Wishbringer (Activision and Infocom/Infocom)

Last modified on May 25th, 2005

Wishbringer

Original solution by: Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk) Twan Lintermans, Holland

Go south and look. Take the envelope and go north, west twice, say "Yes", then go north, and examine the gravedigger. Show him the envelope, then examine the grave. Enter the grave and take the bone. Get out of the grave and go south, east three times, and give the bone to the poodle. Go north and examine Miss Voss. Take the note and go north, then examine the fountain. Take the gold coin, then go east three times, and take the sea horse. Throw the sea horse in the water.

Go west, north twice, west twice, north twice, east, up, west, north, up, east, south, up, and knock on the door. Open it and go west, then wait twice. Give the envelope to the old woman. She can't read it. Open the envelope and read the letter to the old woman. Go west and wait, then take the can, and wait twice. Go down, north, west, down, south, east, down, and take the branch. Go west and open the can. Take the can and shake it. Now look into the can. Squeeze the can.

Take the stone and open the gate. Go south twice, west, south, and examine the pit. Put the branch in the pit. Pull the branch and dig in the sand with your hands. Take the whistle and blow it. Enter the castle and wait. Take the hat and wait. Blow the whistle, then go east twice, north twice, and east twice. You may be captured by the Boot Patrol, which has to happen once! When this occurs, do the following:

Move the bunk. Take the blanket. Take all. Drop all except the stone in the hole. Go down. Take all except the can. Go north, east, and put the blanket on the grue. Look. Open the fridge. Take the worm. Go west twice, and open the stump. Go up, north, east three times, and examine the lighthouse. Give the hat to the pelican. Write down the word the he gives to you! Go west twice, south twice, east, and buy a ticket with the gold coin. Enter the theater and give the ticket to the gravedigger. Go north, sit down and look under the seat. Take the 3-D goggles and wear them. Look until "Poof!", the image on the screen goes black.

Get up from your seat and remove the 3-D goggles. Go south, and exit the theater. Say "Yes" and go west. Drop the worm in the fountain. Take the token and go east twice, south, and put the token in the machine. Move the joystick west, then do that again. Move the joystick south, then do that again. Press the red button and say "Yes" twice, then say the word that the pelican gave you. Go south, and wait.

Give the note to Mr. Crisp and take the coat and key. Unlock the chains with the key. Pull the lever and take the note. Read the note and open the hatch. Go up and look behind the paintings. Go up and wear the 3-D goggles. Take the broom and examine the panel, then examine the second switch. Turn the second switch off. Go down and remove the 3-D goggles. Turn the crank, then go north twice, and east to Alexis. Say "Heel", and open the door and enter the cottage. Take the key and then leave the cottage. go north and unlock the door to the library using the steel key. Enter the library and go south twice, and break the case with the broom. Examine the sculpture, then put the Wishbringer in the hole. Say "Yes" twice and pet the cat. There's a knock on the door. This gives you 100 point out of 100 without using any of the wishes!

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