll learn how to get the most bang for your buck. Depending on the number of items you wish to acquire from a non-player character, you'll want to either bribe or trade with the holder. If the character has only one item, it's normally cheaper for you to trade gold for it. However, if you're going to request a number of items, it would be much wiser to bribe the character for all of the items rather than trade for each individual item. Most items in the game can be traded for two or three gold pieces. However, if you're going to trade for four different items, this can become rather expensive. If you bribe the character, you can receive all of the items and information available from that character for about five gold pieces. Using this alternative is wise if you are looking for a larger purchase.

How do you tell if a character has more than one item available? Just select Action and then select a character. If there's more than one character present, select the non-player character. This'll show you a list of items that the character is holding, then simply press 'Esc' and conclude which method of transaction you'll to use.

Magical Items

Gauntlets of Power

These are carried by King Andred of Cornwall in Episode Three and, when used, will double the force a blow carries when striking a foe. The only way to get these items would be to defeat King Andred in single combat. This's not an easy task, although still possible, for King Andred is rather weak without the aid of the Gauntlets of Power. Be sure to save the game before challenging him to combat.

Crown of Command

Two of these can be found throughout the game both in Episode Two. One is very difficult to acquire, while the other is easier to obtain, but still deadly to the characters involved. The Crowns of Command are used in a large scale battle. To utilize the Crown of Command, simply select the character who's carrying the item from the left side of the battle scene, then select Use Item and then select Crown of Command. This'll make the "do round" command available, allowing you to control the battle by melee round rather than normal time. This'll give you more time to decide where you would like each party to move.

Runic Blade

This sword can be found at the beginning of Episode Two, in the treasury in Camelot. Whichever character you select to use this sword will enjoy dramatically increased combat skills. It's very wise to use this item as soon as possible.

Excalibur

The great sword that Arthur wielded proudly in the years before his death. Lost after his demise, it was returned to its previous holder. It can only be found in Episode Three at the lake where the Lady lives. It's imperative that you find this sword and use it. Only Lancelot can use this sword, and he can only use it once per episode. Thus, if you select for him to use another sword, he'll not be able to use Excalibur again until the next episode begins.

Arthur's Shield

This's part of the magical armor that Arthur carried when he ruled the lands. You can find it at the beginning of Episode Three in the treasury at Tintagel. This shield will increase a character's defensive abilities when it's used.

Arthur's Helm

This item is also part of Arthur's magical armor and can be found in Tintagel. Using these items together make a character's defensive abilities extremely high, making a successful attack against him very difficult. Note with caution, that after using these items, a character will discard his original armor and use Arthur's shield and helm instead. If you find yourself in a position where you would like two different characters to use these items in two separate occasions, the one who uses them first must have the means of using another set of armor instead of Arthur's. For instance, if, after you've Bedivere defeat King Andred, you want to give the armor to Lancelot to aid him in defeating the giant, you must select Bedivere to use another shield and another helm before Bedivere can give them to Lancelot.

Ring of Joseph

This item can be found in Episode Five at Holyhead. This magical ring left behind by Joseph of Arimathea, a noble man who during his life possessed the Holy Grail, is used to open the magically locked door where the Cup of Christ is resting.

Holy Grail

The Holy Grail is found in Anguish in Episode Five and can only be used by the most pious of holy men who manifest extremely high levels of faith. Using the Grail is the most effective way to defeat Morgan Le Fey, although it's not an easy task by any means.

Nineve's Magical Spells

Repletion

Casting any spell requires the use of Magic Points. After Nineve has exhausted all of her magic points, she can no longer cast any spells. If you find that it's necessary for her to cast more spells, you must send her to Stonehenge alone. Once Nineve has reached Stonehenge, select for her to use the spell of Repletion and her magical powers will be replenished.

Summon Undine

Excalibur has been thrown into a lake, in which resides the Lady of the Lake. She's the current keeper of Arthur's great sword. The only way to find the sword is to find the Lady of the Lake. There're many lakes in England and once you've reached the lake that contains Excalibur, you must command Nineve to cast this spell to summon the Lady of the Lake, who'll then give the sword to you.

Healing

Casting this spell on a character will increase the character's health by one hit point. You can only increase health to that particular characters' maximum hit point value.

Charm

Casting this spell on most characters will convince them that you're their best friend, which in turn will make them very accommodating. They'll give you anything they have (except gold) and tell you all that they know.

Defend

Nineve must have a Bat's Wing to cast this spell, which will improve a character's defense ability against magical attacks.

Shield

Nineve must have a Hell's Bane to cast this spell. By casting this spell on a character, that character's ability to defend him or herself against normal non-magical attacks is increased.

Disenchant

This spell is used in Episode Four when you run into the Stoned people. Casting this spell on a person who has been turned to stone will return him to his living flesh state. Doing this to a Noble man will ensure his loyalty to the realm. Seek out all of the Noble people who suffer from this affliction.

Merlin's Magical Spells

Repletion

This spell, similar to Nineve's Shield Spell, will replenish Merlin's magical power when performed at the place of power, Stonehenge.

Healing

Casting this spell on a character will increase the character's health by one hit point. You can only increase health to the character's maximum hit point value.

Point of Evil

In Episode Four, there's great unrest regarding an evil place in the Forest Sauvage. If you search the area, you'll not be able to find the actual place where this evil is stemming from. However, if Merlin casts the Point of Evil spell when you return to the Map Level, you'll see a castle of ruins in the midst of the forest. Only with this spell will you be able to locate the evil place in Episode Four.

Nomed Nommus (Dispel Demon)

If Merlin casts this spell in the presence of a Demon, the Demon will be killed. Note that Nomed Nommus is simply Summon Demon spelled backwards. This's the most effective way of defeating a Demon, although it does require a large amount of Magic and a Belladonna every time that it's cast.

Negra Potis

Casting this spell on a magic user will negate all power that magic user has for ten seconds real time. It'll also negate the power of all other magic users in the room. The only type of magic that's not affected by this spell is clerical magic. Use this spell against Morgan Le Fey as this is the only way you'll have a chance of launching a successful attack against her. This very powerful spell requires the following items to cast:

  1. a portion of Holy Water
  2. ,
  3. a Fyrd's Stone
  4. ,
  5. an Elixir of Loftus
Nostra Portalis

This spell is a bit of a red herring. There's no absolute need to cast this spell anywhere in the game. However, doing so may bring about some interesting results. Casting this spell will open a hole to the dark world. If a hole like this is opened there's a chance a Demon may find his way through the hole and into the lands of Britain.

Lancelot's Magical Power and Need

Lancelot starts each episode with five magical points. Although he has no spell casting abilities, there's a need for these magic points. Using Excalibur requires exactly five magic points. Thus Sir Lancelot can only use Excalibur once per Episode. If you give Excalibur to another character after Lancelot has used it, Lancelot will not be able to use the sword again until the next episode when his magic points are naturally regenerated. It would be wise to reserve the sword for Lancelot's exclusive use throughout the entire game.

Return to the Spirit Of Excalibur index entry