| Hit Points | Overkill Amount | Magic Points | Ability Points |
| 200 | 300 | 27 | 48 - 96 |
| Statistics (Before Anima) |
| Strength | Magic | Defense | Magic Defense |
| 13 | 1 | 1 | 1 |
| Accuracy | Agility | Evasion | Luck |
| 0 | 17 | 0 | 15 |
| Stealable | Bribable | Winable | Gil Received |
| Normally a Smoke Bomb, infrequently two Smoke Bombs. | 5 Smoke Bombs (4,000 Gil) | One or two Speed Spheres. | 73 |
| Immunities |
|---|
| None |
| Weaknesses | Elemental Affinities | Zanmato Level |
| Darkness - 20, Doom - 1, Poison - 0 (25%), Silence - 20, Sleep - 20 | Fire (Double Damage) | 1 |
| Weapon Abilities | Armor Abilities | Armor/Weapon Dropped |
| Distil Speed, Piercing, Sensor | Dark Ward, Magic Defense+3% | Slots: 1 to 3 (3%), Pre-Customized Abilities: 1 to 3 (3%) |
| Abilities |
| Attack - Inflicts physical damage upon a single character sometimes adding Darkness. |
| Strategy |
|---|
| For this battle, your physically attacking characters' strength should initially be in the 25 - 30 range. A good starting front line would consist of Wakka, Yuna, and Lulu. Have Wakka use his blitzball and physically attack it, while Lulu can cast her Fire elemental based magic against it for double damage. Use Yuna for healing. |