Final Fantasy X (Squaresoft) - Splasher (Mt. Gagazet)

Last modified on August 3rd, 2004

A single Splasher
Hit PointsOverkill AmountMagic PointsAbility Points
2009002140 - 280
Statistics
StrengthMagicDefenseMagic Defense
14111
AccuracyAgilityEvasionLuck
0201015
StealableBribableWinableGil Received
Normally a Grenade, infrequently a Frag Grenade.Some Dragon Scales (4,000 Gil) One or two Power Spheres.100

A group of two Splashers
Hit PointsOverkill AmountMagic PointsAbility Points
4009004300 - 600
Statistics
StrengthMagicDefenseMagic Defense
19111
AccuracyAgilityEvasionLuck
017815
StealableBribableWinableGil Received
Normally a Grenade, infrequently a Frag Grenade.Some Dragon Scales (8,000 Gil) One or two Power Spheres.140

A group of three Splashers
Hit PointsOverkill AmountMagic PointsAbility Points
6009004440 - 880
Statistics
StrengthMagicDefenseMagic Defense
24111
AccuracyAgilityEvasionLuck
015615
StealableBribableWinableGil Received
Normally a Grenade, infrequently a Frag Grenade.Some Dragon Scales (12,000 Gil) One or two Power Spheres.200

Characteristics common to all three Splasher manifestations
Immunities
Poison, Sleep
WeaknessesElemental AffinitiesZanmato Level
Darkness - 20, Doom - 1, Silence - 20Fire (Half Damage), Lightning (Double Damage), Water (Immune)1
Weapon AbilitiesArmor AbilitiesArmor/Weapon Dropped
Magic+5%, Piercing, Strength+5%, WaterstrikeDefense+3%, HP+5% Slots: 1 (3%)
Pre-Customized Abilities: 0 to 1 (3%)
Abilities
Attack - A single Splasher inflicts physical damage upon a single character. Multiple Splashers will sometimes also inflict Poison.
Self-Destruct - A single Splasher inflicts physical damage upon a single character.
Strategy
For this battle, your physically attacking characters' strength should initially be in the 45 - 50 range. The required front line is Tidus, Wakka, and Rikku. Have them all just physically attack. Rikku can also toss a few Grenades at them.

Return to the Splasher index entryContinue to the next section