| Hit Points | Overkill Amount | Magic Points | Ability Points |
| 1,000 | 1,500 | 60 | 480 - 960 |
| Statistics |
| Strength | Magic | Defense | Magic Defense |
| 28 | 1 | 1 | 180 |
| Accuracy | Agility | Evasion | Luck |
| 0 | 28 | 10 | 15 |
| Stealable | Bribable | Winable | Gil Received |
| Normally a Dream Powder, infrequently a Blessed Gem. | 12 Dream Powders (20,000 Gil) |
One or two Power Spheres. | 420 |
| Immunities |
|---|
| None |
| Weaknesses | Elemental Affinities | Zanmato Level |
| Darkness - 20, Doom - 1, Poison - 0 (25%), Silence - 20, Sleep - 20 | Fire (Double Damage), Lightning (Double Damage) | 1 |
| Weapon Abilities | Armor Abilities | Armor/Weapon Dropped |
| Distil Power, Firestrike, Icestrike, Lightningstrike, Piercing, Waterstrike | Silence Ward, Sleep Ward | Slots: 1 to 3 (3%) Pre-Customized Abilities: 1 to 3 (3%) |
| Abilities |
| Attack - Inflicts physical damage upon a single character sometimes adding Silence and Sleep. |
| Strategy |
| For this battle, your physically attacking characters' strength should initially be in the 30 - 35 range. A good starting front line would consist of Tidus, Wakka, and Lulu. Have Tidus Quick Attack it if you have it, otherwise just physically attack. Have Wakka use Dark Attack so that it will miss most or all of its attacks, while Lulu can hit it with Fire or Thunder based magic spells for double damage. |