| A single Splasher | |||
|---|---|---|---|
| Hit Points | Overkill Amount | Magic Points | Ability Points |
| 200 | 900 | 2 | 140 - 280 |
| Statistics | |||
| Strength | Magic | Defense | Magic Defense |
| 14 | 1 | 1 | 1 |
| Accuracy | Agility | Evasion | Luck |
| 0 | 20 | 10 | 15 |
| Stealable | Bribable | Winable | Gil Received |
| Normally a Grenade, infrequently a Frag Grenade. | Some Dragon Scales (4,000 Gil) | One or two Power Spheres. | 100 |
| A group of two Splashers | |||
|---|---|---|---|
| Hit Points | Overkill Amount | Magic Points | Ability Points |
| 400 | 900 | 4 | 300 - 600 |
| Statistics | |||
| Strength | Magic | Defense | Magic Defense |
| 19 | 1 | 1 | 1 |
| Accuracy | Agility | Evasion | Luck |
| 0 | 17 | 8 | 15 |
| Stealable | Bribable | Winable | Gil Received |
| Normally a Grenade, infrequently a Frag Grenade. | Some Dragon Scales (8,000 Gil) | One or two Power Spheres. | 140 |
| A group of three Splashers | |||
|---|---|---|---|
| Hit Points | Overkill Amount | Magic Points | Ability Points |
| 600 | 900 | 4 | 440 - 880 |
| Statistics | |||
| Strength | Magic | Defense | Magic Defense |
| 24 | 1 | 1 | 1 |
| Accuracy | Agility | Evasion | Luck |
| 0 | 15 | 6 | 15 |
| Stealable | Bribable | Winable | Gil Received |
| Normally a Grenade, infrequently a Frag Grenade. | Some Dragon Scales (12,000 Gil) | One or two Power Spheres. | 200 |
| Characteristics common to all three Splasher manifestations | |||
|---|---|---|---|
| Immunities | |||
| Poison, Sleep | |||
| Weaknesses | Elemental Affinities | Zanmato Level | |
| Darkness - 20, Doom - 1, Silence - 20 | Fire (Half Damage), Lightning (Double Damage), Water (Immune) | 1 | |
| Weapon Abilities | Armor Abilities | Armor/Weapon Dropped | |
| Magic+5%, Piercing, Strength+5%, Waterstrike | Defense+3%, HP+5% | Slots: 1 (3%) Pre-Customized Abilities: 0 to 1 (3%) | |
| Abilities | |||
| Attack - A single Splasher inflicts physical damage upon a single character. Multiple Splashers will sometimes also inflict Poison. Self-Destruct - A single Splasher inflicts physical damage upon a single character. | |||
| Strategy | |||
| For this battle, your physically attacking characters' strength should initially be in the 45 - 50 range. The required front line is Tidus, Wakka, and Rikku. Have them all just physically attack. Rikku can also toss a few Grenades at them. | |||
| Return to the Splasher index entry | Continue to the next section |