
| 02 | BADGER | 06 | BEAR | 10 | SHARK | 14 | OWL | 18 | PHOENIX | 22 | PYPHON | |||||
| 03 | BOAR | 07 | BARRACUDA | 11 | DOLPHIN | 15 | HERON | 19 | VIPER | 23 | HYDRA | |||||
| 04 | WOLF | 08 | MANTA | 12 | WHALE | 16 | FALCON | 20 | COBRA | 24 | DRAGON | |||||
| 05 | LION | 09 | OCTOPUS | 13 | RAVEN | 17 | CONDOR | 21 | CROCODILE | 25 | WINDWALKER |
The first thing you should do in Windwalker is train. Become familiar with the various moves (especially the ranges and recovery time (i.e. the time to recover from the attack movement) of all the attack forms that you have) and the enemies of course.
There are a lot of interesting features in Windwalker. For example if you talk to the Nubian Princess while she is bathing, your honor will be deducted from, and you can actually go through the Astral gate into the Astral Plane, etc. Try them out, it's fun.

After "vigorous" training, you can venture forth into the "Real World", the first thing you should do is to find some thieves or assassins and kill them for money and food. Use the money to buy incense, food (if necessary). Then go to the shrine North of the (first) village and talk to the monk about incense. He will bless your incense. Then read the scroll in the holy shrine. This scroll will tell you how to use the incense.
After you feel ready to leave the 1st village, i.e. you can take on tougher foes, get a boat near the shore and sail East of the holy (1st) shrine until you find the island with a house on it, which is the explorer's house. Enter and get the map in the cabinet, which is the best map available in the game (you will also find a scroll that is a clue to the game's solution, but it's not important because you are reading this). Next go to the monastery (marked as a walled circular building in the explorer's map). Speak to the older monk inside and he will ask you if you want to join their brotherhood. You will of course join them (because they will give you the Staff and Robe).
There are four magical talisman in this game. Each one requires a special item and a striped turtle shell for the Shaman to make, who is living in a cave on the Northwest corner of the Isle of Dead (approach the island from the Northwest corner). After obtaining the required item and a striped turtle shell, go to the shaman and ask him about "things" and then the name of the talisman. Here are the list of the items and where to find them:
| Item/Function | Items required | Comments |
|---|---|---|
| Talisman | (beside the shell) | |
| Invisibility | Blind man's shoe | Buy it from the blind man. Mantra is: unseen presence |
| Water Walk | Water beetle mandibles | While invisible, attack a Water beetle. The beetles can be found in the water in the Isle of Dead or a cavern Northeast of the Imperial Palace. Mantra is: the solid path |
| Invulnerability | Sea dragon's scale | While invisible and water walking, attack a sea dragon. The dragons can be found in the water of the Isle of Dead. Mantra is: the armored one |
| Levitation | Heron's feather | Heron's feather. Mantra is: on the wing |
Note. While on the Isle of Dead, and it happens to be a full moon, go to the cavern, which is just southwest of the Shaman's cave where the tree of Immortality grows. There the normal Panda, guarding the tree, will reveal his true form as the God of Luck and he will give you the peach seed that is required to win the game.
After you get the Invulnerability talisman, you have pretty much finished the game, because when you use it, you won't take damage from any combat and the talisman only drain your spirit at a slow rate and the money from the defeated foes can be used to purchase incense by the truck load and replenish your lost spirit. You can literally start a massacre of the Warlord's allies.
Once you have the invulnerability talisman, walk into the palace with your monks robe on. Go to the building in the back. March up (kill any foolish guards, who happen to be in your way) the stairs and meet the warlord. With the talisman, this should be no problem.
On any night of a new moon (preferably the 1st night), go inside the palace (this can be done before obtaining the talisman but you should have the monks robe on to pass through the guards at the front door (unless you enter the palace from the secret entrance from the cave where the water beetles are).
G to the building in the lower right corner. Copy the scroll on the table and go upstairs to the astral gate (you 'll see the alchemist waiting outside the gate doing absolutely nothing). Wait until it is midnight (you can actually sleep there), when the alchemist go in the astral gate, cast an "exorcise" (fireball) spell at the gate (this will seal up the gate and trap the alchemist within). Next you will have to return to the two shrines and save it from the spirit that the Alchemist brought from the Astral Plane. All you have to do is cast an "exorcise" (fireball) spell at the possessed priest (monk) in the shrine.
Assuming you have beaten the Warlord and the Alchemist, you 'll have to save the Emperor who is now imprisoned and drugged. You 'll have to make an antidote to free the Emperor from the "Fu Ma Ren" drug. You 'll have to get a copy of the Alchemist scroll to the medicine man in the southwest corner of the realm and he will inform you that he has no knowledge of making the antidote and refer you to the second medicine man, hiding in the cave just northeast of the Imperial Palace and give you a letter of introduction. Go to this second medicine man and he 'll give you a key (which opens the cabinet in his house) and ask you to fetch a copy of the scroll, found in the cabinet. This scroll will tell you the five required ingredients for the antidote. They are:
Get the JASMINE FLOWER from the Nubian Princess, living in the bottom left corner of the Warlord's house (the rear building in the Palace). The Princess doesn't speak English, so when you are talking to her, first say "Salah"(hello), then "dohnteh"(tea), and then "pluumfir"(the Jasmine flower).
Once you have all five of these ingredients, go back to the cave with a copy of the scroll from the second medicine man's cabinet. The second medicine man will then leave the cave and go back to his house to make the antidote. Follow him to his place and wait until he has finished the Antidote. Once you have the antidote, go to the jail at the southwest corner of the Palace, and use invisibility to avoid the Jailer. Go to the third cell (counting from left to right) and open the door with the key the Warlord dropped when he fled. There you will see the Emperor and once you give him the antidote he 'll recover and Moebiuse will elevate you to the level of "Windwalker" and you've finished the game!
| Return to the Windwalker index entry |