Final Fantasy X (Squaresoft) - Sand Worm (Sanubia Desert)

Last modified on July 19th, 2005

Sand Worm

Hit PointsOverkill AmountMagic PointsAbility Points
45,0001,4321002,000 - 3,000
Statistics
StrengthMagicDefenseMagic Defense
302855
AccuracyAgilityEvasionLuck
08015
StealableBribableWinableGil Received
Normally two Shadow Gems, infrequently two 2 Stamina Springs potions.15 Winning Formulas (900,600 Gil) Normally two or four Ability Spheres or one or two Level 1 Key Spheres.1,000
Immunities
Berserk, Confuse, Death, Petrify, Provoke, Slow, Threaten, Zombie
WeaknessesElemental AffinitiesZanmato Level
Darkness - 50, Doom - 5, Poison - 0 (10%), Power Break - 50, Sleep - 80Fire (Half Damage), Ice (Double Damage), Water (Double Damage)1
Weapon AbilitiesArmor AbilitiesArmor/Weapon Dropped
Magic+5%, Piercing, Slowtouch, Strength+5%Auto-Potion, HP+10%Slots: 2 to 4 (50%)
Pre-Customized Abilities: 1 to 3 (50%)
Abilities
Attack - Inflicts physical damage upon a single character.
Earthquake - Causes a non-elemental earthquake attack against all characters on every 7th turn.
Readying Quake - Initiates countdown to Earthquake.
Regurgitate - Returns swallowed characters to the battlefield and delays their next turns, after receiving five hits.
Swallow - A character is swallowed and removed from the battle after it's received ten hits.
Strategy
For this battle, your physically attacking characters' strength should initially be in the 50 - 55 range. A good starting front line would consist of Tidus, Auron, and Lulu. Have Tidus and Auron attack it, while Lulu can cast her Water or Ice elemental based magic against it for double damage.

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