| Hit Points | Overkill Amount | Magic Points | Ability Points |
| 600 | 900 | 120 | 48 - 96 |
| Statistics |
| Strength | Magic | Defense | Magic Defense |
| 1 | 19 | 120 | 1 |
| Accuracy | Agility | Evasion | Luck |
| 0 | 7 | 0 | 15 |
| Stealable | Bribable | Winable | Gil Received |
| Two Antarctic Wind potions. | 10 Antarctic Wind potions (12,000 Gil) |
One or two Mana Spheres. | 93 |
| Immunities |
|---|
| None |
| Weaknesses | Elemental Affinities | Zanmato Level |
| Darkness - 20, Doom - 1, Poison - 0 (25%), Silence - 20, Sleep - 20 | Fire (Double Damage), Ice (Absorption), Lightning (Half Damage), Water (Half Damage) | 1 |
| Weapon Abilities | Armor Abilities | Armor/Weapon Dropped |
| Distil Mana, Icestrike, Piercing | Ice Ward, Iceproof | Slots: 1 to 3 (3%) Pre-Customized Abilities: 1 to 2 (3%) |
| Abilities |
| Blizzard - Causes Ice elemental based magic attack upon a single character. |
| Strategy |
| For this battle, your physically attacking characters' strength should initially be in the 25 - 30 range. A good starting front line would consist of Tidus, Auron, and Lulu. Have Tidus and Auron (equip him with a weapon having Fire Touch or better FireStrike, as well as Piercing) physically attack it, while Lulu can hit it with Fire based magic spells for double damage. |