| Hit Points | Overkill Amount | Magic Points | Ability Points |
| 400 | 600 | 50 | 300 - 600 |
| Statistics |
| Strength | Magic | Defense | Magic Defense |
| 20 | 1 | 1 | 120 |
| Accuracy | Agility | Evasion | Luck |
| 0 | 20 | 8 | 15 |
| Stealable | Bribable | Winable | Gil Received |
| Normally a Sleeping Powder potion, infrequently two Sleeping Powder potions. | 12 Sleeping Powder potions (8,000 Gil) | One or two Power Spheres. | 192 |
| Immunities |
|---|
| None |
| Weaknesses | Elemental Affinities | Zanmato Level |
| Darkness - 20, Doom - 1, Poison - 0 (25%), Silence - 20, Sleep - 20 | Fire (Double Damage) | 1 |
| Weapon Abilities | Armor Abilities | Armor/Weapon Dropped |
| Distil Power, Firestrike, Icestrike, Lightningstrike, Piercing, Waterstrike | Magic Defense+5%, Silence Ward, Sleep Ward | Slots: 1 to 3 (3%) Pre-Customized Abilities: 1 to 3 (3%) |
| Abilities |
|---|
| Attack - Inflicts physical damage upon a single character sometimes adding Silence and Sleep. |
| Strategy |
| For this battle, your physically attacking characters' strength should initially be in the 30 - 35 range. A good starting front line would consist of Tidus, Auron, and Lulu. Have Tidus and Auron (equip him with a weapon having Fire Touch or better FireStrike) physically attack it, while Lulu can hit it with Fire based magic spells for double damage. |