Final Fantasy X (Squaresoft) - Sea of Sorrow

Last modified on August 14th, 2004

EnemiesEquipmentItems
Adamantoise, Ahriman, Barbatos, Behemoth King, Demonolith, Exoray, Gemini, Great Malboro, Land Worm, Varuna, WraithNonean Elixir potion, a Level 3 Key Sphere, a Special Sphere, a Level 4 Key Sphere, 20,000 Gil, a Megalixir, a Defense Sphere, an HP Sphere, an Attribute Sphere, a Skill Sphere, a White Magic Sphere
Bosses
Mortiphasm, Seymour Omnis

After the airship has landed within Sin, Tidus follows his party forward. Save your game at the next Save Sphere, then continue on into the huge Sea of Sorrow. This area is a big maze, made difficult by the fact that your radar only reveals areas after they've been explored. First, go northwest for a short way, then go northeast. Eventually Tidus will come to a place where he can turn left. Do so then go up at the end of that path. Go left again then northwest for a while. Go down about ten steps, right about ten steps, and then north all the way to the end. Your groups' core statistics should be near 100, with Hit Points in the 7,000 - 7,500 range, and Magic Points between 300 and 350 for the primary Magic users, for the upcoming boss encounter. Equip each character with armor having been customized with Fire Eater, Ice Eater, Lightning Eater, and Water Eater; and weapons bearing the enhancements of Strength+10 or Strength+20%, and First Strike. Save your game once again at the Save Sphere, then head upstairs to meet Seymour, who's become Sin just as he predicted...

Seymour Omnis (Garden of Pain)
Hit PointsOverkill AmountMagic PointsAbility Points
80,00015,00099924,000 - 36,000
Statistics
StrengthMagicDefenseMagic Defense
2035180100
AccuracyAgilityEvasionLuck
040020
StealableBribableWinableGil Received
Normally a Shining Gem, infrequently a Supreme Gem.Noneone or two Level 3 Key Spheres12,000
Immunities
Ability Distiller, Berserk, Bribe, Confuse, Darkness, Death, Delay, Demi, Doom, Eject, Extract Ability, Extract Mana, Extract Power, Extract Speed, Magic Break, Mana Distiller, Petrify, Poison, Power Break, Power Distiller, Provoke, Silence, Sleep, Slow, Speed Distiller, Threaten, and Zombie
WeaknessesElemental AffinitiesZanmato Level
Magic+20%, PiercingDepends on the Mortiphasm's affinities4
Weapon AbilitiesArmor AbilitiesArmor/Weapon Dropped
Piercing, SlowstrikeSOS Haste, SOS Shell, SOS ProtectSlots: 3 to 4 (99%)
Pre-Customized Abilities: 1 to 2 (99%)
Abilities
Blizzaga - Causes Ice elemental based magic attack upon a single character.
Blizzara - Causes Ice elemental based magic attack upon a single character.
Dispel - Removes all positive statuses from all characters.
Fira - Causes Fire elemental based magic attack upon a single character.
Firaga - Causes Fire elemental based magic attack upon a single character.
Thundaga - Causes Lightning elemental based magic attack upon a single character.
Thundara - Causes Lightning elemental based magic attack upon a single character.
Ultima - Causes a large damage non-elemental attack against all characters.
Waterga - Causes Water elemental based magic attack upon a single character.
Watera - Causes Water elemental based magic attack upon a single character.

Mortiphasm (Garden of Pain)
Hit PointsOverkill AmountMagic PointsAbility Points
6,000 - 7,000N/A30 - 500
Statistics
StrengthMagicDefenseMagic Defense
202011
AccuracyAgilityEvasionLuck
3010020
StealableBribableWinableGil Received
NoneNoneNone0
Immunities
Armor Break, Berserk, Confuse, Darkness, Death, Delay, Demi, Doom, Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke, Silence, Sleep, Slow, Threaten, and Zombie
WeaknessesElemental AffinitiesZanmato Level
NoneUnpredictable?
Weapon AbilitiesArmor AbilitiesArmor/Weapon Dropped
NothingNothingN/A
Abilities
None

Strategy
Populate your front line with Tidus, Auron, and Lulu. Have Tidus initially cast Hastega; Auron physically attack the main body; and Lulu cast a magic attack, corresponding to the current color (Blue - Water, Red - Fire, White - Ice, Yellow - Lightning) of the Mortiphasmic disks behind it. Seymour Omnis will now cast a multi-spell, which will actually heal your front line during the battle. Tidus should now use his Slice and Dice or Blitz Ace (if available). Continue with a physical attack from Auron, and follow that with Lulu casting Ultima. Repeat that attack series. Seymour Omnis might then use an Ultima spell against your party, and if so heal immediately thereafter. Bring Yuna in so she can Anima, Yojimbo, or the Magus Sisters. If using Anima, have her first use Pain or her overdrive. Anima will be summarily banished, just as with all aeon battles with Seymour. Have Tidus and Auron physically attack and Yuna cast Auto-Life, if possible, on Tidus. Tidus and Auron can physically attack again, then exchange Yuna for Lulu and have her cast Ultima. Repeat this tactic as required and heal as needed. Seymour is finally history.

Your party now finds themselves in the City of Dying Dreams, where the fiends are quite difficult.

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