| Hit Points | Overkill Amount | Magic Points | Ability Points |
|---|---|---|---|
| 70,000) | 3,500 | 512 | 10,000 - 15,000 |
| Statistics | |||
| Strength | Magic | Defense | Magic Defense |
| 30 | 15 | 40 | 40 |
| Accuracy | Agility | Evasion | Luck |
| 100 | 38 | 0 | 15 |
| Stealable | Bribable | Winable | Gil Received |
| Elixir | Nothing | One or two Level 4 Key Spheres | 6,000 |
| Immunities | |||
| Armor Break, Berserk, Bribe, Confuse, Darkness, Death, Delay, Demi, Doom, Eject, Magic Break, Mental Break, Petrify, Power Break, Provoke, Reflect, Sleep, Slow, Threaten, and Zombie | |||
| Weaknesses | Elemental Affinities | Zanmato Level | |
| Poison - 90; 2%, Silence - 50 | None | 4 | |
| Weapon Abilities | Armor Abilities | Armor/Weapon Dropped | |
| Darkstrike, Piercing | SOS Shell | Slots: 2 to 4 (99%) Pre-Customized Abilities: 1 to 2 (99%) | |
| Abilities | |||
| Banish - Counterattack against an aeon, which removes it from the battle. Dispel - Removes almost all positive statuses from all characters. Failed counter strike - Seymour casts Flare on himself. Flare - Causes a medium damage non-elemental attack upon a single character. Lance of Atrophy - Inflicts considerable physical damage upon a single character plus adding Zombie. Protect - Cuts incoming physical attack damage in half. Reflect - Some magic spells directed at Seymour are reflected back at the caster. Seymour watches... and waits - He skips a turn for now. | |||
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