
| Hit Points | Overkill Amount | Magic Points | Ability Points |
|---|---|---|---|
| 45,000 | 1,432 | 100 | 2,000 - 3,000 |
| Statistics | |||
| Strength | Magic | Defense | Magic Defense |
| 30 | 28 | 5 | 5 |
| Accuracy | Agility | Evasion | Luck |
| 0 | 8 | 0 | 15 |
| Stealable | Bribable | Winable | Gil Received |
| Normally two Shadow Gems, infrequently two 2 Stamina Springs potions. | 15 Winning Formulas (900,600 Gil) | Normally two or four Ability Spheres or one or two Level 1 Key Spheres. | 1,000 |
| Immunities | |||
| Berserk, Confuse, Death, Petrify, Provoke, Slow, Threaten, Zombie | |||
| Weaknesses | Elemental Affinities | Zanmato Level | |
| Darkness - 50, Doom - 5, Poison - 0 (10%), Power Break - 50, Sleep - 80 | Fire (Half Damage), Ice (Double Damage), Water (Double Damage) | 1 | |
| Weapon Abilities | Armor Abilities | Armor/Weapon Dropped | |
| Magic+5%, Piercing, Slowtouch, Strength+5% | Auto-Potion, HP+10% | Slots: 2 to 4 (50%) Pre-Customized Abilities: 1 to 3 (50%) | |
| Abilities | |||
| Attack - Inflicts physical damage upon a single character. Earthquake - Causes a non-elemental earthquake attack against all characters on every 7th turn. Readying Quake - Initiates countdown to Earthquake. Regurgitate - Returns swallowed characters to the battlefield and delays their next turns, after receiving five hits. Swallow - A character is swallowed and removed from the battle after it's received ten hits. | |||
| Strategy | |||
| For this battle, your physically attacking characters' strength should initially be in the 50 - 55 range. A good starting front line would consist of Tidus, Auron, and Lulu. Have Tidus and Auron attack it, while Lulu can cast her Water or Ice elemental based magic against it for double damage. | |||
| Return to the Sand Worm index entry | Continue to the next section |