Fossil Expansion Checklist
 

Fossil Expansion Checklist

 

 

48 Cards Total

16 Commons

16 Uncommon

16 Rare - Holos

 

Fighting Pokémon Cards:

Pokémon No.: 027

Type: Fighting

Evolution: Stage 1 - From Sandshrew

Name: Sandslash

Rarity: Uncommon

Level: 33

HP: 70

Weakness: Grass

Resistnce: Electric

Retreat Cost: 1

Attacks:

[2] slash (20)

[FF] furyswipes (20x) Filp three coins. Dose 20 times the numbers of

heads

 

Pokémon No.: 074

Type: Fighting

Evolution: Basic

Name: Geodude

Rarity: Common

Level: 16

HP: 50

Weakness: Grass

Resistance: None

Retreat Cost: 1

Attacks:

[F1] (rock toss) (10x)

Continue to flip a coin until it

is tails. This attack does 10 damage times

the number of heads.

 

Pokémon No.: 075

Type: Fighting

Evolution: Stage 1 - From Geodude

Name: Graveller

Rarity: Uncommon

Level: 29

HP: 60

Weakness: Grass

Resistance: None

Retreat Cost: 2

Attacks:

[FF] Harden ()

During opponent's next turn, prevent 30 or less damage.

(After applying weakness and resistance) Any other effects

of attacks still happen.

[FF1] Rock Throw (40)

 

Pokémon No.: 076

Type: Fighting

Evolution: Stage 2 - From Graveller

Name: Golem

Rarity: Uncommon

Level: 3

HP: 80

Weakness: Grass

Resistance: None

Retreat Cost: 4

Attacks:

[FFF1] Rock Slide (60)

[FFFF] Self Destruct (100)

Does 100 damage to itself. Does

20 damage to each Pokémon on each player's

bench.

 

Pokémon No.: 106

Type: Fighting

Evolution: Basic

Name: Hitmonlee

Rarity: Rare - Holo

Level: 30

HP: 60

Weakness: Psychic

Resistance: None

Retreat Cost: 1

Attacks:

[FF] Stretch Kick ()

Choose one of your opponent's Benched

Pokémon. (Don't apply Resistance/Weakness) Deal 20 damage to it. (If opponent has no bench, then this attack doesn't work)

[FFF] Hi Jump Kick (50)

 

Pokemon No.: 140

Type: Fighting

Evolution: Stage 1 - From Fossil

Name: Kabuto

Rarity: Common

Level: 9

HP: 30

Weakness: Grass

Resistance: None

Retreat Cost: 1

Attacks:

Power: Kabuto Armor:

Whenever an opponent's attack

damages this Pokemon, reduce that damage

 

by half (rounding up). This power can't

 

be used if this Pokemon is already Asleep,

 

Confused, or Paralyzed when the opponent

 

attacks.

 

[1] Scratch (10)

 

 

Pokemon No.: 141

 

Type: Fighting

 

Evolution: Stage 2 - From Kabuto

 

Name: Kabutops

 

Rarity: Rare - Holo

 

Level: 30

 

HP: 60

 

Weakness: Grass

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[FF] (sharp scythes) (30)

 

[FFFF] (absorb) (40)

 

If this attack successfully

 

damages the Defending Pokemon, remove half

 

that number of damage counters (rounding up)

 

from this Pokemon.

 

 

Pokémon No.: 142

 

Type: Fighting

 

Evolution: Stage 1 - from Fossil

 

Name: Aerodactyl

 

Rarity: Rare - Holo

 

Level: 28

 

HP: 60

 

Weakness: Grass

 

Resistance: Fighting -30

 

Retreat Cost: 2

 

Attacks:

 

Power: Primitive Strength:

 

While this card is in play, neither player may evolve

 

any Pokémon. This power may not be used if Aerodactyl

 

is Confused, Asleep or Paralyzed.

 

[3] Wing Attack (30)

 

 

Fire Pokémon Cards:

 

 

Pokémon No.: 126

 

Type: Fire

 

Evolution: Basic

 

Name: Magmar

 

Rarity:

 

Level: 31

 

HP: 70

 

Weakness: Water

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[R] Smokescreen (10)

 

If the Defending Pokémon tries to attack during your

 

opponent's next turn, your opponent flips a coin.

 

If tails, Defender's attack does nothing.

 

[RR] Smog (20)

 

Flip coin. If heads, defender is Poisoned.

 

 

Pokémon No.: 146

 

Type: Fire

 

Evolution: Basic

 

Name: Moltres

 

Rarity: Rare - Holo

 

Level: 35

 

HP: 70

 

Weakness: None

 

Resistance: Fighting -30

 

Retreat Cost: 2

 

Attacks:

 

[R] Brushfire ()

 

Discard as many Fire Energy Cards on Moltres as you like.

 

Discard from the top of the opponent's deck that many cards.

 

[RRRR] Sky Attack (80) Flip coin. If tails, then this attack does

 

nothing.

 

 

Grass Pokémon Cards:

 

 

Pokemon No.: 023

 

Type: Grass

 

Evolution: Basic

 

Name: Ekans

 

Rarity: Common

 

Level: 10

 

HP: 40

 

Weakness: Psychic

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[G] poison fluid ()Flip a coin.if heads the defender is poisoned

 

 

[G1] Wrap (20) Flip a coin. If head the defender is paralyzed

 

 

 

 

Pokemon No.: 024

 

Type: Grass

 

Evolution: Stage 1 - from Ekans

 

Name: Arbok

 

Rarity: Uncommon

 

Level: 27

 

HP: 60

 

Weakness: Psychic

 

Resistance: None

 

Retreat Cost: 2

 

Attacks:

 

[G] scare attack (10)

 

???

 

[GG1] Poison fang (20)

 

???

 

 

Pokemon No.: 041

 

Type: Grass

 

Evolution: Basic

 

Name: Zubat

 

Rarity: Common

 

Level: 10

 

HP: 40

 

Weakness: Psychic

 

Resistance: Fighting -30

 

Retreat Cost: 0

 

Attacks:

 

[2] super sonic ()

 

???

 

[G1] leech life (10)

 

???

 

 

Pokemon No.: 042

 

Type: Grass

 

Evolution: Stage 1 - from Zubat

 

Name: Golbat

 

Rarity: Uncommon

 

Level: 29

 

HP: 60

 

Weakness: Psychic

 

Resistance: Fighting -30

 

Retreat Cost: 0

 

Attacks:

 

[3] Wing attack (30)

 

[GG1] Leech life (20)

 

???

 

 

Pokemon No.: 088

 

Type: Grass

 

Evolution: Basic

 

Name: Grimer

 

Rarity: Uncommon

 

Level: 29

 

HP: 50

 

Weakness: Psychic

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[1] Sticy stuff (10)

 

???

 

[G] Minimize ()

 

???

 

 

Pokemon No.: 089

 

Type: Grass

 

Evolution: Stage 1 - from Grimer

 

Name: Muk

 

Rarity: Rare - Holo

 

Level: 34

 

HP: 70

 

Weakness: Psychic

 

Resistance: None

 

Retreat Cost: 2

 

Attacks:

 

Power: Chemically Changing Gas:

 

When this card is in play, all Pokemon Powers

 

are disabled, except for this one. This power

 

cannot be used if Muk is Asleep, Confused or

 

Paralyzed.

 

[GGG] Sludge Attack (30)

 

Flip coin. If heads, then defender is

 

poisoned.

 

 

Pokemon No.: 110

 

Type: Grass

 

Evolution: Stage 1 - from Koffing

 

Name: Weezing

 

Rarity: Uncommon

 

Level: 27

 

HP: 60

 

Weakness: Psychic

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[GG] Smog (20)

 

???

 

[GG1] Self-destruct (60)

 

???

 

 

Thunder Pokémon:

 

 

Pokémon No.: 025

 

Type: Lightning

 

Evolution: Stage 1 - From Pikachu

 

Name: Raichu

 

Rarity: Rare - Holo

 

Level: 45

 

HP: 90

 

Weakness: Fighting

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[LLLL] giga spark (30)

 

???

 

 

Pokémon No.: 082

 

Type: Lightning

 

Evolution: Stage 1 - From Magnemite

 

Name: Magneton

 

Rarity: Rare - Holo

 

Level: 35

 

HP: 80

 

Weakness: Fighting

 

Resistance: None

 

Retreat Cost: 2

 

Attacks:

 

[L1] sonicboom (20)

 

???

 

[LLLL] self-destruct (100)

 

???

 

 

Pokémon No.: 145

 

Type: Lightning

 

Evolution: Basic

 

Name: Zapdos

 

Rarity: Rare - Holo

 

Level: 40

 

HP: 80

 

Weakness: None

 

Resistance: Fighting -30

 

Retreat Cost: 2

 

Attacks:

 

[LLLL] Thunder Storm (40)

 

Flip 1 coin for each of your opponents benched Pokémon. If heads,

this attack

 

does 20 damage to that Pokémon. Afterward, Zapdos does 10 damage to

itself

 

for each tails.

 

 

Psychic Pokémon Cards:

 

 

Pokémon No.: 79

 

Type: Psychic

 

Evolution: Basic

 

Name: Slowpoke

 

Rarity: Common

 

Level: 18

 

HP: 50

 

Weakness: Psychic

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[1] loafing ()

 

Flip coin. If heads, then remove 1 damage counter

 

from Slowpoke.

 

[PP] Garbage Picking ()

 

Discard P to use. Choose a Trainer card from the discard

 

pile and add it to your hand.

 

 

Pokémon No.: 92

 

Type: Psychic

 

Evolution: Basic

 

Name: Gastly

 

Rarity: ???

 

Level: 17

 

HP: 50

 

Weakness: None

 

Resistance: Fighting -30

 

Retreat Cost: 0

 

Attacks:

 

[P] Lick (10)

 

Flip coin. If heads, then defender is now paralyzed.

 

[PP] Energy Conversion ()

 

Take 2 Energy cards from your discard pile and add them

 

to your hand. Then Gastly takes 10 damage.

 

 

Pokémon No.: 93

 

Type: Psychic

 

Evolution: Stage 1 - from Gastly

 

Name: Haunter

 

Rarity: Rare - Holo

 

Level: 17

 

HP: 50

 

Weakness: None

 

Resistance: Fighting -30

 

Retreat Cost: 0

 

Attacks:

 

Power: Transparancy Ability:

 

Whenever an attack would do damage to this

 

Pokémon , flip a coin. If heads, that attack does

 

no damage to this Pokémon . This power can't be

 

used if this Pokémon is already Asleep, Confused,

 

or Paralyzed when the opponent attacks.

 

[P1] Bad Dream (10)

 

The Defending Pokémon is now Asleep.

 

 

Pokémon No.: 94

 

Type: Psychic

 

Evolution: Stage 2 - from Haunter

 

Name: Gengar

 

Rarity: Rare - Holo

 

Level: 38

 

HP: 80

 

Weakness: None

 

Resistance: Fighting -30

 

Retreat Cost: 1

 

Attacks:

 

Power: Curse:

 

Once per turn, before you attack, you may move 1 damage

 

counter from one enemy Pokémon to another. This power

 

may not be used if Gengar is Confused, Asleep or Paralyzed.

 

[PPP] Night Shade (30)

 

This attack does 30 damage to the defending Pokémon plus

 

10 damage to a Pokémon on the opponent's bench, if any.

 

 

Pokémon No.: 89

 

Type: Psychic

 

Evolution: Stage 1 - From Drowzee

 

Name: Hypno

 

Rarity: Rare - Holo

 

Level: 34

 

HP: 90

 

Weakness: Psychic

 

Resistance: None

 

Retreat Cost: 2

 

Attacks:

 

[P] forsight ()

 

 

 

[PPP] Night Shade (30)

 

This attack does 30 damage to the defending Pokémon plus

 

10 damage to a Pokémon on the opponent's bench, if any.

 

 

Pokémon No.: 151

 

Type: Psychic

 

Evolution: Basic

 

Name: Mew

 

Rarity: Rare - Holo

 

Level: 23

 

HP: 50

 

Weakness: Psychic

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[P] Psywave (10x)

 

Does 10 damage times the number of energy cards on the

 

defending Pokémon.

 

[PP] Devolution Beam ()

 

Choose 1 of your own or your opponent's

 

Evolved Pokémon. Return the topmost

 

Evolution on that Pokémon card to that

 

player's hand.

 

 

Water Pokémon Cards:

 

 

Pokémon No.: 072

 

Type: Water

 

Evolution: Basic

 

Name: Tentacool

 

Rarity: Common

 

Level: 10

 

HP: 30

 

Weakness: Lightning

 

Resistance: None

 

Retreat Cost: 0

 

Attacks:

 

Power: ???:

 

???

 

[W] acid (10)

 

 

Pokémon No.: 073

 

Type: Water

 

Evolution: Stage 1 - From Tentacool

 

Name: Tentacruel

 

Rarity: Uncommon

 

Level: 25

 

HP: 60

 

Weakness: Lightning

 

Resistance: None

 

Retreat Cost: 0

 

Attacks:

 

[W] supersonic ()

 

???

 

[WW] jellyfish sting (10)

 

???

 

 

Pokémon No.: 090

 

Type: Water

 

Evolution: Basic

 

Name: Shellder

 

Rarity: Common

 

Level: 8

 

HP: 30

 

Weakness: Lightning

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[W] supersonic ()

 

???

 

[W] close shell ()

 

???

 

 

Pokémon No.: 091

 

Type: Water

 

Evolution: Stage 1 - From Shellder

 

Name: Cloyster

 

Rarity: Uncommon

 

Level: 27

 

HP: 50

 

Weakness: Lightning

 

Resistance: None

 

Retreat Cost: 2

 

Attacks:

 

[WW] clamp (30)

 

???

 

[WW] spike cannon (30x)

 

???

 

 

Pokémon No.: 098

 

Type: Water

 

Evolution: Basic

 

Name: Krabby

 

Rarity: Common

 

Level: 20

 

HP: 50

 

Weakness: Lightning

 

Resistance: None

 

Retreat Cost: 2

 

Attacks:

 

[W] call for family ()

 

???

 

[W1] vicegrip (20)

 

 

Pokémon No.: 099

 

Type: Water

 

Evolution: Stage 1 - From Krabby

 

Name: Kingler

 

Rarity: Uncommon

 

Level: 29

 

HP: 60

 

Weakness: Lightning

 

Resistance: None

 

Retreat Cost: 3

 

Attacks:

 

[W] flail (10x)

 

???

 

[WW1] crabhammer (40)

 

 

Pokémon No.: 116

 

Type: Water

 

Evolution: Basic

 

Name: Horsea

 

Level: 19

 

HP: 40

 

Weakness: Lightning

 

Resistance: None

 

Retreat Cost: 0

 

Attacks:

 

[W] Smokescreen (10)

 

If the Defending Pokemon tries to attack during your

 

opponent's next turn, your opponent flips a coin.

 

If tails, Defender's attack does nothing.

 

 

Pokémon No.: 117

 

Type: Water

 

Evolution: Stage 1 - from Horsea

 

Name: Seadra

 

Rarity: Uncommon

 

Level: 23

 

HP: 60

 

Weakness: Lightning

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[1W] Water Gun (20+)

 

Does 20 damage plus 10 damage for each W attached

 

to Seadra (2 max).

 

[2W] Agility (20)

 

Flip coin. If heads, during opponent's next turn, prevent

 

all effects of attacks, including damage, done to Seadra.

 

 

Pokémon No.: 131

 

Type: Water

 

Evolution: Basic

 

Name: Lapras

 

Rarity: Rare - Holo

 

Level: 31

 

HP: 80

 

Weakness: Lightning

 

Resistance: None

 

Retreat Cost: 2

 

Attacks:

 

[W] Water Gun (10+)

 

Does 10 damage plus 10 more damage for each water

 

energy card attached to Lapras but not used to pay for

 

this attack Extra water energy after the 2nd doesn't count.

 

[WW] Confuse Ray (10)

 

Flip coin. If heads, then the defending Pokémon

 

is now confused.

 

 

Pokémon No.: 138

 

Type: Water

 

Evolution: Stage 1 - From Fossil

 

Name: Omanyte

 

Rarity: Common

 

Level: 19

 

HP: 40

 

Weakness: Grass

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[W] Water Gun (10+)

 

Does 10 damage plus 10 more damage for

 

each water energy card attached to Omanyte

 

but not used to pay for this attack. Extra water energy

 

after the 2nd doesn't count.

 

 

Pokémon No.: 139

 

Type: Water

 

Evolution: Stage 2 - From Omanyte

 

Name: Omastar

 

Rarity: Uncommon

 

Level: 32

 

HP: 70

 

Weakness: Grass

 

Resistance: None

 

Retreat Cost: 1

 

Attacks:

 

[W1] Water Gun (20+)

 

Does 20 damage plus 10 more damage for

 

each water energy card attached to Omanyte

 

but not used to pay for this attack. Extra water energy

 

after the 2nd doesn't count.

 

[WW] Thorn Cannon (30x)

 

Flip 2 coins. This attack does

 

30 damage times the number of heads.

 

 

Pokémon No.: 144

 

Type: Water

 

Evolution: Basic

 

Name: Articuno

 

Rarity: Rare - Holo

 

Level: 35

 

HP: 70

 

Weakness: None

 

Resistance: Fighting

 

Retreat Cost: 2

 

Attacks:

 

[WWW] Freeze Dry (30)

 

Flip a coin. If heads, the defending Pokémon

 

is now paralyzed.

 

[WWWW] Blizzard (50)

 

Flip coin. If heads, then all of opponent's

 

Pokémon suffer 10 damage; if tails, then all of your Pokémon suffer

 

10 damage.

 

 

Colorless Pokémon Cards:

 

 

Pokémon No.: 132

 

Type: Colorless

 

Evolution: Basic

 

Name: Ditto

 

Rarity: Rare - Holo

 

Level: 20

 

HP: 50

 

Weakness: Fighting

 

Resistance: Psychic

 

Retreat Cost: 1

 

Attacks:

 

Power: Transform:

 

Take a basic Pokemon out of your deck and place it on top of Ditto.

 

Ditto now becomes that Pokemon. Shuffle your deck afterwards.

 

 

Pokémon No.: 149

 

Type: Colorless

 

Evolution: Stage 2 - from Dragonair

 

Name: Dragonite

 

Rarity: Rare - Holo

 

Level: 45

 

HP: 100

 

Weakness: None

 

Resistance: Fighting

 

Retreat Cost: 1

 

Attacks:

 

Power: ruch to aid:

 

Once during your turn, before you attack, you may exchange the

active Pokémon

 

with this one. If you have no Pokémon on your bench, you can't use

this

 

power. This power cannot be used if Dragonite is Asleep, Confused or

 

 

Paralyzed.

 

[4] Slam (40x)

 

Flip 2 coins. This attack does 40 damage times the number of heads.

 

 

Trainer Cards:

 

 

Trainer

 

Fossil

 

Text:

 

Play Fossil as if it were a Basic Pokémon.

 

While in play, Fossil counts as a Pokémon (instead of a

 

Trainer card.) Fossil has no attacks, can't retreat,

 

and can't be Asleep, Confused, Paralyzed, or Poisoned.

 

If Fossil is KO'd, it doesn't count as a KO. At any time

 

during your turn (before attack), you may discard Fossil

 

or you may evolve Fossil into certain Pokémons which are

 

specifically evolved from the Fossil.

 

 

Trainer

 

Energy Search

 

Text:

 

Search your draw pile for any basic energy card, show it

 

to your opponent, then put it in your hand. Then reshuffle.

 

 

Trainer

 

Gambler

 

Text:

 

Return all hand cards to your draw pile and shuffle.

 

Then toss coin. Draw 8 cards if head, draw 1 card if tail.

 

 

Trainer

 

Fuji Old Man

 

Text:

 

Return one of your bench Pokémon with all attached cards

 

to your draw pile, then reshuffle.

 

 

Trainer

 

Recycle

 

Text:

 

Toss coin. If heads, then get any card from your discard

 

pile and place it on top of your draw pile.