Final Fantasy X (Squaresoft) - Skoll (The Calm Lands)

Last modified on August 3rd, 2004

Hit PointsOverkill AmountMagic PointsAbility Points
1,0001,50060480 - 960
Statistics
StrengthMagicDefenseMagic Defense
2811180
AccuracyAgilityEvasionLuck
0281015
StealableBribableWinableGil Received
Normally a Dream Powder, infrequently a Blessed Gem.12 Dream Powders (20,000 Gil) One or two Power Spheres.420
Immunities
None
WeaknessesElemental AffinitiesZanmato Level
Darkness - 20, Doom - 1, Poison - 0 (25%), Silence - 20, Sleep - 20Fire (Double Damage), Lightning (Double Damage)1
Weapon AbilitiesArmor AbilitiesArmor/Weapon Dropped
Distil Power, Firestrike, Icestrike, Lightningstrike, Piercing, WaterstrikeSilence Ward, Sleep WardSlots: 1 to 3 (3%)
Pre-Customized Abilities: 1 to 3 (3%)
Abilities
Attack - Inflicts physical damage upon a single character sometimes adding Silence and Sleep.
Strategy
For this battle, your physically attacking characters' strength should initially be in the 30 - 35 range. A good starting front line would consist of Tidus, Wakka, and Lulu. Have Tidus Quick Attack it if you have it, otherwise just physically attack. Have Wakka use Dark Attack so that it will miss most or all of its attacks, while Lulu can hit it with Fire or Thunder based magic spells for double damage.

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