Final Fantasy X (Squaresoft) - Simurgh (Djose Road)

Last modified on September 9th, 2004

Hit PointsOverkill AmountMagic PointsAbility Points
2003002748 - 96
Statistics (Before Anima)
StrengthMagicDefenseMagic Defense
13111
AccuracyAgilityEvasionLuck
017015
StealableBribableWinableGil Received
Normally a Smoke Bomb, infrequently two Smoke Bombs.5 Smoke Bombs (4,000 Gil)One or two Speed Spheres.73
Immunities
None
WeaknessesElemental AffinitiesZanmato Level
Darkness - 20, Doom - 1, Poison - 0 (25%), Silence - 20, Sleep - 20Fire (Double Damage)1
Weapon AbilitiesArmor AbilitiesArmor/Weapon Dropped
Distil Speed, Piercing, SensorDark Ward, Magic Defense+3%Slots: 1 to 3 (3%), Pre-Customized Abilities: 1 to 3 (3%)
Abilities
Attack - Inflicts physical damage upon a single character sometimes adding Darkness.
Strategy
For this battle, your physically attacking characters' strength should initially be in the 25 - 30 range. A good starting front line would consist of Wakka, Yuna, and Lulu. Have Wakka use his blitzball and physically attack it, while Lulu can cast her Fire elemental based magic against it for double damage. Use Yuna for healing.

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