| Hit Points | Overkill Amount | Magic Points | Ability Points |
| 1,380 | 2,070 | 20 | 200 - 400 |
| Statistics |
|---|
| Strength | Magic | Defense | Magic Defense |
| 28 | 24 | 15 | 1 |
| Accuracy | Agility | Evasion | Luck |
| 0 | 15 | 0 | 15 |
| Stealable | Bribable | Winable | Gil Received |
| Normally two Fish Scales, infrequently two Dragon Scales. | 1 Water Gems (27,600 Gil) | One or two Power Spheres. | 180 |
| Immunities |
|---|
| Bribe, Doom, Poison, Scan, Sensor |
| Weaknesses | Elemental Affinities | Zanmato Level |
| Darkness - 20, Doom - 1, Poison- 0 (25%), Silence - 20, Sleep - 20 | Lightning (Double Damage) | 1 |
| Weapon Abilities | Armor Abilities | Armor/Weapon Dropped |
| Magic+3%, Piercing, Strength+3%, Waterstrike | HP+5%, Water Ward | Slots: 1 to 3 (3%) Pre-Customized Abilities: 1 to 3 (3%) |
| Abilities |
| Attack - Inflicts physical damage upon a single character. |
| Strategy |
| For this battle, your physically attacking characters' strength should initially be in the 20 - 25 range. A good starting front line would consist of Tidus, Auron, and Lulu. Have Tidus and Auron attack it, while Lulu can hit it with Thunder based magic spells for double damage. |