Final Fantasy X (Squaresoft) - Seymour Flux (Mt. Gagazet before the Cave Area)

Last modified on July 31st, 2004

Hit PointsOverkill AmountMagic PointsAbility Points
70,000)3,50051210,000 - 15,000
Statistics
StrengthMagicDefenseMagic Defense
30154040
AccuracyAgilityEvasionLuck
10038015
StealableBribableWinableGil Received
ElixirNothingOne or two Level 4 Key Spheres6,000
Immunities
Armor Break, Berserk, Bribe, Confuse, Darkness, Death, Delay, Demi, Doom, Eject, Magic Break, Mental Break, Petrify, Power Break, Provoke, Reflect, Sleep, Slow, Threaten, and Zombie
WeaknessesElemental AffinitiesZanmato Level
Poison - 90; 2%, Silence - 50None4
Weapon AbilitiesArmor AbilitiesArmor/Weapon Dropped
Darkstrike, PiercingSOS ShellSlots: 2 to 4 (99%)
Pre-Customized Abilities: 1 to 2 (99%)
Abilities
Banish - Counterattack against an aeon, which removes it from the battle.
Dispel - Removes almost all positive statuses from all characters.
Failed counter strike - Seymour casts Flare on himself.
Flare - Causes a medium damage non-elemental attack upon a single character.
Lance of Atrophy - Inflicts considerable physical damage upon a single character plus adding Zombie.
Protect - Cuts incoming physical attack damage in half.
Reflect - Some magic spells directed at Seymour are reflected back at the caster.
Seymour watches... and waits - He skips a turn for now.

Return to the Seymour Flux index entry Continue to the next section