| Hit Points | Overkill Amount | Magic Points | Ability Points |
|---|---|---|---|
| 100 | 500 | 0 | 0 |
| Statistics | |||
| Strength | Magic | Defense | Magic Defense |
| 5 | 1 | 1 | 1 |
| Accuracy | Agility | Evasion | Luck |
| 0 | 8 | 0 | 0 |
| Stealable | Bribable | Winable | Gil Received |
| Nothing | Nothing | Nothing | 0 |
| Immunities | |||
| Bribe, Provoke, Scan, Threaten | |||
| Weaknesses | Elemental Affinities | Zanmato Level | |
| Doom - 1, Poison - 0 (25%) | None | 1 | |
| Weapon Abilities | Armor Abilities | Armor/Weapon Dropped | |
| None | None | Not Applicable | |
| Abilities | |||
| Attack - Inflicts physical damage upon a single character. Spines - Inflicts physical damage to a single character, after charging for one turn. Wings start to flicker - Starts charging up for a Spines attack on the next turn. | |||
| Strategy | |||
| Tidus and Auron should physically attack them. When introduced to Auron's first Overdrive Dragon Fang, they'll all be destroyed when he employs it. | |||
| Return to the Sinscale index entry | Continue to the next section |